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    Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.

     

    Credits:

     

    fuzzel          - main table build, scripting, lighting and physics

    flupper1      - plastic ramps and chasing lights, lighting effects

    rothbauerw - scripting, lighting and physics tweaks

    randr           - tons of resources and support

    clarkkent     -  hires resources

    hauntfreaks - playfield image cleanups

     

    I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.

     

    At the beginning of the script you can tweak some options to your liking:

     

    chaselightsintensity = 0.5 ' usable range is 0.5 - 1

    chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)

    indirectlightsintensity = 1 ' usable range is 0.5 - 1

    shadowopacity = 90 ' usable range is 0 - 100 (90 default)

    bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights

    fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable

    dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable

     

    This one needs VP 10.4

    v1.2

    - removed old testing code to fix showing the creature accidentally

    - activate ball shadow

    - add Arngrim's DOF changes to the script

     

    v1.1 one lighting issue fixed

    v 1.0 first version

    This topic contains 72 replies, has 34 voices, and was last updated by  vogliadicane 2 days, 21 hours ago.

    Viewing 20 posts - 1 through 20 (of 73 total)
    • Author
      Posts
    • #76348
       fuzzel 
      Participant
      VP DEV

      Creature From The Black Lagoon (Bally 1992)

      Here is the VPX 10.4 rebuild of Bally’s Creature From The Black Lagoon from 1992.

       

      Credits:

       

      fuzzel          – main table build, scripting, lighting and physics

      flupper1      – plastic ramps and chasing lights, lighting effects

      rothbauerw – scripting, lighting and physics tweaks

      randr           – tons of resources and support

      clarkkent     –  hires resources

      hauntfreaks – playfield image cleanups

       

      I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn’t be like it is now.

       

      At the beginning of the script you can tweak some options to your liking:

       

      chaselightsintensity = 0.5 ‘ usable range is 0.5 – 1

      chaselightsbloom = 1 ‘ 0 or 1 (0 for less bloom, 1 for more bloom)

      indirectlightsintensity = 1 ‘ usable range is 0.5 – 1

      shadowopacity = 90 ‘ usable range is 0 – 100 (90 default)

      bumperslit = 0 ‘ 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights

      fslutfading = 1 ‘ 1 enables GI lut fading for full screen, 0 to disable

      dtlutfading = 0 ‘ 1 enables GI lut fading for desktop, 0 to disable

       

      Like 38+

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      Total of 32 users thanked author for this post. Here are last 20 listed.
      #76352
       randr 
      Keymaster
      ModeratorMember

      Thanks guys!

      #76353
       Drybonz 
      Participant
      Member

      Thanks, fuzzel… I think everyone has been excited about this one.  Props for finding time to do this in between working on the VPX betas.   :good:


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      #76356
       whitewater 
      Participant

      Yeapah! Thanks for this collective work. It seems we have here a new masterpiece  :)

      Let’s go for a hot dog night!


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      #76357
       Manples 
      Participant

      Awesome, a big thanks to Fuzzel, Flupper1, Rothbauerw, Randr, Clarkkent & Hauntfreaks !

      Installing right now ;-)

       

       


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      #76358
       rothbauerw 
      Participant
      ContributorMembervip

      Thanks for leading the way on this one fuzzel.  I don’t know where you find the time, but the table is a blast!  It’s also a perfect table to showcase flupper’s ramps.  It was a pleasure collaborating with both of you!


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      #76359
       Drybonz 
      Participant
      Member

      I just loaded this up and it looks great… I wanted to add that I really like the option to change the shadow opacity in the script.  I don’t know if that has been used in other tables (I’m still a bit out of the loop), but it adds a really nice additional level of control over the lighting (new VPX slider for shadow opacity?).

      • This reply was modified 1 week, 3 days ago by  Drybonz.

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      #76362
       markrock76 
      Participant

      Table looks and plays great!  Ramps are incredible.  Thanks for this and all you do for VP!  And thanks too all that helped bring this to life.


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      #76363
       Danno 
      Participant

      Its such a beauty, gonna try it a bit tonight!

      Thanks to everyone involved

      #76365
       chokeee 
      Participant

      Wow! Thanks a lot guys!


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      #76366
       Sven34 
      Participant
      Member

      Thanks fuzzel  :good:


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      #76367
       Pinbolt 
      Participant
      Member

      Thanks fuzzel and all the involved people for this wonderful table.


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      #76368
       Mark70 
      Participant
      Member

      The table looks and plays superb, many thanks to each individual involved


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      #76370
       ICPjuggla 
      Moderator
      MembervipModerator

      Wow what a great looking table. Nice work everyone involved in building this.


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      #76372
       STAT 
      Participant
      MemberContributor

      Thanks for the perfect IPDB #12 :rose:

      Great with HF Backglass … :good:  … turn off your Light’s ;-)

      • This reply was modified 1 week, 2 days ago by  STAT.
      • This reply was modified 1 week, 2 days ago by  STAT.
      • This reply was modified 1 week, 2 days ago by  STAT.

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      #76373
       HauntFreaks 
      Moderator
      vipContributorMember

      Wow what a great looking table. Nice work everyone involved in building this.

      whos this noob??… hehehe  B-)


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      #76376
       HauntFreaks 
      Moderator
      vipContributorMember

      I was lucky enough to play the real thing last week… and I don’t say this very often BUT the VPX is WAY more fun than the real machine…IMO  (hides from randr)

      thanks guys!!!

      #76383
       STAT 
      Participant
      MemberContributor

      btw. i changed FS POV a bit, Inclination down to 6.6 and Layback up to 80 and some changes at the others too,
      see the diff. here … but what a super VPX, really awesome Physics and great GFX :-)

      Maybe someone like it, here is my POV File …

      • This reply was modified 1 week, 2 days ago by  STAT.
      • This reply was modified 1 week, 2 days ago by  STAT.

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      #76388
       randr 
      Keymaster
      ModeratorMember

      I was lucky enough to play the real thing last week… and I don’t say this very often BUT the VPX is WAY more fun than the real machine…IMO (hides from randr) thanks guys!!!

      I usually always play digital over real just because I like to mess with the stuff so much. I will say vpx is a bit easier then my cftbl. Not to bad but a bit easier


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      #76398
       robwaade 
      Participant
      Member

      AWESOME AND BEAUTIFUL :yahoo:

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