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    My first ROM based game. Many thanks goto Walamab for letting me borrow and work off his script, Noah and Uncle Reamus for the the playfield starting point, and Hauntfreaks for helping me with the planet redraw. Please let me know of anything you find messed up!!

    'Version 1.1 Changes

    'Changed Top Left Plastic to uncolidable to fix ball getting stuck on it issue (not sure how that slipped by)

    'Used invisible ramp on curve to help guide ball to top kickout

    'Adjusted inserts lighting to match playfield better

    'Made Ball Release Gate visible

    'Added Ninuzzo's Ball Shadow

    'Version 1.3 Changes

    'Removed all DOF events

    'Encoded sounds down to 16bit to play on all computers

    'Added center post

    This topic contains 17 replies, has 12 voices, and was last updated by  STAT 4 hours, 12 minutes ago.

    Viewing 18 posts - 1 through 18 (of 18 total)
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    • #60248
       WED21 
      Participant

      FirePower (Williams 1980)

      My first ROM based game. Many thanks goto Walamab for letting me borrow and work off his script, Noah and Uncle Reamus for the the playfield starting point, and Hauntfreaks for helping me with the planet redraw. Please let me know of anything you find messed up!!

      Like 17+

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      #60255
       Thalamus 
      Participant
      ContributorMember

      Sweet. Thank you. I’ve had some small performance issues with the previous release of this table. So, I’m crossing my fingers that I finally can lay my PM5 to rest.


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      #60276
       huh 
      Participant

      I can’t get that top arrow, ball slows down too much on the top left curve.  Even took out the spinner and the gate, didn’t help.

      Other then that it plays very well, I played the real table hundreds of times.


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      #60300
       Sven34 
      Participant
      Member

      FirePower is Nice. Thank you  :good:


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      #60302
       WED21 
      Participant

      That has now been fixed! Still need a good shot but it it is MUCH easier to hit now.


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      #60307
       Thalamus 
      Participant
      ContributorMember

      Saw this issue yesterday but it was so late that I headed to bed. Nice to see it fixed. Just had a couple of rounds and yeah – my PM5 is now a RIP. There is one thing though. I don’t remember how to light the target above the pop bumpers. In all the games I had I could not see any of them light up. Guess I’ll have to read up on the subject or there might be a slight issue there. Anyway. I like this release a lot. So, thank you very much WED21.

      … issue fixed by Steves quote “Play better” :)

       

      Ah …

      A single “bullseye” stand-up target is located in the top-center pop bumper area- between the “I” and “R” rollover lanes. Scoring for this target is often misunderstood by players, due to the three lamp inserts located directly below it. The target actually scores 1,000 points. The three lamp inserts below it (mounted vertically on the playfield) are marked 10,000, 30,000, and 50,000, from bottom to top. These inserts actually indicate the bonus points awarded when the player completes F-I-R-E and POWER (see Lower Right Stand-Up Targets below.) They do not in fact pertain to the bullseye target. I have often wondered if the combination of the stand-up target and these inserts were originally designed for some other award, but have not been able to confirm this. The layout of these two items certainly doesn’t seem too logical, so it’s perhaps possible that points or award(s) associated with the stand-up target were changed in the game before it was released.

      Back to Firepower :)

      1 user thanked author for this post.
      #60354
       senseless 
      Participant
      Member

      Thanks man, looks really nice and colorful :).


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      #60506
       Joey2001 
      Participant

      Oh great, I’m waiting a long time for an update of this table, because of massive performance issues with the old one. :good:   :yahoo:


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      #60571
       Mark70 
      Participant
      Member

      Looks and plays great! Thanks to everyone involved


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      #60573
       xenonph 
      Participant
      MemberContributor

      Great table!!

      I like the playfield art on this table.

      And I love the VPX physics!!

      Plays great!!

      Thanks for sharing!!

       


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      #60599
       STAT 
      Participant
      MemberContributor

      Very nice :good: and i was using 6 digit Rom, thanks for reminder ;-)


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      #62160
       Sven34 
      Participant
      Member

      Thank you for Update  :good:


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      #62226
       STAT 
      Participant
      MemberContributor

      Thanks for the Update, WED :good:

      But why you use a Center Post now ?
      And i changed Layback to 75 at FS, Looks more 3D for me, esp. the Flippers

      #63472
       Andypc 
      Participant

      Saw this issue yesterday but it was so late that I headed to bed. Nice to see it fixed. Just had a couple of rounds and yeah – my PM5 is now a RIP.

      PM5 Version? Why were you not using walamab‘s VPX version?

      Thanks for the new version WED21 :good:

      • This reply was modified 1 month, 2 weeks ago by  Andypc.
      • This reply was modified 1 month, 2 weeks ago by  Andypc.
      #63476
       Thalamus 
      Participant
      ContributorMember

      IMO – there still exists a few PM5 tables that playes better than the VPX version. In this case I could not point the finger at the problem. But, well – as I said. I prefer this version now.

      #67384
       D 
      Participant

      hmm cant get it to work …   pinmame visible and i can credit but not start … only table that doesnt work for me so far lol

      Edit 5th reset try it started still has pinmame on screen

       

       

      • This reply was modified 8 hours, 17 minutes ago by  D.
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      #67386
       randr 
      Keymaster
      ModeratorMember

      Odd. does attract lighting on table work? if not then its a rom issue make sure you have correct rom. If attract lights work try 4,5,6 for coin in maybe?

      #67399
       STAT 
      Participant
      MemberContributor

      Go to Line 314, and Change 0 to 1
      Delete frpwr_c7 from /nvram Folder, Start Table, then Press F3 once
      And be sure you have ROM “frpwr_c7” but i think you have (otherwise there should be nothing)

      • This reply was modified 4 hours, 10 minutes ago by  STAT.
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