Gilligan’s Island (Bally 1991) VPX

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    Gilligan's Island  (Bally 1991) VPX:

     

    Please note option at the top of script to switch from regular lighting to 'LED color' mod.

     

    For full documentation of the progress of this build please visit:

    http://vpinball.com/bb_project/gilligans-island-3d-vpx-wip/

     

    Ben Logan: Graphics clean ups

    Dark: 3D models/graphics

    ICPJuggla: Table building/lighting/physics

    mfuegemann:  Coding

    John90803:  Resources

    Arngrim: DOF additions.

    epthegeek: Resources from old VP9 table (with his permission).

    Additional thanks to: Fren and LoadedWeapon for some graphics clean ups.

     

     

     

    Elaborating on what was done in this update:

     

    This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John.  John was awesome, he tore down his Gilligan's just for us and even took some videos for us.  We also got lots of resource photos from zany which made the table really accurate to the real thing.  All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben.

     

    Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing.  Also having owned the game he provides great input.

     

    mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him.

     

    ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table.  What can I say, I like working with this guy because he's about as obsessive over details as I am.  There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention.  However for someone with a keen eye you'll see how much love was put into this table by the team and especially ICP.  He worked so hard to get the subtle Kona GI illumination looking right.  We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it  is down to ICP.  Always catching me screw something up on the table right away (lol).  Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story.

     

    I modelled pretty much the entire table in 3DS max.  I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max.  I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects.  I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting.  I tried to include every model detail I could, even some stuff that would never be visible while playing.  I spent a long time getting the plastic ramp as close to perfect as I could thanks to John's super video's showing me the ramp disassembled.  I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count.  In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel's advice.  I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I'm doing now! :P

     

     

     

    You need to be running latest vpm by djrobx from vpuniverse.  Also recommended with vpx 10.2.

    Both classic flasher and modulated flasher versions have been included in the download package.

    1.1

    - New modulated flasher routine added by djrobx, thanks!

    -Minor change to left out lane kicker.

    1.2

    -Both versions of table (classic flashers/modulated) are now packed together to avoid any confusion.

    -Minor updates that were done to modulated version have been added to classic version (bumper material more red, missing peg, debug tester removed.)

    1.3

    -Physical (invisible) cover added to Jungle Run turn table to avoid any catapulting balls.

    -Flipper's power state off at game over now.

    -Fixed the right in-lane trigger.

    This topic contains 96 replies, has 33 voices, and was last updated by Profile gravatar of RustyCardores RustyCardores 2 months, 3 weeks ago.

    Viewing 17 posts - 81 through 97 (of 97 total)
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    • #44232
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Thanks Dark It’s working now. Speech is somewhat distorted. Hope there will be a fix or update to that soon. Fun Table! Thanks everyone for all your time and hard work on it.

      There are some other users who have had issues with the speech/sound quality. Djrobx posted a solution earlier in this support topic.  Apparently either the poor quality sound is something that affects you or not.  Even if the sound is working correctly it’s not the best quality to begin with.

      3dcreation

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      #44250
      Profile gravatar of DJRobX DJRobX 
      Participant
      Member

      Yep, what Dark said.

      If you use Pinsound with the samples link I referenced, you instead listen to recordings from a real machine than the emulated audio from VPM.  It initially starts out bugged for a minute, but then it works.  It’s really not any better.    The voices are slightly more on pitch during the singing (ugh) and a touch smoother, but overall it’s not great.

      I think the problem is the table visuals are so beautifully done, it feels like it needs better quality audio.

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      #44312
      Profile gravatar of Jesperpark Jesperpark 
      Participant
      Member

      With Pinsound i get a horrible repeating broww broww for lack of a better term, for the first ball.  The voices are really what annoy me, that and the constant song repeat.

      Is there another source for the voices?  They seem very mono so not sure what can be achieved.

      I have barely played with Pinsound but am willing to take a swing at improving this file

      Ideas welcome  :good:

      0
      #44590
      Profile gravatar of Dazz Dazz 
      Participant

      Anyone happen to know why I wouldn’t be getting any rom/game sound on this table?  As far as I can tell this is the only game that I’m not getting any sound with. I do get ball rolling sounds, but no music/voice.

      0
      #44591
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Anyone happen to know why I wouldn’t be getting any rom/game sound on this table? As far as I can tell this is the only game that I’m not getting any sound with. I do get ball rolling sounds, but no music/voice.

      This problem persists after reloading the table?  Maybe try deleting the nvram or restoring factory settings,  I’ve had the same problem on rare occasions but a restart of the game always seemed to fix it.

      3dcreation

      0
      #44601
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Anyone happen to know why I wouldn’t be getting any rom/game sound on this table? As far as I can tell this is the only game that I’m not getting any sound with. I do get ball rolling sounds, but no music/voice.

      either delete nvram or make sure you have samples for mame installed

      0
      1 user thanked author for this post.
      #44847
      Profile gravatar of Scooby Scooby 
      Participant

      This is a real fun table, thanks for sharing!  I’m noticing a bit more “bounce” on the ball (than other recent tables), most notably off the flippers.  I have tried adjusting the physics, ball, friction, slope settings, but can’t seem to dial in less bounce.

      Any suggestions?

      Thanks in advance.

      0
      #44870
      Profile gravatar of ICPjuggla ICPjuggla 
      Moderator
      MembervipModerator

      Maybe the other tables your playing don’t have enough “bounce”

      Listen I get it everyone wants every VP table to play and feel the same. Truth of the matter is if you actually play real pinball this isn’t the case. Not every real world pinball table is going to play the same or feel the same. You can line up 5 diffrent Gilligan’s tables next to each other and each will play slightly diffrent and that can be said for any real pinball machine. I have access to a real Gilligan’s and Zany owns one this table plays very, very, very close to a real Gilligan’s.

      Honestly and this is just my opinion 75% of VP tabels are way too easy and don’t come close to there real world counterpart. Most play way too flat and have no bounce at all. I’m not saying this to take a shot at anyone and I don’t claim to be a physics expert by any means. One thing I do though is play way more real pinball than VP. When we throw in (insert table) after playing the real one on our cab the 1st thing my wife says is there isn’t enough bounce around the table and the ball feels like its greased up and just sliding across the playfield. I’d have to agree with her statement 100%.

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      #44877
      Profile gravatar of Drybonz Drybonz 
      Participant
      Member

      …or you could just edit the flipper physics settings to your liking.  It’s pretty easy.

      0
      #44878
      Profile gravatar of Scooby Scooby 
      Participant

      While I agree that VP can be easier than real pinball, I was simply hoping to understand how I could adjust a table to play a bit different.  Not everyone plays with the same settings/physics, so it comes down to personal preference.

      If anyone is willing to help me understand making adjustments like this, I would appreciate it.

      0
      #44879
      Profile gravatar of Drybonz Drybonz 
      Participant
      Member

      There probably needs to be a centralized newbie guide to flipper settings somewhere (the info is scattered but easily found with searches)… but these guys’ Giligans Island table thread isn’t the place for it.

      I’ll try to put a brief post about it in the next couple days if I have time.

      Short version… I don’t remember what the default coil ramp up is on this table, but if it’s 0 then raise it to 2… that will eliminate a lot of the “springboard” effect in the flippers.

      0
      #44883
      Profile gravatar of Scooby Scooby 
      Participant

      I didn’t intend to hijack the Gilligan thread.  Since my question was specific to this table, I thought it was the place to ask.  This really is a great table and I hope no one read this any other way.  Feel free to delete my posts.

      0
      #44895
      Profile gravatar of Drybonz Drybonz 
      Participant
      Member

      I didn’t intend to hijack the Gilligan thread. Since my question was specific to this table, I thought it was the place to ask. This really is a great table and I hope no one read this any other way. Feel free to delete my posts.

      You’re fine… I just meant if someone was going to do a tutorial on that stuff it should be in a new thread so this one doesn’t get off track, and also so that if other people are also looking for the info they can find it.

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      #45067
      Profile gravatar of gavb73 gavb73 
      Participant

      This really is an outstanding table. Looks stunning and plays beautifully. Thank you

      2+

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      #45073
      Profile gravatar of Koolywiz Koolywiz 
      Participant

      Awesome table!!  Great job on this, plays great.  Could anyone share their FS settings on this if they changed it from the default.  On my cab the back  of the table appears squished and isn’t using the full screen.  Thanks again

      0
      #45074
      Profile gravatar of Dark Dark 
      Participant
      vipMemberContributor

      Awesome table!! Great job on this, plays great. Could anyone share their FS settings on this if they changed it from the default. On my cab the back of the table appears squished and isn’t using the full screen. Thanks again

      Looks good on my cab, but I would suggest using the light camera mode from the editor from the table menu to find a look that appeals to you.

      3dcreation

      0
      #45097
      Profile gravatar of RustyCardores RustyCardores 
      Participant
      Member

      Awesome table!! Great job on this, plays great. Could anyone share their FS settings on this if they changed it from the default. On my cab the back of the table appears squished and isn’t using the full screen. Thanks again

      Here’s mine…. I’ve probably not finished tweaking my settings yet, but it may give you a start.

      0
    Viewing 17 posts - 81 through 97 (of 97 total)

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