Congo (Williams 1995)
Based on JPSalas' VP9 table
This Table requires the latest vpinmame beta and the latest VP10.2 Beta
If the lower playfield isn't showing up, make sure 'Software Vertex Processing' is unchecked in your Video Options.
Spotlight primitive by Dark Flasher images by LoadedWeapon
Sound effects by Knorr and Clark Kent
Congo VPX 1.2
Consider this an apology for the buggy, rushed 1.1-
-New flashers, GI, color correction, physics, and sounds.
-Script overhauled, now uses the new "-1" timer for nearly all script updates. Make sure you have the latest beta of VP10.2 or you'll be in stutter city.
Congo VPX 1.1
Uses the new ModSolCallbacks (Advanced flasher effects). Requires latest beta of pinmame. Disconnected flippers from solenoid callbacks for much more responsive flipper behavior. Single-Screen FS support (top of script) Stiffer flippers script (top of script, enabled by default)) Corrected some issues with playfield scale. The areas around all 3 flippers have been redone, ramps are steeper -Changed the aspect ratio for a better fit on 16:9 monitors. The plunger was moved up a bit.
Visual tweaks- -baked some light into the ramps -inserts are now brighter when the GI is off, rather than darker -Fixed some orange colored inserts that were being crushed into red Lower Playfield: Couple changes to hopefully prevent the ball from falling through the world -if the ball does fall through, it'll now respawn -LPF targets have been changed back to walls. Hopefully this fixes stuttering issues