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    Bally's 1970 Double-Up, supposedly only 55 of these were produced.  I got turned onto this table by a restoration going on at Pinside by Pecos (who also goes by Alan).  I ended up deciding to take on my first playfield redraw in Illustrator with much help and advice from such characters as krugge99, hauntfreaks, bodydump, mfuegemann, and wrd1972 who was going through his first redraw as well and who's thread I hijacked   Thanks All!

    Pecos has been very helpful with additional photos, sound bites, and even a very nice written and video run through of the complete ruleset, I wish I had that much info for all my table builds.  Be sure to check out his thread linked above (tells you how to play).  He also provided some great feedback from a short gameplay video I provided him.

    Hauntfreaks went above and beyond getting the backglass image from a low res dark image into something usable, getting the plastics cleaned up as well, and making me some nice primitives for these old school ball gate brackets.  big thanks.

    Enjoy, it's a fun but merciless table.  Still things to tweak (always) and feedback is very welcome.

    directb2s file is included hold down left flipper to access the options menu (thanks for the idea loserman76 and gnance)

    FS settings in the table are for my cab which has the playfield in portrait mode, most of you will need to adjust the Backdrop settings.

    latest built in 10.5 beta, but should be fine in 10.4 as well.

    1.21 fixed trough issue for 10.5beta, should still be fine in older vpx as well.

    1.2 a few minor updates

    • begun by adding in bord's Bally kickarm
    • saw there were no object, ball, or flipper shadows so added those
    • wait, people really like the high score sticky tape with initals.. add
    • hmm missing a few screws.. add
    • did this before I started animating rubbers, did a few of the more visible
    • might as well punch a few holes in the playfield while I'm here and add in primitive hole sides
    • redid the backdrop and db2s a bit since high score now on tape piece
    • modified the script a bit, options near the top for freeplay, ball and flipper shadows (too lazy to add to pop-up menu)

    I think that's it, just one quick thing I say and it snowballs.  There is always more, but this is enough for now, have others to do.

    This topic contains 34 replies, has 13 voices, and was last updated by  BorgDog 1 month ago.

    Viewing 20 posts - 1 through 20 (of 35 total)
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    • #20454
       BorgDog 
      Participant
      MemberContributorvip

      Bally's 1970 Double-Up, supposedly only 55 of these were produced.  I got turned onto this table by a restoration going on at Pinside by Pecos (who also goes by Alan).  I ended up deciding to take on my first playfield redraw in Illustrator with much help and advice from such characters as krugge99, hauntfreaks, bodydump, mfuegemann, and wrd1972 who was going through his first redraw as well and who's thread I hijacked   Thanks All!

      Pecos has been very helpful with additional photos, sound bites, and even a very nice written and video run through of the complete ruleset, I wish I had that much info for all my table builds.  Be sure to check out his thread linked above (tells you how to play).  He also provided some great feedback from a short gameplay video I provided him.

      Hauntfreaks went above and beyond getting the backglass image from a low res dark image into something usable, getting the plastics cleaned up as well, and making me some nice primitives for these old school ball gate brackets.  big thanks.

      Enjoy, it's a fun but merciless table.  Still things to tweak (always) and feedback is very welcome.

      directb2s file is included hold down left flipper to access the options menu (thanks for the idea loserman76 and gnance)

      FS settings in the table are for my cab which has the playfield in portrait mode, most of you will need to adjust the Backdrop settings.


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      6 users thanked author for this post.
      #20465
       randr 
      Keymaster
      ModeratorMember

      how could i have missed this table? looks good thanks borgdog! :good:

      We need a POP front end signature!!! Or no?

      #23255
       markrock76 
      Participant

      Table is a lot of fun.  Looks great especially with 4x anti-aliasing.  Thanks for all the tables Borgdog!  I have a lot of fun with all of yours.


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      #78949
       HauntFreaks 
      Moderator
      vipContributorMember

      great update!!…. how about an updated screenshot…. :P


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      #78950
       bord 
      Participant
      Member

      Love the update. I always really liked this build. Thanks!

      #78953
       randr 
      Keymaster
      ModeratorMember

      Agreed thank you for the update :good:

      We need a POP front end signature!!! Or no?

      #78954
       HauntFreaks 
      Moderator
      vipContributorMember

      heres a Landscape POV

      DU_landscape


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      #78959
       BorgDog 
      Participant
      MemberContributorvip

      you guys may not see me for a bit, I’m a little busy….


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      #78963
       HauntFreaks 
      Moderator
      vipContributorMember

      you guys may not see me for a bit, I’m a little busy….

      let us know when you pull your pants back up….lol

      congrats man!!

      #78966
       Drybonz 
      Participant
      Member

      Cool… thanks for the update.  I have had the original version for a long time and have played it a good bit.   :good:

      #78967
       BorgDog 
      Participant
      MemberContributorvip

      you guys may not see me for a bit, I’m a little busy….

      let us know when you pull your pants back up….lol congrats man!!

      lol, thanks.  TNA is mean and fast and kicking my ass and is definitely going to make me a better player.  I just can’t help hitting the start button, just one more time.. again, and again… finally had to stop and get something to eat, I was getting tired.


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      #78975
       randr 
      Keymaster
      ModeratorMember

      Congrats on the new toy. I need to look up some game play video.

      We need a POP front end signature!!! Or no?

      #78983
       STAT 
      Participant
      MemberContributor

      Thanks DB and all other Guys!

      But wow, you really got a great Machine :-)

      #78989
       Thalamus 
      Participant
      ContributorMember

      TNA is really a table I would love to get my hands on. Not going to happen in a long time it seems. Maybe I just have to take that trip I’ve always wanted over the pond :)

      Btw. credit field in the supplied db2s isn’t working here.

      Ups. Seems freeplay was set – my bad.

      • This reply was modified 3 months, 1 week ago by  Thalamus.
      • This reply was modified 3 months, 1 week ago by  Thalamus.
      #78990
       bord 
      Participant
      Member

      Congrats on the new toy. I need to look up some game play video.

      Tilt in Minneapolis has one. You should wander over there. The place is great and so is TNA.

      #79731
       flpennstater 
      Participant

      i can’t get a ball when i start the table

      #79745
       BorgDog 
      Participant
      MemberContributorvip

      If you are running the latest 10.5 beta versions they’ve been messing with the ramps and I’m not sure they have it totally fixed yet, but it evidently exposed an issue in the trough ramps I used in this one.  If you want select object Trough1 and change on the physics to 0 for the physical walls it will work.

      Or run in an earlier version of VPX, works fine in 10.4 or even earlier betas.

      I have made some changes on my copy and will update at some point when I’m confident they are done fixing with the ramps.


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      #81497
       Scottacus 
      Participant
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      How did I miss this update?  Double Up was great in version 1, can’t wait to try version 2!


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      #84997
       Ecktown 
      Participant

      I have 10.5 and the newest version of this table. I even downloaded again to be sure but unfortunately I can’t play this table at the moment. As soon as I start a game I hear the sound of the table preparing the balls and then the ball numbers go from 1-5 without a ball ever showing up in the shooter lane. And then it says game over without giving me a chance to play at all :-(
      Any ideas?

      #84998
       bord 
      Participant
      Member

      Increase the width of the shooter lane ramp by a few numbers. This was a problem introduced in 10.5.

    Viewing 20 posts - 1 through 20 (of 35 total)

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