Gilligan’s Island (Bally 1991) VPX

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    Gilligan's Island  (Bally 1991) VPX:

     

    Please note option at the top of script to switch from regular lighting to 'LED color' mod.

     

    For full documentation of the progress of this build please visit:

    http://vpinball.com/bb_project/gilligans-island-3d-vpx-wip/

     

    Ben Logan: Graphics clean ups

    Dark: 3D models/graphics

    ICPJuggla: Table building/lighting/physics

    mfuegemann:  Coding

    John90803:  Resources

    Arngrim: DOF additions.

    epthegeek: Resources from old VP9 table (with his permission).

    Additional thanks to: Fren and LoadedWeapon for some graphics clean ups.

     

     

     

    Elaborating on what was done in this update:

     

    This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John.  John was awesome, he tore down his Gilligan's just for us and even took some videos for us.  We also got lots of resource photos from zany which made the table really accurate to the real thing.  All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben.

     

    Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing.  Also having owned the game he provides great input.

     

    mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him.

     

    ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table.  What can I say, I like working with this guy because he's about as obsessive over details as I am.  There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention.  However for someone with a keen eye you'll see how much love was put into this table by the team and especially ICP.  He worked so hard to get the subtle Kona GI illumination looking right.  We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it  is down to ICP.  Always catching me screw something up on the table right away (lol).  Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story.

     

    I modelled pretty much the entire table in 3DS max.  I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max.  I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects.  I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting.  I tried to include every model detail I could, even some stuff that would never be visible while playing.  I spent a long time getting the plastic ramp as close to perfect as I could thanks to John's super video's showing me the ramp disassembled.  I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count.  In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel's advice.  I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I'm doing now! :P

     

     

     

    You need to be running latest vpm by djrobx from vpuniverse.  Also recommended with vpx 10.2.

    Both classic flasher and modulated flasher versions have been included in the download package.

    1.1

    - New modulated flasher routine added by djrobx, thanks!

    -Minor change to left out lane kicker.

    1.2

    -Both versions of table (classic flashers/modulated) are now packed together to avoid any confusion.

    -Minor updates that were done to modulated version have been added to classic version (bumper material more red, missing peg, debug tester removed.)

    1.3

    -Physical (invisible) cover added to Jungle Run turn table to avoid any catapulting balls.

    -Flipper's power state off at game over now.

    -Fixed the right in-lane trigger.

    This topic contains 96 replies, has 33 voices, and was last updated by Profile gravatar of RustyCardores RustyCardores 1 month, 3 weeks ago.

    Viewing 20 posts - 1 through 20 (of 97 total)
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    • #43333
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Gilligan’s Island (Bally 1991) VPX

      Gilligan’s Island  (Bally 1991) VPX:

       

      Please note option at the top of script to switch from regular lighting to ‘LED color’ mod.

       

      For full documentation of the progress of this build please visit:

      Gilligan’s Island 3D VPX [Completed]

       

      Ben Logan: Graphics clean ups

      Dark: 3D models/graphics

      ICPJuggla: Table building/lighting/physics

      mfuegemann:  Coding

      John90803:  Resources

      Arngrim: DOF additions.

      epthegeek: Resources from old VP9 table (with his permission).

      Additional thanks to: Fren and LoadedWeapon for some graphics clean ups.

       

       

       

      Elaborating on what was done in this update:

       

      This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John.  John was awesome, he tore down his Gilligan’s just for us and even took some videos for us.  We also got lots of resource photos from zany which made the table really accurate to the real thing.  All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben.

       

      Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing.  Also having owned the game he provides great input.

       

      mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him.

       

      ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table.  What can I say, I like working with this guy because he’s about as obsessive over details as I am.  There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention.  However for someone with a keen eye you’ll see how much love was put into this table by the team and especially ICP.  He worked so hard to get the subtle Kona GI illumination looking right.  We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it  is down to ICP.  Always catching me screw something up on the table right away (lol).  Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story.

       

      I modelled pretty much the entire table in 3DS max.  I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max.  I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects.  I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting.  I tried to include every model detail I could, even some stuff that would never be visible while playing.  I spent a long time getting the plastic ramp as close to perfect as I could thanks to John’s super video’s showing me the ramp disassembled.  I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count.  In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel’s advice.  I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I’m doing now! :P

       

       

       

      3dcreation

      24+

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      Total of 21 users thanked author for this post. Here are last 20 listed.
      #43345
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Holly SH*T!  got to give this a try! thanks to all involved!

      2+

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      #43346
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Expect a quick update for this in the next few days as djrobx is adding the new flasher routine stuff to the table.  Just thought it would be nice to get you guys something new to play with in time for Friday night gaming! Enjoy. :)

      3dcreation

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      #43349
      Profile gravatar of rothbauerw rothbauerw 
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      Yes!!!  There goes my Friday night … and my Saturday …. and my Sunday …

       

      3+

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      #43351
      Profile gravatar of Pinbolt Pinbolt 
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      Thanks for the next masterpiece.

      2+

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      #43364
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Quick tour of table in my cab.

      7+

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      #43365
      Profile gravatar of rothbauerw rothbauerw 
      Participant
      ContributorMember

      Incredible.  From that angle, it looks like an actual table.  I think you should lock down the cab and only allow this table to be played.

      0
      #43366
      Profile gravatar of Drybonz Drybonz 
      Participant
      Member

      Sweet… didn’t see this one coming so soon.  Thanks a bunch for the table, guys.  Gonna go set this up right away.     :good:

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      #43367
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Holy crap.

      0
      #43369
      Profile gravatar of ICPjuggla ICPjuggla 
      Moderator
      MembervipModerator

      For those of you who want to check out the LED color mod. Check the top of the script and turn too True. :-)

      2+

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      #43370
      Profile gravatar of Drybonz Drybonz 
      Participant
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      I just set this up and was playing… looks really great.  Good job, guys… the turntable is a masterpiece in itself.  Somebody should do a ginger Ginger mod.   :P

      1+

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      #43371
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Plays fantastic!

      Pros: You know when you play one of those tables where the graphics look so sharp you lose balls distractedly? Check.

      Cons: I am going to have the dang song in my brain for the next several weeks.

      3+

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      #43373
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      I just set this up and was playing… looks really great. Good job, guys… the turntable is a masterpiece in itself. Somebody should do a ginger Ginger mod. :P

      Ginger mod? looking that up….

      0
      #43374
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      randr turn off room lights next time you film a table, makes it look more 3D! :P

      3dcreation

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      #43376
      Profile gravatar of TNT2 TNT2 
      Participant
      Member

      Just tried out the LED color mod. Awesome!

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      #43378
      Profile gravatar of Ben Logan2 Ben Logan2 
      Participant
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      I showed my 14 year old your video, randr. He said, “Wait… This is VP!?” The dude was blown away. :D

      2+

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      #43381
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      randr turn off room lights next time you film a table, makes it look more 3D! :P

      Min babysitting grandkid so barely could try the table. Usually I play or wife plays and other records.  But chasing a 1 1/2 year old around it’s not happening tonight :)

      0
      #43382
      Profile gravatar of rothbauerw rothbauerw 
      Participant
      ContributorMember

      Let the grandkid play.  Couldn’t be any worse than what you did!   B-)

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      #43383
      Profile gravatar of Sliderpoint Sliderpoint 
      Participant
      MemberContributor

      Wow, what a great looking table. Excellent work done by all involved!

      -Mike

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      #43387
      Profile gravatar of DJRobX DJRobX 
      Participant
      Member

      The table is gorgeous, amazing work!      That turntable is just incredible.

      Randr’s video makes me wonder what’s up the wire ramps.   Everything is photorealistic quality until he gets to those.   I see this a lot on other VP tables too, and I’m curious if anyone knows why?   (I’m wondering if something needs to be improved in VP itself).

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