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    A high poly, high detail sculpt was made in ZBrush which was used to generate normal maps through projection mapping in 3ds max.  The end result is a low poly model with the illusion of a high level of detail.

    https://skfb.ly/StLr

    Import primitives to VP, import textures, apply textures to primitive in primitive menu.

    This topic contains 0 replies, has 1 voice, and was last updated by  Dark 1 year, 8 months ago.

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       Dark 
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      A high poly, high detail sculpt was made in ZBrush which was used to generate normal maps through projection mapping in 3ds max.  The end result is a low poly model with the illusion of a high level of detail.

      https://skfb.ly/StLr


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