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    Gulfstream is a Bally game from 1973 that features a nine segment grid in the middle of the play field that forms a tic-tac-toe game for scoring bonuses like replays and extra balls.  The B2S backglass is included in the zip file.

    The table has an options menu that can be accessed by holding down the left flipper while the game is in standby mode.  This menu allows the user to set an number of options like free vs coin play, game mode (replay, add-a ball or novelty [points for tic-tac-toes]) and chime unit on/off.

    Please note that the Chime Unit On/Off is for cabs that have actual chime units in them.  If you don’t have a chime unit set this to “Off” and if you do have a chime unit, think of this as a night time mode setting so that you can turn off the loud chimes at night.

    Thanks to Bord for his awesome Blender magic as well as for the many unique primitives that he made for the table!  Also thanks to kds70 for testing the table and helping me get the bugs out.

    Enjoy!

    v1.1 Added color to the desktop "Balls to Play" number so that it is visible.

    This topic contains 17 replies, has 10 voices, and was last updated by  Scottacus 2 weeks, 4 days ago.

    Viewing 18 posts - 1 through 18 (of 18 total)
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    • #86551
       Scottacus 
      Participant
      Member

      Gulfstream is a Bally game from 1973 that features a nine segment grid in the middle of the play field that forms a tic-tac-toe game for scoring bonuses like replays and extra balls.  The B2S backglass is included in the zip file.

      The table has an options menu that can be accessed by holding down the left flipper while the game is in standby mode.  This menu allows the user to set an number of options like free vs coin play, game mode (replay, add-a ball or novelty [points for tic-tac-toes]) and chime unit on/off.

      Please note that the Chime Unit On/Off is for cabs that have actual chime units in them.  If you don’t have a chime unit set this to “Off” and if you do have a chime unit, think of this as a night time mode setting so that you can turn off the loud chimes at night.

      Thanks to Bord for his awesome Blender magic as well as for the many unique primitives that he made for the table!  Also thanks to kds70 for testing the table and helping me get the bugs out.

      Enjoy!

      Like 12+

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      #86566
       Scottacus 
      Participant
      Member

      I’ve been working on a new sound management subroutine that I’ve put into Gulfstream and I’m curious to see how it works on other folks cabs.  The idea is that is someone wants to use under cab speakers for reproducing table sounds the current system that most everyone uses takes the active ball and uses it’s x/y coordinates to locate the table element that produces the sounds. This works great for single ball games like Gulfstream but if more than one ball is in play, only the active ball is tracked.

      The most resent VP 10 version allows table objects x/y coordinates to be passed to subroutines so if we do this, we can place things like bumpers, flippers, targets and gates anywhere on the playfield and let them pass their x/y coordinates to the subroutine and “presto-magic” the sound comes out in the under playfield speakers without the table author needing to pan and fade the sound file manually.

      The problem is that not all vp objects have x/y coordinates to them that they can pass.   As best I can tell, only the ones that have x/y variables in their object menu can do this.  Sadly, walls and rubbers don’t have x/y variables that they can pass.  If you do try to pass them you get error messages about their not being there.  I’ve messaged Fuzzle to see if this could be added in a future release of VP.

      Please let me know if there are any sound issues with this new subroutine.


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      #86569
       randr 
      Keymaster
      ModeratorMember

      Wow this looks great. Sound option is cool will give this a try after I catch up on last few months!

      thanks to all involved

      We need a POP front end signature!!! Or no?


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      #86571
       Thalamus 
      Participant
      ContributorMember

      This is a welcome surprise Scott. I love to hear that you’ve given focus to the ball position sound. It makes these tables so much more realistic for us that have enable 7.1 sound.

      Thank you !


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      #86578
       N3roflint 
      Participant

      Thanks to all who were involved in this. Looking forward to playing it this evening.

      "In the U.S., you have to be a deviant or die of boredom." William S. Burroughs


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      #86592
       bord 
      Participant
      Member

      Plays great, Scott. Congrats!


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      #86595
       kds70 
      Participant
      Member

      If someone wonders why these two kickers left and right have no DOF effects; it happened to me because i´m using a “eight solenoid” configuration.

      Users with 8 toys “only” need to add E129 and E130 in the 8 bumper left / 8 bumper right sector in DOF Config. Generate new config; upload to cab and have fun …

      :mail: bye … table plays great

      • This reply was modified 3 weeks, 2 days ago by  kds70.
      • This reply was modified 3 weeks, 2 days ago by  kds70.

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      #86600
       HauntFreaks 
      Moderator
      vipContributorMember

      awesome surprise…. Viva la Pointy People!!!


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      #86606
       sifusun 
      Participant

      THX°!!! :good:

      #86614
       Micronaut 
      Participant
      Member

      excellent, scottacus. :good:
      this table is special and very good memories for me, :heart:

      in Spain with the manufacturer “segasa” we had a clone of this pinball machine, I played in this pinball in the 70s and it is very nice to remember today those wonderful years on the screen from my PC
      thank you very much, friend, for this table,
      It makes me enjoy and be happy. :bye:


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      #86618
       bha19 
      Participant

      Where is the ball in play count on the backglass? I see the words but no count.

      #86623
       Scottacus 
      Participant
      Member

      The Ball in Play is at the bottom of the glass in the green area under the sunbather.  In add-a-ball mode you can increase this from 3 or 5 to a maximum of 10.

      #86919
       bha19 
      Participant

      On the backglass in the beach ball it says Ball In Play but I still don’t see the ball in play number.

      #86959
       N3roflint 
      Participant

      On the backglass in the beach ball it says Ball In Play but I still don’t see the ball in play number.

      See photo.

      "In the U.S., you have to be a deviant or die of boredom." William S. Burroughs

      • This reply was modified 2 weeks, 6 days ago by  N3roflint.

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      #86967
       Scottacus 
      Participant
      Member

      The only thing on the ball is 100,000 for rolling over the reels so I’m not sure what you’re referring to?   N3roflint’s post shows where the balls to play numbers are.  Remember, this table counts down from the starting number of balls because of the add-a-ball feature.


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      #86972
       HauntFreaks 
      Moderator
      vipContributorMember

      heres the BG mask and it seems the add-a-balls are along the bottom


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      #87183
       bha19 
      Participant

      I figured that is where the ball count was on the back of the chair, but it is blank for me. I am using a desktop computer.

      • This reply was modified 2 weeks, 4 days ago by  bha19.
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      #87236
       Scottacus 
      Participant
      Member

      Oh it’s the desktop that is missing the “Balls to Play” not the B2s!  New version uploaded with the balls to play text color set so that the number shows up.


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