• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • (5)
    « »

    Based in CSI Stern 2008

     

    CREDITS:

     

    FRANSISCO666 AND ROM: Models 3d and resources redraw

     

    GTXJOE: Animation the Skull

     

    Zany: Flasher Domes

     

    Dark : Primitive screws bolts

     

    32Assassin:  VPX 10.4 comvertion

     

     

     

     

    I apologize if I forget to mention someone

     

    I just tweak the physics and some materials later all the work for the conversion to vpx is 32assassin.  Thanks man!!

     

    This topic contains 21 replies, has 17 voices, and was last updated by  Thalamus 2 weeks, 5 days ago.

    Viewing 20 posts - 1 through 20 (of 22 total)
    • Author
      Posts
    • #67306
       Javier 
      Participant

      http://vpinball.com/?post_type=cmdm_page&p=67303

      Based in CSI Stern 2008

       

      CREDITS:

       

      FRANSISCO666 AND ROM: Models 3d and resources redraw

       

      GTXJOE: Animation the Skull

       

      Zany: Flasher Domes

       

      Dark : Primitive screws bolts

       

      32Assassin:  VPX 10.4 comvertion

       

       

       

       

      I apologize if I forget to mention someone

       

      I just tweak the physics and some materials later all the work for the conversion to vpx is 32assassin.  Thanks man!!

       

      Like 15+

      Some users who have liked this topic:

      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
      14 users thanked author for this post.
      #67309
       Thalamus 
      Participant
      ContributorMember

      But .. but .. but. This isn’t a Data East ?! :)

      Totally unexpected and a nice surprise. Thank you all for this.


      Some users who have liked this topic:

      • avatar
      • avatar
      1 user thanked author for this post.
      #67310
       randr 
      Keymaster
      ModeratorMember

      Nice surprise for sure! thanks @Javier

      #67338
       Sven34 
      Participant
      Member

      Big Thank you for Big Tabel CSI  :yahoo:

      #67339
       Pinbolt 
      Participant
      Member

      Thank you Javier and friends for the VPX version.

      #67341
       STAT 
      Participant
      MemberContributor

      … but an old good PM5 from Javier – thanks :good:
      Thank you 32assassin and all involved !


      Some users who have liked this topic:

      • avatar
      #67346
       TNT2 
      Participant
      Member

      Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic.

      Thanks to all who contributed.


      Some users who have liked this topic:

      • avatar
      #67362
       Neofr45 
      Participant

      very very nice surprise big thanks Javier and for all team


      Some users who have liked this topic:

      • avatar
      #67367
       Bob Albright 
      Participant
      Member

      Thank you!

      #67375
       Ben Logan2 
      Participant
      Member

      Double post… :wacko:

       

      • This reply was modified 3 weeks, 4 days ago by  Ben Logan2.
      #67376
       Ben Logan2 
      Participant
      Member

      Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic. Thanks to all who contributed.

      Had no idea this was a Pat Lawlor design. Makes sense though given the layout. Nice work, Javier and team!

      #67381
       TNT2 
      Participant
      Member

      Yep. Pat Lawlor is probably my favorite designer (engineer?).

      Plays great Javier.


      Some users who have liked this topic:

      • avatar
      • avatar
      #67424
       Mark70 
      Participant
      Member

      Thanks a lot for a great table!

      #67425
       Iain 
      Participant

      Hey

      When the Skull moves up/down I get a really loud, repeating sound effect thats really quite off putting. Sounds like that sort of SFX you get when something crashes and the audio is stuck in a repeating loop.

      How would I go about turning this off so it just moves silently?


      Some users who have liked this topic:

      • avatar
      • avatar
      1 user thanked author for this post.
      #67428
       MiamiVice 
      Participant

      Me too, crazy loud noise from the skull on startup. Haven’t found the soundfile in the sound manager.

       


      Some users who have liked this topic:

      • avatar
      #67438
       Sliderpoint 
      Participant
      MemberContributor

      somewhere around line 450 in the script you can find the playsound “motor” line.  Change to something like this:

      PlaySound “motor”,0,.02,-1,0,1,0

       

      -Mike


      Some users who have liked this topic:

      • avatar
      • avatar
      1 user thanked author for this post.
      #67468
       32assassin 
      Participant
      Member

      here is an upgrade template to fix 2 problems

      https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0

       

      I included a new motor.wave sound (lower in volume)  –> import it into your sound manager overwriting the existing motor sound.

      Other major problem I just noticed.

      the backwall Dome Flashers seem to be hidden by the backwall image.

      I”m not sure what settings need to be changed in order to fix that.

      easy fix is to build a primitive and delete the existing wall.

      in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it

      you can also delete image “csi backimage” from the image manager

       

      copy and past the primitive backwall from the template in my dropbox link

      -import backwall.png into your image manager.

       


      Some users who have liked this topic:

      • avatar
      • avatar
      • avatar
      • avatar
      2 users thanked author for this post.
      #67472
       Thalamus 
      Participant
      ContributorMember

      Thanks for the patch 32assassin

      #67473
       Sliderpoint 
      Participant
      MemberContributor

      here is an upgrade template to fix 2 problems https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0 I included a new motor.wave sound (lower in volume) –> import it into your sound manager overwriting the existing motor sound. Other major problem I just noticed. the backwall Dome Flashers seem to be hidden by the backwall image. I”m not sure what settings need to be changed in order to fix that. easy fix is to build a primitive and delete the existing wall. in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it you can also delete image “csi backimage” from the image manager copy and past the primitive backwall from the template in my dropbox link -import backwall.png into your image manager.

      The way easier way would be to just change the depth bias on the flashers to -100


      Some users who have liked this topic:

      • avatar
      #67858
       TechWizard0018 
      Participant

      where is the depth Bias?


      Some users who have liked this topic:

      • avatar
    Viewing 20 posts - 1 through 20 (of 22 total)

    You must be logged in to reply to this topic.

  • You have no permission to download this file.

  • ©2017 VPinBall.com

    Facebook Auto Publish Powered By : XYZScripts.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account