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    "Pathetic Earthlings... Who can save you now?"

    Download includes VPX table, directB2S Backglass, rom, and media.

    Credits:

    • Cyberprez: plastics, spinner, and two way kicker primitives
    • WRD1972: physics and other tweaks
    • Sinbad: PM5 version used as the base for this rebuild
    • Scapino: For all previous work on this table
    • Flupper: Lighting techniques borrowed from Diner
    • Wildman: original directb2s backglass that I modded
    • VPX Devs: for the great work developing this awesome platform

    Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game.

    First split-level game from Bally. First game to use the "Squawk & Talk" board, and the second production Bally game with speech. (Bally's 1979 'Kiss' prototype was the first, but the production game did not contain speech. Bally's 1980 'Xenon' was the first production Bally game with speech.)

    Per Claude Fernandez and Kevin O'Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over.

    Some games were equipped in the backbox with a "Vocalizer" Module (AS-2518-57) and a "Sounds Plus" Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single "Squawk & Talk" Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox.

    This topic contains 24 replies, has 17 voices, and was last updated by  Sven34 1 week, 4 days ago.

    Viewing 20 posts - 1 through 20 (of 25 total)
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      Posts
    • #58088
       rothbauerw 
      Participant
      ContributorMember

      Flash Gordon (Bally 1981)

      “Pathetic Earthlings… Who can save you now?”

      Download includes VPX table, directB2S Backglass, rom, and media.

      Credits:

      • Cyberprez: plastics, spinner, and two way kicker primitives
      • WRD1972: physics and other tweaks
      • Sinbad: PM5 version used as the base for this rebuild
      • Scapino: For all previous work on this table
      • Flupper: Lighting techniques borrowed from Diner
      • Wildman: original directb2s backglass that I modded
      • VPX Devs: for the great work developing this awesome platform

      Flash Gordon started as a 1930’s comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game.

      First split-level game from Bally. First game to use the “Squawk & Talk” board, and the second production Bally game with speech. (Bally’s 1979 ‘Kiss’ prototype was the first, but the production game did not contain speech. Bally’s 1980 ‘Xenon’ was the first production Bally game with speech.)

      Per Claude Fernandez and Kevin O’Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over.

      Some games were equipped in the backbox with a “Vocalizer” Module (AS-2518-57) and a “Sounds Plus” Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single “Squawk & Talk” Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox.

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      #58092
       Naboodiver 
      Participant

      Wow… The table is great.     Really like the lighting…  Strong but not overblown.   Thanks much.

       

      0
      #58093
       Pinfan45 
      Participant
      Member

      Wow! Very Nice Looking.
      I was thinking about this table
      Thank U Thank U Rothbauerw

      0
      #58094
       Thalamus 
      Participant
      Member

      Excited. Will be studying the flipper physics. So curious on what you Roth and wrd1972 been doing.
      Of course, thanks goes also to those who proceeded you. Downloading now ..

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      #58095
       TNT2 
      Participant
      Member

      :good:

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      #58097
       vogliadicane 
      Participant

      cool, but I have only mech sounds. Only the Queen – Flash snippet at the beginning from rear speakers.

      And I think there is some remains from older EM tables – the inductor sound when you press and hold a flipper button :)

       

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      #58098
       randr 
      Keymaster
      ModeratorMember

      Well always check primary sound driver in pinmame for rom and delete nvram. One of the 2 will fix your issues

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      #58100
       Pinbolt 
      Participant
      Member

      Fantastic, thank you.

      0
      #58101
       vogliadicane 
      Participant

      :wacko: forget about my concerns, SOMEBODY turned down the main volume slider B-)

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      #58106
       blackvulcan3 
      Participant

      Awesome and a big thank you for having everything in one package. Very considerate and I am very appreciative.

      0
      #58109
       Laylow 
      Participant
      MemberContributor

      Thanks Rothbauerw and other guys, really fun table, plays great!  :good:

      Join on facebook! Visual Pinball Addicts will daily post all the latest releases, WIPs and other news from all the main VP websites.

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      #58111
       HauntFreaks 
      Moderator
      vipContributorMember

      I just seen on Comet TV this month they’re running the 80’s or whenever it was Flash Gordon TV series
      http://www.comettv.com/

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      #58115
       Thalamus 
      Participant
      Member

      Had time to play this table now and I must say that is really nice. Thank you guys.
      I do have a question though. I can’t seem to use the magnasave keys to change contrast as described in the table script ?!

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      #58134
       rothbauerw 
      Participant
      ContributorMember

      Had time to play this table now and I must say that is really nice. Thank you guys. I do have a question though. I can’t seem to use the magnasave keys to change contrast as described in the table script ?!

      Good catch.  I didn’t actually script that into the table.  Add the following to the Table1_KeyDown sub and you’ll be able to play with contrast settings on the fly:

      If keycode = RightMagnaSave Then
      ContrastSetting = ContrastSetting + 1
      If ContrastSetting > 7 Then ContrastSetting = 7 End If
      If ContrastSetting=0 or ContrastSetting=2 or ContrastSetting=4 or ContrastSetting=6 Then ChangeGlow(True) Else ChangeGlow(False) End If
      ColorGrade()
      End If
      If keycode = LeftMagnaSave Then
      ContrastSetting = ContrastSetting – 1
      If ContrastSetting < 0 Then ContrastSetting = 0 End If
      If ContrastSetting=0 or ContrastSetting=2 or ContrastSetting=4 or ContrastSetting=6 Then ChangeGlow(True) Else ChangeGlow(False) End If
      ColorGrade
      End If

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      #58139
       Mark70 
      Participant
      Member

      Great table, thank you! Also for the comfortable all in one package.

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      #58166
       arconovum 
      Participant
      MemberContributor

      rothbauerw have been collecting backglass images of this table for a while now hoping someone would be up to the task!  :yes: a big thanks

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      #58183
       Ben Logan2 
      Participant
      Member

      That lighting looks so great! Also love how realistically the ball settles into the kicker hole. Very nice.

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      #58193
       HauntFreaks 
      Moderator
      vipContributorMember

      That lighting looks so great! Also love how realistically the ball settles into the kicker hole. Very nice.

      Ben hit it right on the head…. that kicker hole is so satisfying ,… some tables just put it off so nice….   :good:

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      #58202
       rothbauerw 
      Participant
      ContributorMember

      Thanks for noticing the kicker hole!  I didn’t like the way the standard kicker hole was behaving so I raised the playfield and built the kicker hole using collidable primitives and standard VP physics.  Once the ball settles, I enable the kicker to capture the ball.  It’s much more realistic in my opinion and allows to ball to occasionally “jump” the hole.

      There is one other uncommon feature for VPX tables that I implemented on this table that no one has noticed yet.  Or if they have, they haven’t said anything about it.  It has been done before, but not quite like how I did it on this table.

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      #58206
       wrd1972 
      Participant
      Member

      The saucer physics really turned out great. I would consider this very innovative in terms of making the ball behave just like it would on the real thing. Be prepared to add this to BBBB. ;)

      Table really looks equally great and is playing very nicely. I need to learn the rule set so I can better play it.

      Lastly, congrats on a fantastic VP10 refresh of this early 80’s Bally table.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

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