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    Big thank you once again to 32assassin for letting me mod this masterpiece! He is the guy who did all the hard work on the original table.

    GtxJoe added a fantasy mode to the blackout sequence on the original table. Blackout achievement only lasts a few seconds,  You can change it so that blackout lasts until the ball in play drains change the setting in at the top of the script.

    Just copy it to your tables folder! ROM needed!

    v1.1

    left spinner had the wrong switch number. Now the orbit thing is working again. Thanks to kirkin2006, nice find.

    changed kickercup to kickercup2 with the correct material. Thanks hauntfreaks

    liftet the layer 4 lights to hight 28 as suggested by hauntfreaks

    more bounce to the rubbers and flippers (thanks Thalamus)

    lowered the flipper force. Clean shots have way to much power. Don't worry, i keep it a bit faster as in the gameplayvideo!

     

    v1.0

    32assassin:

    Major changes to the skript.

    Added DOF calls.

    New set of mechanical sounds. Now even my grandpa hears the ball rolling!

    Schreibi34:

    Complete lighting overhaul for the darker look

    Turned the big plastic image into primitives so i was able to change the layout closer to the original. And it looks good.

    New primitives and renderings all over the table.

    New bumper caps. I have redrawn the artwork to make it look good for the 4k guys.

    Insert lights with an offset for the "under the glass look".

    Gameplay and physics tuning. I tried to match everything to gameplayvideos.

    Made the table less deep. This was brought up by Kristian in the original table thread.

    This topic contains 11 replies, has 4 voices, and was last updated by  Ben Logan2 3 months, 1 week ago.

    Viewing 12 posts - 1 through 12 (of 12 total)
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    • #74006
       Schreibi34 
      Participant
      Member

      Blackout (Williams 1980) S34 mod

      Big thank you once again to 32assassin for letting me mod this masterpiece! He is the guy who did all the hard work on the original table.

      GtxJoe added a fantasy mode to the blackout sequence on the original table.
      Blackout achievement only lasts a few seconds,  You can change it so that blackout lasts until the ball in play drains
      change the setting in at the top of the script.


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      10 users thanked author for this post.
      #74026
       Ben Logan2 
      Participant
      Member

      Looks beautiful, Schreibi34. Love this classic shooter. Can’t wait to play it later today…

      1 user thanked author for this post.
      #74091
       Ben Logan2 
      Participant
      Member

      Does hitting left loop solidly often result in a center drain for you? I’ve only played real table a handful of times at Pinagogo. Don’t know if this is normal.

      Otherwise, I totally love it! Thanks for a fantastic update.

      #74094
       Schreibi34 
      Participant
      Member

      It depends on the speed of the ball!

      The fast clean shots are dangerous. Maybe too dangerous. If i adjust the right upper rail more towards the right flipper, the slower balls will bounce of the top of the right slingshot. Maybe thats the better solution.


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      #74095
       Thalamus 
      Participant
      ContributorMember

      Ben. Yes, it is a dangerous shot. For me it is almost always savable.

      #74097
       Schreibi34 
      Participant
      Member

      Or is the problem when the ball doesn’t make it through the gate and rolls back down the left lane? I left that in to punish the weak shot. Doesen’t happen too often.

      #74099
       Thalamus 
      Participant
      ContributorMember

      What happens on the original ? That is what we should try to reproduce. I guess I have to look this table up a bit myself. I was surprised to see how little bounce the flippers currently is set to.

      #74100
       senseless 
      Participant
      Member

      Thanks for this upgraded classic :)! Love it!

      1 user thanked author for this post.
      #74104
       Schreibi34 
      Participant
      Member

      What happens on the original ? That is what we should try to reproduce. I guess I have to look this table up a bit myself. I was surprised to see how little bounce the flippers currently is set to.

      If i add more bounce to the flippers i have to lower the force to something ike 1500. The table already plays a bit faster then what i saw in videos.

      If you have a good solution let me know  :good:

      #74109
       Thalamus 
      Participant
      ContributorMember

      Thats the thing. You can look at one table on youtube and then adjust for that. Then you find another video where the table has a slightly different inclination and maybe older or newer rubbers. It is not a easy task I know. Just mentioned it since I personally have adjusted that table and I guess you know already. It is more bouncy. I’m not complaining, I think you’ve done a good job.

      #74114
       Schreibi34 
      Participant
      Member

      v1.1 should be out in about an hour. Thanks for the feedback:

      – left spinner had the wrong switch number. Now the orbit thing is working again. Thanks to kirkin2006, nice find.
      – changed kickercup to kickercup2 with the correct material. Thanks hauntfreaks
      – liftet the layer 4 lights to hight 28 as suggested by hauntfreaks
      – the ball coming down from the upper right lane (orbit shot) is dangerous! Take a look at this video at the 6:28 and the 6:55 min. mark.

      – more bounce to the rubbers (thanks Thalamus) and flippers. Check the video and you will see what i mean.
      – lowered the flipper force. Clean shots have way to much power. Don’t worry, i keep it a bit faster as in the gameplayvideo!

      • This reply was modified 3 months ago by  Schreibi34.

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      #74150
       Ben Logan2 
      Participant
      Member

      Thanks for the update, Screibi. Nice research in confirming dangerous loop shot is accurate to real table. I’ll work on my aim accordingly! Awesome release.

      1 user thanked author for this post.
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