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    Here is the VPX 10.4 rebuild of Bally's Creature From The Black Lagoon from 1992.

     

    Credits:

     

    fuzzel          - main table build, scripting, lighting and physics

    flupper1      - plastic ramps and chasing lights, lighting effects

    rothbauerw - scripting, lighting and physics tweaks

    randr           - tons of resources and support

    clarkkent     -  hires resources

    hauntfreaks - playfield image cleanups

     

    I want to thank all of you guys! It was a pleasure to work with you on this project and without all the support and help the table wouldn't be like it is now.

     

    At the beginning of the script you can tweak some options to your liking:

     

    chaselightsintensity = 0.5 ' usable range is 0.5 - 1

    chaselightsbloom = 1 ' 0 or 1 (0 for less bloom, 1 for more bloom)

    indirectlightsintensity = 1 ' usable range is 0.5 - 1

    shadowopacity = 90 ' usable range is 0 - 100 (90 default)

    bumperslit = 0 ' 0 or 1 (0 bumpers without lights (original), 1 bumpers with lights

    fslutfading = 1 ' 1 enables GI lut fading for full screen, 0 to disable

    dtlutfading = 0 ' 1 enables GI lut fading for desktop, 0 to disable

     

    This one needs VP 10.4

    v1.2

    - removed old testing code to fix showing the creature accidentally

    - activate ball shadow

    - add Arngrim's DOF changes to the script

     

    v1.1 one lighting issue fixed

    v 1.0 first version

    This topic contains 91 replies, has 36 voices, and was last updated by  rothbauerw 1 month, 2 weeks ago.

    Viewing 20 posts - 21 through 40 (of 92 total)
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    • #76401
       fuzzel 
      Participant
      VP DEV

      I was lucky enough to play the real thing last week… and I don’t say this very often BUT the VPX is WAY more fun than the real machine…IMO (hides from randr) thanks guys!!!

      I usually always play digital over real just because I like to mess with the stuff so much. I will say vpx is a bit easier then my cftbl. Not to bad but a bit easier

      You can increase the global difficulty value in the table properties if it’s too easy for you.


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      #76403
       HauntFreaks 
      Moderator
      vipContributorMember

      I was lucky enough to play the real thing last week… and I don’t say this very often BUT the VPX is WAY more fun than the real machine…IMO (hides from randr) thanks guys!!!

      I usually always play digital over real just because I like to mess with the stuff so much. I will say vpx is a bit easier then my cftbl. Not to bad but a bit easier

      You can increase the global difficulty value in the table properties if it’s too easy for you.

      I’ve never understood what the global difficulty does?… how does it effect the table to make it easier or harder??… physics??

      #76404
       Thalamus 
      Participant
      ContributorMember

      Some elements change. Most noticeable is maybe the kickers. Default table has a kicker. Easy to play with.

      #76405
       rothbauerw 
      Participant
      ContributorMembervip

      I’ve never understood what the global difficulty does?… how does it effect the table to make it easier or harder??… physics??

      It’s kind of like a turrets dial.  The higher you set it, the more cuss words that randomly come out.

      As I understand it, it does impact the physics.  Higher settings will increase scatter angles for example creating more randomness.

      Thalamus reminded me of this setting earlier this week.  I had it set to 20 on Jive Time and was regularly scoring around 200k.  I cranked that baby up to 100 and now 100k is a challenge.  And it feels and plays much more like my real machine.

      Current Project: Safe Cracker (w/Fuzzel and Flupper1)


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      #76409
       LeChucksBeard 
      Participant

      I have never paid attention to that setting or touched it, but in CFTBL it seems that it’s pretty easy to hit the ramps over and over, but on the other hand, getting STDM all the time. I haven’t played any other table where I beat the “grand champion” score after just a few games like this. It may have been set low to begin with though.

      • This reply was modified 3 months, 1 week ago by  LeChucksBeard.
      #76412
       randr 
      Keymaster
      ModeratorMember

      I was lucky enough to play the real thing last week… and I don’t say this very often BUT the VPX is WAY more fun than the real machine…IMO (hides from randr) thanks guys!!!

      I usually always play digital over real just because I like to mess with the stuff so much. I will say vpx is a bit easier then my cftbl. Not to bad but a bit easier

      You can increase the global difficulty value in the table properties if it’s too easy for you.

      To me vp always seem a bit easier to play not saying this table in particular just in general.

      We need a POP front end signature!

      #76414
       HauntFreaks 
      Moderator
      vipContributorMember
      • This reply was modified 3 months, 1 week ago by  HauntFreaks.
      • This reply was modified 3 months, 1 week ago by  HauntFreaks.

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      #76419
       randr 
      Keymaster
      ModeratorMember

      Fuzzel you did a great job!
      but with the crew you had how could you go wrong!
      Thanks Flupper, Roth, clark and haunt! some of the great VP contributors in this build!

      We need a POP front end signature!


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      #76421
       DJRobX 
      Moderator
      MemberModerator

      Awesome table, looks and plays great!

      FYI, if your creature is turning on and off a lot, you may have something mapped to the left arrow key.  There’s some debugging script left over that turns the creature on and off when you hit Left.   On my cab this was the left flipper.   Not sure why mine is mapped that way since I’m using gamepad buttons for flippers, but commenting out the block of code starting with “If keycode=203 Then ‘left array key” fixed it.


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      #76423
       roar 
      Participant
      Member

      Well… 20 minutes in and this is a winner… looks amazing, plays amazing… no draining down the middle near as much as the real machine… haven’t put together a good game yet but thought I’d take a sec to say how awesome it is. Back to playing.

      #76424
       randr 
      Keymaster
      ModeratorMember

      I see a game of the week pic here :good:

      We need a POP front end signature!


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      #76425
       Sliderpoint 
      Participant
      MemberContributor

      Awesome table, looks and plays great! FYI, if your creature is turning on and off a lot, you may have something mapped to the left arrow key. There’s some debugging script left over that turns the creature on and off when you hit Left. On my cab this was the left flipper. Not sure why mine is mapped that way since I’m using gamepad buttons for flippers, but commenting out the block of code starting with “If keycode=203 Then ‘left array key” fixed it.

      Thanks for that info! I was going nuts trying to figure out what was going on.


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      #76426
       Micronaut 
      Participant
      Member
      CFTTBL is one of my favorite pinball of the 90′ s, this work for VPX is of a very high level, congratulations to the group that has made possible this magnificent virtual wonder, thanks guys, you get better day to day, and now I’m going to play …but I’ll come back. :bye:

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      #76450
       Ben Logan2 
      Participant
      Member

      It’s absolutely fantastic. Totally delivers the goods following the anticipation.

       

      EDIT: Snackbar targets work fine after multiball jackpot. My aim was off!

      • This reply was modified 3 months, 1 week ago by  Ben Logan2.
      • This reply was modified 3 months, 1 week ago by  Ben Logan2.
      #76455
       Drybonz 
      Participant
      Member

      I do get some ball stutter on this table.  Wondering if there have been any new elements in the ever ongoing game performance discussion that I might have missed over the last several months?

      *edit*  Playfield reflections seems to have been the culprit.  With that off it plays smooth.  I don’t remember PF reflections having that much of an impact, for me, in the past… were there any changes to this?

      • This reply was modified 3 months, 1 week ago by  Drybonz.

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      #76457
       blackvulcan3 
      Participant

      Super cool table, really well done. Just done a test so far and I need to change some cabinet POV settings, but this is one fun table and looks great.

      #76459
       Ben Logan2 
      Participant
      Member

      I love how bright the insert lighting is. Looks really nice as a dark table. Plays really smoothly on my machine. Ramps catch the light beautifully. Creature hologram is totally hot — you guys nailed that!

      Literally just spent four hours playing. Friday night well spent. Thanks so much Fuzzel and team!


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      #76461
       imagamejunky 
      Participant

      Fuzzel! Masterpiece dude! Great job

      My youtube channel
      https://www.youtube.com/channel/UC85zq3VgibnPTOkielbyReg

      #76476
       vogliadicane 
      Participant
      Member

      wow, just wow :yes: . You guys should see how f*cking crisp this one looks in my 4k cab. At today’s inflation on selling Xk resolutions I bet this one is 8K – lol.

      Just out of curiosity: I saw there is a ball shadow image, but I definitely don’t have a ball shadow here. Did I miss some setting in the options?

      #76477
       fuzzel 
      Participant
      VP DEV

      The ball shadow is very subtle you can see it sometimes when the ball rolls over the hologram.

      This table has a lot transplant elements so you need a fast graphics card to get smooth game play. It runs butter smooth on my old AMD Athlon with a 1050ti


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    Viewing 20 posts - 21 through 40 (of 92 total)

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