This is Firepower from 1981. It is arguably the first multi-ball and lane change pinball machine made by Williams. It has been through multiple revisions as I learned. Version 1.0.3 is about as close as I can get it to the real thing. Thanks to those in the community that provided suggestions on lighting and physics and many thanks to those that found bugs.
Just drop the table file into your VPX table folder. There are a couple of const items in the script that may need be changed based on your setup. These are commented at the top of the script. Also, I've only tested this with frpwr_l2, frpwr_l6, and frpwr_b6 ROMs. The desktop score displays only work with a seven digit score display ROM like frpwr_b6.
Initial WIP release - 8/20/2016
Found a stupid mistake in the code for the top eject hole and fixed it with version 0.9.1 - later on 8/20/2016
v1.0.0 - 8/24/2016 - After hours and hours of playing this in my cabinet I made a few adjustments to make it less impossible to hit the rear eject hole. I also spent some time in photo shop to fix up the play field. On a large playfield monitor some things were just to grainy. Unfortunately it made the file bigger. The 1-2-3-4-5-6 target lights are now orange as they should be. Please keep me informed of any issues you encounter. I want this table to be as bulletproof as possible-Thx
8/28/2016 - v1.0.2 - Improved playfield and apron graphics. Lighting updates from HauntFreaks and physics tweaking from RustyCardores.
8/29/2016 - v1.0.2b - Slight modification to ensure flippers and slingshots are appropriately disabled when the game ends.
8/29/2016 later - v1.0.2c - reworked the ball save kicker code so it will work more reliably
8/31/2016 - v1.0.3 - reduced coil rampup to eliminate flipper lag for those with "less-fast" systems.