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    Free Fall (Gottlieb 1974)

    Build/Coding by Loserman76 Artwork by GNance

    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots

    Shadow config settings:

    Look for these 2 lines near the beginning of the scripting:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    I've also included a wheel image in the ZIP for your convenience

    initial release

    1.0a - fixed missing stop sounds on tilting

    This topic contains 3 replies, has 3 voices, and was last updated by  Loserman76 3 months, 1 week ago.

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    • #79088
       Loserman76 
      Participant

      Free Fall (Gottlieb 1974)

      Build/Coding by Loserman76 Artwork by GNance

      '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '*  JPSalas - gameroom backdrop '*  Pinuck - Gottlieb chimes and score motor routines '*  Arngrim - DOF coding and information


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      #79203
       bord 
      Participant
      Member

      Thanks, LM. One of my favorites.


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      #79227
       Thalamus 
      Participant
      ContributorMember

      Seems that a copule of StopSound for the flippers is missing if mechanicaltilt is actived. ( Sub tiltit )

      StopSound “buzzL”
      StopSound “buzz”

       

      #79229
       Loserman76 
      Participant

      ah yes – I’ll take care of that – there’ll be an update posted shortly.


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