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    Big thank you to

    HauntedFreaks, kronofant for their FP version

    http://www.pinsimdb.org/pinball/table-9314-elvira_and_the_party_monsters

    even though I spend allot of time rebuilding their resoruces,  I could not of built this table without their contributions.

    Tom T for making the models for the cofin cover, bumper caps and the skull.

    CK for his HQ plastic scans,  I had to redraw a few of them by hand the shape is obviously not accurate. Luckily its the solid color plastics,  I doubt anyone will notice.

    To do:

    - I still don't have a  clear video on how the coffin targets work.  I would like to maek them accurate but I don't know how they work.

    -Monster Slide decals;  if anyone has a source please let me know.  the only ones I have are from the VP9 version and the quality of the images are not worth my time.

    Anyone is welcomed to mod and uploaded their version of this table to this site. Since Tom T was willing to make models for this table you are not welcomed to uploaded his work or this table to any site where he is not welcomed.

    1.2

    more physic tweaks

    bumper light by Hauntedfreaks

    increased Top Center kicker force

     

    2.0

    more physic tweaks

    corrected bumper animation

    DOF by Amgrim

    other changes

     

    2.1

    their is so much to list; so I'm just going to say

    MAJOR! overhaul by HF

     

    2.2

    script udpate

    sound update

    This topic contains 122 replies, has 38 voices, and was last updated by  HauntFreaks 1 month, 1 week ago.

    Viewing 20 posts - 1 through 20 (of 123 total)
    • Author
      Posts
    • #33690
       32assassin 
      Participant
      Member

      Big thank you to

      HauntedFreaks, kronofant for their FP version

      http://www.pinsimdb.org/pinball/table-9314-elvira_and_the_party_monsters

      even though I spend allot of time rebuilding their resoruces,  I could not of built this table without their contributions.

      Tom T for making the models for the cofin cover, bumper caps and the skull.

      CK for his HQ plastic scans,  I had to redraw a few of them by hand the shape is obviously not accurate. Luckily its the solid color plastics,  I doubt anyone will notice.

      To do:

      - I still don't have a  clear video on how the coffin targets work.  I would like to maek them accurate but I don't know how they work.

      -Monster Slide decals;  if anyone has a source please let me know.  the only ones I have are from the VP9 version and the quality of the images are not worth my time.

      Anyone is welcomed to mod and uploaded their version of this table to this site. Since Tom T was willing to make models for this table you are not welcomed to uploaded his work or this table to any site where he is not welcomed.

      Like 20+

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      #33694
       32assassin 
      Participant
      Member

      screen captures

       


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      Attachments:
      #33704
       randr 
      Keymaster
      ModeratorMember

      WOW looks great! I will fix screenshots in download section as soon as I get home not sure why its not attaching

      We need a POP front end signature!!! Or no?

      #33705
       Drybonz 
      Participant
      Member

      Been looking forward to this one, 32assassin.  Thanks.

      I’ve been playing your Elektra table a lot… I really enjoy it.

      *edit*  Just took Elvira for a spin… it’s really nice.  Great work.

      #33712
       randr 
      Keymaster
      ModeratorMember

      models look nice @Tom Tower thanks for doing them! Clark kent and everyone else thanks for the table!

      We need a POP front end signature!!! Or no?

      #33714
       HauntFreaks 
      Moderator
      vipContributorMember

      now this is a saturday night!!…. looks great… Thanks

      time to play….


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      #33724
       TNT2 
      Participant
      Member

      Awesome. Beautiful playfield.  :good:

      #33725
       Ben Logan2 
      Participant
      Member

      I’m 3000 miles away from my computer. Can’t wait to be home. Looks amazing! Thanks 32a and team.

      #33728
       N3roflint 
      Participant

      This table looks and plays great. Thanks to all involved.

      "In the U.S., you have to be a deviant or die of boredom." William S. Burroughs

      #33729
       Laylow 
      Participant
      MemberContributor

      Awesome table, really fun to play! Thanks guys!

       

      Follow Laylow's Visual Pinball News on Facebook! With posts of all the latest table releases and updates from all the main VP websites. Have fun!
      https://www.facebook.com/LaylowsVPN/


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      #33735
       doogie 
      Participant

      Nice work.  Looks like a small bug with the bumper hits though, I think it should be PulseSw 35, 36, 37, not 45, 46, 47.  It was nice getting the extra bonus multipliers, but I’d rather have DOF.

      #33737
       Scotty VH 
      Moderator
      ModeratorMember

      I’m no coder, but I also noticed the PulseSW problems with the bumpers.  I was at 5X bonus before my first ball left the bumpers!  This looks great and is a lot of fun!  A bit of tuning from the community here, and we should have a winner!

      #33738
       Pinbolt 
      Participant
      Member

      Wow, beautiful table. Thank you so much.

      #33739
       32assassin 
      Participant
      Member

      Nice work. Looks like a small bug with the bumper hits though, I think it should be PulseSw 35, 36, 37, not 45, 46, 47. It was nice getting the extra bonus multipliers, but I’d rather have DOF.

      Ooops

      correct bumper code Line 234

      ‘Bumpers

      Sub Bumper1_Hit : vpmTimer.PulseSw 35 : BCap1.transx = -10 : Me.TimerEnabled = 1 : playsound”fx_bumper1″: End Sub

      Sub Bumper1_Timer : BCap1.transx = 0 : Me.TimerEnabled = 0 : End Sub

      Sub Bumper2_Hit : vpmTimer.PulseSw 36 : BCap2.transx = -10 : Me.TimerEnabled = 1 : playsound”fx_bumper1″: End Sub

      Sub Bumper2_Timer : BCap2.transx = 0 : Me.TimerEnabled = 0 : End Sub

      Sub Bumper3_Hit : vpmTimer.PulseSw 37 : BCap3.transx = -10 : Me.TimerEnabled = 1 : playsound”fx_bumper1″: End Sub

      Sub Bumper3_Timer : BCap3.transx = 0 : Me.TimerEnabled = 0 : End Sub

       

       

      I don’t have DOF, I can’t code for something I can’t test.

      #33740
       randr 
      Keymaster
      ModeratorMember

      32assasin do you have a cab? You must get dof :) you release a ton of builds for vp you should have dof in your cab  :yahoo:

      We need a POP front end signature!!! Or no?

      #33741
       HauntFreaks 
      Moderator
      vipContributorMember

      since i’m obsessed with VPX and getting the lighting to look as real as I can…
      TT’s awesome bumper caps  IMO needed a little lighting help… this is the existing lights adjusted and added another light per cap for the bulb light


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      #33818
       Ben Logan2 
      Participant
      Member

      Looks really nice, HF. I like the way those lights pulse outward from center. Realistic.

      #33821
       Clark Kent 
      Participant
      MemberContributor

      Most important would be that it plays like real! ;)

      I often notice the lack of accuracy in the construction which is more important in VPX than in VP9….

      #33822
       Tom Tower 
      Spectator
      vip

      “Since Tom T was willing to make models for this table you are not welcomed to uploaded his work or this table to any site where he is not welcomed.”

      Absolute there is not problem for me , feel free to do everything you want with these models  :good:


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      #33836
       chokeee 
      Participant

      Great looking table, it plays like real. Definitely missing some sounds.

    Viewing 20 posts - 1 through 20 (of 123 total)

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