Gilligan’s Island (Bally 1991) VPX

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    Gilligan's Island  (Bally 1991) VPX:

     

    Please note option at the top of script to switch from regular lighting to 'LED color' mod.

     

    For full documentation of the progress of this build please visit:

    http://vpinball.com/bb_project/gilligans-island-3d-vpx-wip/

     

    Ben Logan: Graphics clean ups

    Dark: 3D models/graphics

    ICPJuggla: Table building/lighting/physics

    mfuegemann:  Coding

    John90803:  Resources

    Arngrim: DOF additions.

    epthegeek: Resources from old VP9 table (with his permission).

    Additional thanks to: Fren and LoadedWeapon for some graphics clean ups.

     

     

     

    Elaborating on what was done in this update:

     

    This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John.  John was awesome, he tore down his Gilligan's just for us and even took some videos for us.  We also got lots of resource photos from zany which made the table really accurate to the real thing.  All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben.

     

    Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing.  Also having owned the game he provides great input.

     

    mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him.

     

    ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table.  What can I say, I like working with this guy because he's about as obsessive over details as I am.  There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention.  However for someone with a keen eye you'll see how much love was put into this table by the team and especially ICP.  He worked so hard to get the subtle Kona GI illumination looking right.  We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it  is down to ICP.  Always catching me screw something up on the table right away (lol).  Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story.

     

    I modelled pretty much the entire table in 3DS max.  I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max.  I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects.  I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting.  I tried to include every model detail I could, even some stuff that would never be visible while playing.  I spent a long time getting the plastic ramp as close to perfect as I could thanks to John's super video's showing me the ramp disassembled.  I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count.  In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel's advice.  I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I'm doing now! :P

     

     

     

    You need to be running latest vpm by djrobx from vpuniverse.  Also recommended with vpx 10.2.

    Both classic flasher and modulated flasher versions have been included in the download package.

    1.1

    - New modulated flasher routine added by djrobx, thanks!

    -Minor change to left out lane kicker.

    1.2

    -Both versions of table (classic flashers/modulated) are now packed together to avoid any confusion.

    -Minor updates that were done to modulated version have been added to classic version (bumper material more red, missing peg, debug tester removed.)

    1.3

    -Physical (invisible) cover added to Jungle Run turn table to avoid any catapulting balls.

    -Flipper's power state off at game over now.

    -Fixed the right in-lane trigger.

    This topic contains 96 replies, has 33 voices, and was last updated by Profile gravatar of RustyCardores RustyCardores 2 months, 3 weeks ago.

    Viewing 20 posts - 21 through 40 (of 97 total)
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    • #43390
      Profile gravatar of Al Al 
      Participant
      Member

      Bloody hell. What a table. Plays great, looks stunning & to top it off as a complete hopeless case I feel like I have some ownership of this table thanks to your awesome  WIP thread. Just stunning and an instant fave.

      Thankyou everyone involved for making such an amazing table. It is truly next generation.

      Cheers,

      al

      EDIT : Got a ball stuck in the left hand outlane right in the corner where the wires are. Couldn’t nudge out had to quit out.

       

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      #43393
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      The table is gorgeous, amazing work! That turntable is just incredible. Randr’s video makes me wonder what’s up the wire ramps. Everything is photorealistic quality until he gets to those. I see this a lot on other VP tables too, and I’m curious if anyone knows why? (I’m wondering if something needs to be improved in VP itself).

      It’s the angle the wires are at, I can assure you the model of the wires is very smooth and if you run VP with brute force 4x and quality anti aliasing it’s better than shown there but I agree, VP anti-aliasing seems to come at such a high cost.  They look smoother in my screen grabs because I have full anti aliasing on, they could be smoother though, check out my sketchfab version of the table to see up close and personal just how smooth they really are! ;)

      3dcreation

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      #43395
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Bloody hell. What a table. Plays great, looks stunning & to top it off as a complete hopeless case I feel like I have some ownership of this table thanks to your awesome WIP thread. Just stunning and an instant fave. Thankyou everyone involved for making such an amazing table. It is truly next generation. Cheers, al EDIT : Got a ball stuck in the left hand outlane right in the corner where the wires are. Couldn’t nudge out had to quit out.

      Can’t say we’ve experienced this, but I’ll have Michael look into it, if you could re-create it again and get a screen shot might be helpful.

      3dcreation

      1+
      #43408
      Profile gravatar of STAT STAT 
      Participant
      MemberContributor

      Teamwork as it should be – thanks Guys …

      Thank you Ben :good:
      Thank you Dark :good:
      Thank you ICP :good:
      Thank you Michael :good:
      Thank you John :good:
      Thank you Arngrim :good:
      Thank you Eric :good:
      Thank you Fren :good:
      Thank you LW :good:
      Thank you Zany :good:
      Thank you VP Dev Team and Thank you randr :yahoo:

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      #43409
      Profile gravatar of takut takut 
      Participant
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      This table is amazing  :good:

      Thanks a lot to all involved people, thanks for sharing  :bye:

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      #43410
      Profile gravatar of STAT STAT 
      Participant
      MemberContributor

      Thanks again …

      gi_vpx-1

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      #43422
      Profile gravatar of ninuzzu ninuzzu 
      Participant
      vipMember

      Great work guys, so much details, I love details :)

      @dark you baked some reflections on the clear plastics, plastic ramp too, that’s neat. Love the bumper lights.

      Thanks to all involved

      This is a WPC so modulated flashers should work ;)

      Since zany owns the real table, why don’t you sample some sound effects? e.g wire ramps, kickers, plastic ramps.

       

       

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      #43433
      Profile gravatar of STAT STAT 
      Participant
      MemberContributor

      Wheel Image here: http://vpinball.com/?post_type=cmdm_page&p=43427

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      #43435
      Profile gravatar of Mark70 Mark70 
      Participant
      Member

      Thanks to everyone involved for the time and work you put into this Masterpiece.

      It looks and plays really amazing.

      The plastic ramp is eye candy again (like on LAH), I lost at least one ball while looking at it. :)
      And when the ball passes through, it makes the perfect mechanical sound! Yeah, I just love that stuff. :)

      Without the posibility to compare with the real table, I could imagine to increase the
      flipper return speed a bit. But that’s of course just personal taste.
      Thanks again everyone involved

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      #43438
      Profile gravatar of rothbauerw rothbauerw 
      Participant
      ContributorMember

      EDIT : Got a ball stuck in the left hand outlane right in the corner where the wires are. Couldn’t nudge out had to quit out.

      Are you referring to where the kickback is?  I had a ball catch there, but not get stuck.

      0
      #43451
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Great work guys, so much details, I love details :) @dark you baked some reflections on the clear plastics, plastic ramp too, that’s neat. Love the bumper lights. Thanks to all involved This is a WPC so modulated flashers should work ;) Since zany owns the real table, why don’t you sample some sound effects? e.g wire ramps, kickers, plastic ramps.

      zany is actually supposed to be recording some sounds for us and will likely make their way into a small update.  We we’re satisfied enough with the sounds we had for a release.

      3dcreation

      0
      #43458
      Profile gravatar of senseless senseless 
      Participant
      Member

      I just out of words on this one. This is amazing work guys and it plays fantastic! Thanks for all the hard work and dedication. Time to play some (visual) pinball B-) .

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      #43459
      Profile gravatar of RustyCardores RustyCardores 
      Participant
      Member

      This looks fantastic guys, downloading it now…. can’t wait to play.  Thanks all involved.

      What I don’t understand about Gilligan’s Island though, is why didn’t they realise that Maryann was WAY HOTTER! than Ginger? ;)

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      #43460
      Profile gravatar of Jesperpark Jesperpark 
      Participant
      Member

      Great work and thanks to everyone Involved.  Love the detail, effort, and enjoyed reading about the whole process along the way.

      This table raises the bar once again.

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      #43461
      Profile gravatar of CarnyPriest CarnyPriest 
      Participant
      Member

      This looks fantastic guys, downloading it now…. can’t wait to play. Thanks all involved. What I don’t understand about Gilligan’s Island though, is why didn’t they realise that Maryann was WAY HOTTER! than Ginger? ;)

      Well, this table is for you then. There’s no Ginger at all!

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      #43462
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      This looks fantastic guys, downloading it now…. can’t wait to play. Thanks all involved. What I don’t understand about Gilligan’s Island though, is why didn’t they realise that Maryann was WAY HOTTER! than Ginger? ;)

      Well, this table is for you then. There’s no Ginger at all!

      They never could acquire the rights to her likeness so they had to obscure her face and make her blonde.

      3dcreation

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      #43466
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Just posted a 1.1 update with new modulated flasher routine added by djrobx.

      As well as some minor changes to left out lane.

      3dcreation

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      #43469
      Profile gravatar of vogliadicane vogliadicane 
      Participant

      Uff, this is top notch. Buttersmooth play and great graphics! I love the top kick hole physics and look. :yahoo:

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      #43470
      Profile gravatar of vogliadicane vogliadicane 
      Participant

      just one question:

      is there a reason, that most of the newer tables (like this one) don’t have a coin-in-sound?

      0
      #43472
      Profile gravatar of senseless senseless 
      Participant
      Member

      Hi Randr, nice movie showing of this great table. Would you mind sharing your FS table settings?

      0
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