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    This is a backglass that goes with my VP9 and VPX versions of Capersville (Bally 1966)

    Added black boxes around the scoring reels and also darkened up the backglass to let the lighting show through better.  All new changes thanks to HauntFreaks!

    This topic contains 19 replies, has 7 voices, and was last updated by  HauntFreaks 1 month, 3 weeks ago.

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    • #62193
       Scottacus 
      Participant

      Capersville (Bally 1966) directb2s backglass

      This is a backglass that goes with my b2s exe to directb2s update of Starman’s Capersville table.  Redrawn in photoshop from an image by Wildman


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      #64102
       Pookamoondo 
      Participant

      Hi Scottacus,

      I am trying to modify this in the Backglass editor and I was wondering how you got the Code zapper reel to work?  If I load it into B2S Backglass Editor V1.2 and then try and create the backglass I get an error…..

      Regards

      Pookamoondo


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      #64106
       STAT 
      Participant
      MemberContributor

      Good Question, i also havent found the “Signs” in Editor / no Images in Ressources …

      And also wanted to do the Backglass Image a bit darkener (in Designer / Image / Brightness …),
      but cant create directb2s again.

      • This reply was modified 2 months ago by  STAT.
      • This reply was modified 2 months ago by  STAT.
      #64179
       Scottacus 
      Participant

      Hey Guys, redoing this backglass is on my list of things to do.  I’ll both darken the backglass and add black boxes around the scoring reels.

      The CodeZapper reel is a custom reel that I had to make for this game as well as the four yellow SeaRay Caper reels.  I wonder if that is why you are having issues editing this file?  At any rate this is the first backglass that I ever made so I’m glad to get feedback on it and I’m even more glad that you guys are using it!

      #64180
       HauntFreaks 
      Moderator
      vipContributorMember

      scott… I have all the b2s stuff, close to ready for a darker version I was doing for myself… once its done i will send to you…
      are those other reels coded in the table ???

      temp

      • This reply was modified 2 months ago by  HauntFreaks.
      • This reply was modified 2 months ago by  HauntFreaks.

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      #64187
       Scottacus 
      Participant

      I made custom reels for the CodeZapper and SeaRay capers so yes those are custom.  It look like the reels must not export with the backglass when it is published so I think the answer to your question is yes.

      I added black boxes around the scoring reels and I can add those to your png file before uploading it.  I’ll send it to you first so you can confirm that everything looks right before uploading it.


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      #64198
       STAT 
      Participant
      MemberContributor

      Where are the 3 Signs for the Reel in the left-down Corner, i wonder – this cant coming from Table Script Code ?

      #64203
       Scottacus 
      Participant

      You can make custom reels in B2S editor, I made one with the three symbols on it and it rotates from 0-2 instead of 0-9 like numbered reels.

      #64205
       STAT 
      Participant
      MemberContributor

      Yes i know, but i wondered, i havent seen this after Import, whatever, doesnt matter

      #64382
       randr 
      Keymaster
      ModeratorMember

      Thanks for the update!

      #64396
       Andypc 
      Participant

      Looks amazing :yahoo:  , but credits not going down when I start a game?

      #64428
       STAT 
      Participant
      MemberContributor

      Top … really Top … see you at my Cab  :bye:

      #64430
       Pookamoondo 
      Participant

      Thanks for the update B2S guys, nice job :)

      I was trying to create my own with more authentic lighting but I got stuck trying to recreate the reel image.  I created my own 3 image reel and tried to import it but it only lets you import a 10 image reel.  I gave up in the end….

      #64470
       Scottacus 
      Participant

      The credits won’t go down unless you set the variable FreePlay in the script to False

      #64483
       HauntFreaks 
      Moderator
      vipContributorMember

      Thanks for the update B2S guys, nice job :) I was trying to create my own with more authentic lighting but I got stuck trying to recreate the reel image. I created my own 3 image reel and tried to import it but it only lets you import a 10 image reel. I gave up in the end….

      well now i want to see what the more authentic lighting looks like….  ;)

       

      #64485
       Thalamus 
      Participant
      ContributorMember

      The credits won’t go down unless you set the variable FreePlay in the script to False

      I saw a small bug with the db2s. Or at least I believe it is a bug ? Add 4 players to the game or 5-6-7. The counter will continue down, of course the game can’t add any more than 4 players. Maybe this is normal and I haven’t noticed it before. Just mention it, if it is an error and some code re-use is planned.

      #64486
       Pookamoondo 
      Participant

      When I say “More Authentic Lighting”, I mean its only lite with the built in lighting the B2S designer does, and not with images snippets that normally give a very bright image that just stops dead at the edges…  I like my backglass to look like its lite by bulbs with a fade off….  This image for the old Start Trek table shows what I mean….

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      #64488
       Pookamoondo 
      Participant

      I like the new version of the Capersville B2S as it gives this smooth lighting :)

      #64499
       Scottacus 
      Participant

      Great pick up Thalamus! :good:  I since I always play freeplay on my machine I missed this bug.

      If you change line number 194 of the script to this

      If FreePlay = False and Credit > 0 and Players < MaxPlayers Then

      That will fix the credit issue.

      Thanks for picking this up because this will help my base table that has all of the mundane credit, players, can play, flippers , 3 bumpers, two slings… be correct so that other tables that I make with HauntFreaks like OXO will not have these basic bugs!


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      #64506
       HauntFreaks 
      Moderator
      vipContributorMember

      When I say “More Authentic Lighting”, I mean its only lite with the built in lighting the B2S designer does, and not with images snippets that normally give a very bright image that just stops dead at the edges… I like my backglass to look like its lite by bulbs with a fade off…. This image for the old Start Trek table shows what I mean….

      when I research a BG to be make into a B2S, I do my best to find 3 things,
      1) the BG image as high res as possible
      2) the BG reverse, this gives up the true mystery , of what is lit and what is not… what has a sharp edge and what uses ambient for other bulbs
      3) the BG light board,this gives bulb placement

      as for snippets VS that horribly out of date B2S editors lighting
      I can control the snippet much more realistically in PS making sure a light is soft where it needs to be versus hard in other places
      the editor lights are blobs of light thrown on the topside of the BG some stretch into long ovals of light (I do still use the lights on some of the BG stuff, just not the main image)
      a good example is hook… which i’m sure when someone looks at it,.. its just a dark and light image but its more… it placing the soft lit parts of the of the BG as an overlay , not just snipped out pieces like clip art….   I know it appears these B2S files are just shit out, and in some ways you may be right… but these are shit out using specific techniques… stretching back 25+ of doing this for a living….

      • This reply was modified 1 month, 3 weeks ago by  HauntFreaks.

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