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    https://sketchfab.com/models/36e0367aba544ecbab7aba2ef318eb69

    A high poly sculpt was made in ZBRush which was then optimised and through the use of normal maps retains a high level of detail.

    Please note I have made the textures at 2048x2048(quality), you can downsize them to 1024x1024 or 512x512.

    Read read-me included in archive.

    This topic contains 5 replies, has 4 voices, and was last updated by  Dark 9 months ago.

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    • #49075
       Dark 
      Participant
      vipMemberContributor

      http://vpinball.com/VPBdownloads/bluto-3d-by-dark-popeye-saves-the-earth/

      A high poly sculpt was made in ZBRush which was then optimised and through the use of normal maps retains a high level of detail.

      Please note I have made the textures at 2048×2048(quality), you can downsize them to 1024×1024 or 512×512.

      3dcreation


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      #49080
       Drybonz 
      Participant
      Member

      Dark, if I wanted to play around with modelling a bit, is zbrush a good app to go with?

      #49083
       Dark 
      Participant
      vipMemberContributor

      @drybonz

      Pixelogic the makers of ZBrush also make Sculptris, it’s like the baby (free) version.  You could always start with that and then if you dig it, move onto ZBrush, as it handles pretty much the same except ZBrush is a lot more complicated and Sculptris has been really simplified.  I started with Sculptris and realised the potential I had to make models more intuitively, creatively and most importantly faster!  ZBrush like most 3D software has a steep learning curve (which I’m still climbing) but I’ve really fallen in love with the software, so much so in fact that it motivated me to finally break down and buy a high end graphics tablet, which really is a must have for anyone looking to get serious with ZBrush.  The problem with creating models in ZBrush is, they will look fantastic in ZBrush but they’re basically useless outside of ZBrush due to the high face counts, so there’s a lot of procedures and methods for taking those high poly sculpts and optimising them for the end product.

      I still do a lot of traditional polygon modelling but for organic models like characters such as Bluto here, I definitely prefer sculpting in ZBrush as it feels well suited for the artist.

      3dcreation


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      #49101
       STAT 
      Participant
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      Oh, Knorr gave you a Like, that sounds good for a WIP ? :whistle:

      #49107
       ICPjuggla 
      Moderator
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      Not sure if it’s too late for this but Bluto’s nose lights up. Not sure if it’s too late to make his nose a separate mesh and hollow so a light could be used inside of it.. :-)

       

      awesome work dark it looks amazing.

      #49110
       Dark 
      Participant
      vipMemberContributor

      Not sure if it’s too late for this but Bluto’s nose lights up. Not sure if it’s too late to make his nose a separate mesh and hollow so a light could be used inside of it.. :-) awesome work dark it looks amazing.

      The texture map for Bluto is photoshop friendly, just use color dodge tool on nose :) :

       

      3dcreation


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