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    VPX conversion

    Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX10.4

    initial release

    1.0a-fixed kickers so they show properly

    1.0b - fixes buzz sound playing after tilt and fixes issue with player lights on backglass not changing on multiplayer games caused by (I think) B2S when the backglass image is large.

    This topic contains 1 reply, has 2 voices, and was last updated by  STAT 3 months, 3 weeks ago.

    Viewing 2 posts - 1 through 2 (of 2 total)
    • Author
      Posts
    • #72584
       Loserman76 
      Participant

      Fast Draw (Gottlieb 1975)

      VPX conversion

      Artwork done by GNance
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


      Some users who have liked this topic:

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      3 users thanked author for this post.
      #72937
       STAT 
      Participant
      MemberContributor

      LM, the two Kickerholes don’t use Playfield Image, KickLight1 and KickLight2,
      they are ok on Quick Draw Table

    Viewing 2 posts - 1 through 2 (of 2 total)

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