Aliens Legacy (Ultimate Edition) (v1.12) (p2.7) (DOFLinx,v1.1)

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    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69

    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

    DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.

    Desktop Use:

    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.

    Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).

    Night Mode:

    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

    We hope you enjoy the DOFLinx cabinet experience!

     

    For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website

    http://speak1970.wixsite.com/slamspinballemporium

     

     

     

     

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    Copy any *.fpl files to your Future "PinballLibraries" folder. Copy the *.fpt and .xml files to your Future "PinballTables" folder

    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

     

    DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

     

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    DOFLinx (Cabinet) Mod by TerryRed, v1.1

    ---------------------------------

    DOFLinx devices supported in this table:

     

    Left flipper

    Right flipper

    Left slingshot

    Right slingshot

    Mid field left solenoid

    Mid field centre solenoid

    Mid field right solenoid

    Back left solenoid

    Back right solenoid

    Flasher, outside left

    Flasher, inside left

    Flasher, centre

    Flasher, outside right

    Flasher, inside right

    Blower Fan

    Shaker

    Gear Motor

    Strobe

    Beacon

    Start button

    Coin button

    Launch Ball button

    FIRE button

    RGB Undercab Lighting

    =================================

    DOFLinx Mod v1.1

    -I forgot to include the required Library files with the table. Many people may already have these, but they came with the original table's *.zip file. Sorry about that if the table wasn't working...doh! I added them into the table's *.zip file. All should be good now!

     

     

    ULTIMATE (BADASS) EDITION (by SLAMT1LT)

    -------------------------

     

    ** Version 1.12 **

     

    fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2

    fixed nuke timer not coordinating with audio visual explosion if time expires

    fixed high score not registering if player is killed by aliens (on motion tracker)

    fixed right outlane drain playing the same quote

    fixed dark playfield texture staying on after restoring power

    fixed some overlapping quotes during Newt mode

    fixed some quotes not playing (outlane drains)

    fixed spelling mistake "Successful"

    fixed Armoury not playing correct audio when ammo collected

    fixed apron LCD monitor freezing on corridor clip

    added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM)

    added ball saver to start of Nuke countdown (in case ball is ejected SDTM)

    shuttle no longer explodes when player escapes detonation succesfully.  Instead, shuttle remains lit while all other lights are turned off for the explosion

    moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension

    added more quotes for motion tracker and replaced all existing quotes with better quality

    POD lights and lane lights now flash when POD multiplier collected

    (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall

    additional sound fx added when player is killed

    increased speed of alien advance on motion tracker when playing as Hudson

    added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character

    (desktop view only) added rotating beacons to top of backbox

    This topic contains 7 replies, has 5 voices, and was last updated by Profile gravatar of senseless senseless 5 months ago.

    Viewing 8 posts - 1 through 8 (of 8 total)
    • Author
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    • #39282
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Aliens Legacy (Ultimate Edition) (v1.12) (p2.7) (DOFLinx,v1.1)

       

      A video demonstration of this table on my cabinet using DOFLinx can be seen here:

       

      DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69

      This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!

      Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

      DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

      DOFLinx install package download:

      The current download of DOFLinx can be found through this post at vpforums:

      http://www.vpforums.org/index.php?showtopic=35852

      It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future PinballTables” directory.

      Cabinet Use:

      For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.

      Desktop Use:

      For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.

      Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).

      Night Mode:

      For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

      We hope you enjoy the DOFLinx cabinet experience!

       

      For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website

      http://speak1970.wixsite.com/slamspinballemporium

       

       

       

       

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      1 user thanked author for this post.
      #39284
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Well… here it finally is….

      Man, this mod was alot of work, but alot of fun…. this table has so many cool modes and features…

      You have never seen a Future Pinball table with this kind of feedback and lighting in a cabinet!

       

      I added animated RGB flasher effects for…

      -machine gun turret fire

      -grenade explosions

      -nuclear explosions

      -flame thrower

      -blow torch

      -custom flasher sequences to match those of the table’s

      -orbit (spinner?) effects

      -ship drop sequence

       

      I made use of some combined effects like shaker / blower fan / lights.

      Devices supported on this table:

      Flippers

      Slingshots

      Bumpers, Drop Targets, Kickers, etc.

      5 RGB Flashers

      Blower Fan

      Shaker

      Gear Motor

      Strobe

      Beacon

      Start button

      Coin button

      Launch Ball button

      FIRE button

      RGB Undercab Lighting

       

      I had to use 14 Timers and a lot of sub routines to match up some of the effects.

       

      The table is challenging….but if you can progress, you’ll be rewarded with a nice light show and some good feedback.

       

      Let me know how this works out for you guys…and show me some videos of this running in your cabinets! I want to see what these effects look like with a normal 5 rgb flasher bar!

      I have a video in the first post that demos the table in my cabinet. Really shows of this table nicely.

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      #39287
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Looks like a great table. I never tried This one before so may give it a try.

      I will also say you do a great job on the videos :good:

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      #39289
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Looks like a great table. I never tried This one before so may give it a try. I will also say you do a great job on the videos :good:

      If you do give it a go, let me know how the shaker and gear motor feedback feel…even if you have to use ball roller to do it  ;)

      I don’t have a shaker or gear motor yet, so I would temporarily use my blower fan to act as each of them to do my testing so I could at least get the timing correct.

       

      You’ll feel the shaker, gear and blower fan during various moments like:

      -nostromo ramp kicker sequence

      -pod escape sequence

      -nuke explosion

      -tilt

      -grenade explosion

      -elevator

      -queen alien shot out of air lock

      -maybe some others I forgot about….

       

      I like doing videos like that…the hard part is getting a 60fps screen, and two other 30 fps video captures all recording at once using OBS while playing. Sometimes, one of them won’t record correctly.

      Putting them together afterward is not too hard…but I really like having my cabinet and playfield at 1080p 60fps….really shows off pinball better that way.

      0
      #39296
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Wow. I am just a lowly desktop user but dang this table may get me to try Future Pinball. Haven’t tried it yet.

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      #39302
      Profile gravatar of Al Al 
      Participant
      Member

      Was just thinking the same thing .. I might load up FP but only have minimal dof, so it should be relatively easy I imagine, love me some Aliens, at night mostly ..

      That’s Game Over Man !

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      #39327
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Crap…. I didn’t include the Library files that came with SLAM’s original table download *.zip

      Many people probably already had these files, so the table would work fine for them.

      For anyone who didn’t and the table wasn’t working…. sorry about that! I’ve now included the required Library files with the table in a DOFLinx v1.1 of the table. It should be available now instead of the version without the files.

       

      Doh!

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      #39343
      Profile gravatar of senseless senseless 
      Participant
      Member

      Love the Alien Legacy table and with DOF support it really comes to life. Nice job TerryRed :)!

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