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    Big thank you to Bodydump for his Playfield and plastics redraw

     

     

    DT display fix

    HQ PF and plastics replacement

    Stand up target code update

    This topic contains 21 replies, has 15 voices, and was last updated by  Guus 1 week, 1 day ago.

    Viewing 20 posts - 1 through 20 (of 22 total)
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    • #85853
       32assassin 
      Participant
      Member

      Big thank you to Bodydump for his Playfield and plastics redraw

       

       

      Like 17+

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      Total of 22 users thanked author for this post. Here are last 20 listed.
      #85869
       Thalamus 
      Participant
      ContributorMember

      Hmm. I guess it is true what I heard some time back. Once you do get quiet, you often come back with a rush of tables B-)

      Thank you very much 32assassin and Bodydump.


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      #85879
       Micronaut 
      Participant
      Member

      Magnificent table and good sound rocknroll. :good:
      to be of the nineties, it has playable style of EM tables of the 70`s,

      thanks!

      #85880
       emuoyaji 
      Participant

      Hello.
      It’s always a wonderful table. :good:
      The LCD display seems to be wrong.
      Other tables that use the same script seem to be similar.

      Attachments:
      #85885
       Pinbolt 
      Participant
      Member

      Thank you for tzhe table.

      #85890
       kds70 
      Participant
      Member

      @32assassin : thx for this table :rose:

      Right Flipper DOF issue found: the right flipper activates one of the right DOF solendois / contactors; but why ? Didn´t found a solution; i´ve deleted contactor calls for flippers in dof config but problem exists. Also i´ve searched your script but i didn´t find a solenoid call with depends with the right flipper and a solenoid from the right back side.

      :mail: lets see; maybe you have an idea ? :bye:

      • This reply was modified 4 weeks ago by  kds70.
      • This reply was modified 4 weeks ago by  kds70.
      #85901
       kds70 
      Participant
      Member

      Found the solution:

      deleted in DOF config all “S46” solenoid calls in the right and middle right bumper sections.

      Don´t know if it´s a mistake by you or arngrim ?

      #85913
       32assassin 
      Participant
      Member

      the only thing I do is add DOF calls to the script,  if they match or don’t match the DOF config file,  that is another story.

      the IDs for the last 10 digits are all over the place.  I will update them and upload a new version hopefully one with better graphics.


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      #85952
       Shannon 
      Participant
      #86174
       Bluetooth 
      Participant

      Thanks for this table  :good:

      No problem with LCD display for me. (pincab 3 screens, nothing on the DMD, score on the backglass)

      I think there is a problem with the bull’s eye : the target never move down  :unsure:

      #86208
       UpJumpTheBoogie 
      Participant

      which rom? carhop  does not work for me.

      #86226
       Bluetooth 
      Participant
      #86229
       WallClock 
      Participant

      Cant get this bad boy to accept quarters ? Thanks for the table !!!

      #86352
       senseless 
      Participant
      Member

      Thanks 32, love the theme and the table!

      #86399
       xenonph 
      Participant
      MemberContributor

      Great table!! Love it!!

      At WallClock…

      this table needs a pre-initialized nvram to accept quarters. (As will most gts3 and bally_6803 tables.)

      If you didnt download the nvram package that is usually part of VP install, I added the nvram for Car Hop as attachment.

      Just extract and copy content of zip file, into your nvram folder, and this table will accept coins.

      carhop

      Attachments:
      #86877
       Koolywiz 
      Participant

      Does the Bull’s eye work for anyone else?  The target never drops no matter how many times I hit it.  Everything else seems to play just fine.  Thanks

      #86882
       32assassin 
      Participant
      Member

      the bullseye is a stand up target why would it drop

      the only difference here is that I had to use a primitive because the target shape is not available in the VPX

      target is hit repeatably from 14:09 to 14.25

       

      #86909
       Slydog43 
      Participant
      Member

      Love Todd Tuckey’s video.  Very nice guy also, have met him numerous times and he is just like the videos, such a ham.

      #86920
       Koolywiz 
      Participant

      Ok, wasn’t sure if it was suppose to drop or not.  But when I hit it, it doesn’t seem to acknowledge it.  In the video there is a bell sound.

      #86937
       32assassin 
      Participant
      Member

      the bullseye target is made up of two switches

      center hit –> sw33

      edges hit –> sw43

      their is no bell sound because the VP9 or 8 table did not have it,

      the bell is more then likely a solenoid controlled event.    this is why I asked for the manual for this table.

      given that their was no sound calls in the VP8 or VP9 versions I do not know what to map it to.

      if you want a generic sound import the attached bell sound file  in to the table and change the targets code to this

      line 275

      ‘Bullseye
      Sub sw33_Hit:vpmTimer.PulseSw 33 : sw33p.Transz = 10 : playsound”bell” : Me.TimerEnabled = 1 : End Sub
      Sub sw33_timer:sw33p.Transz = 0:Me.TimerEnabled = 0: End Sub
      Sub sw43_Hit:vpmTimer.PulseSw 43 : playsound”target” : End Sub

       

      or find me the manual;

      I will only add it to the proper calls.


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