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    This is all the amazing work of ninuzzu 

    I just reskinned his Shrek Table and he fixed everything else .. I was a good learning curve for me ... Thanks Ninuzzu for the great work and the help and Sliderpoint Great Updates ...

    Sliderpoint Did some Good Updates that are like and should be shared :

    a different Stewie Pinball PF image that I made a long time ago, with lights adjusted to fit Different apron image that fits Adjusted the instruction card objects changed backwall size and image (adjusted flashers to match) Fixed the beer can and Brian objects and their movement when hit is correct now made the captive balls actually be 'captive'

    Fart Update By Senceless

    – Centered the middle stop between the flippers (playfield adjusted and moved the stop)
    – Added a table option to select an instruction apron in Eng/Ger/Spn/Itn in the script and included the instruction images and modified the object not to be static so it can switch the aprons.
    – Adjusted the plastic graphic that displays the text above the Stewie Pinball hole. The P from Pinball fell of but was showing in the reflection.

    This topic contains 42 replies, has 17 voices, and was last updated by  Thalamus 4 weeks ago.

    Viewing 20 posts - 1 through 20 (of 43 total)
    • Author
      Posts
    • #58404
       diemonik 
      Participant

      Family Guy Stern VPX

      This is all the amazing work of ninuzzu 

      I just reskinned his Shrek Table and he fixed everything else .. I was a good learning curve for me … Thanks Ninuzzu for the great work and the help and Sliderpoint Great Updates …

      Sliderpoint Did some Good Updates that are like and should be shared :

      a different Stewie Pinball PF image that I made a long time ago, with lights adjusted to fit
      Different apron image that fits
      Adjusted the instruction card objects
      changed backwall size and image (adjusted flashers to match)
      Fixed the beer can and Brian objects and their movement when hit is correct now
      made the captive balls actually be ‘captive’

      14+

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      10 users thanked author for this post.
      #58406
       wrd1972 
      Participant
      Member

      404 error!!!

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      0
      #58407
       HauntFreaks 
      Moderator
      vipContributorMember

      404 error!!!

      you must be patient my friend….  for approval…. ya silly goose

      2+

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      #58408
       randr 
      Keymaster
      ModeratorMember

      Ninuzzu does amazing work I bet this is great. Looks good. Thanks for taking the time to share it.

      2+
      #58409
       HauntFreaks 
      Moderator
      vipContributorMember

      this is very cool…

      But I think the PF is shifted to the right about 1/4″ to much… you can see it looking at the flipper and drain post… sad part is if you move it you’re going to have to move all the lights as well….

      0
      #58410
       HauntFreaks 
      Moderator
      vipContributorMember

      Capture-1

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      #58414
       Thalamus 
      Participant
      Member

      Thank you @diemonik and @ninuzzu.

      1+
      #58416
       HauntFreaks 
      Moderator
      vipContributorMember

      here the PF shifted to where it should be…. let me know if you want it…. is this considered a real mod??….LOL….LOL…LOL  I crack myself up!!!

      Capture-2

      8+

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      #58421
       senseless 
      Participant
      Member

      Yeah Stewie pinball :)! Love the Shrek version and very happy we now have the original Family Guy table in VPX.

      0
      #58422
       Thalamus 
      Participant
      Member

      Hah – you’ve fixed it already Hauntfreaks ?
      Man, you are quick.

      0
      #58425
       HauntFreaks 
      Moderator
      vipContributorMember

      Hah – you’ve fixed it already Hauntfreaks ? Man, you are quick.

      Took 5secs…. but again everything on the PF will now need to be moved… that i didnt do…

      0
      #58445
       robwaade 
      Participant
      Member

      how can i make the plunger a little stronger seems weak at current setting

      0
      #58452
       hardj 
      Participant

      Sorry for the dumb question but is this a desktop table?  Where can I find the cabinet version?

      Great looking table BTW.

      Thanks.

      0
      #58453
       HauntFreaks 
      Moderator
      vipContributorMember

      Sorry for the dumb question but is this a desktop table? Where can I find the cabinet version? Great looking table BTW. Thanks.

      this is a VPX table , so it can be both

      1+

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      #58459
       Ginsonic 
      Participant

      If Diemonik and HF agree, I would do all light shifting for HF’s optimized playfield  ;-)

       

      Edit: Already done  :whistle:

      8+

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      #58472
       Ben Logan2 
      Participant
      Member

      @robwaade regarding plunger strength:

      Select it in the editor. It’ll look like a simple rectangle. Increase the variable for strength in the editor. Can’t remember the exact field at the moment, but you’ll figure it out.

      ;)

      1+
      1 user thanked author for this post.
      #58478
       Sliderpoint 
      Participant
      MemberContributor

      Table seems a bit ‘off’.  playfield graphics are off, apron graphics are off and the backwall graphics are off.

      1+

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      #58479
       robwaade 
      Participant
      Member

      Hey ben thanks a lot for your help i will try to figure it out appreciate it

      :good:

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      #58501
       hardj 
      Participant

      What am I missing here?  Can you step me through what I need to change?

       

      Thanks

      0
      #58532
       arconovum 
      Participant
      MemberContributor

      great table diemonik

      Family-Guy-Clipboard-1

      2+

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    Viewing 20 posts - 1 through 20 (of 43 total)

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