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    VPX conversion

    thanks to Popotte, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations

    This topic contains 6 replies, has 5 voices, and was last updated by  Scottacus 3 weeks, 6 days ago.

    Viewing 7 posts - 1 through 7 (of 7 total)
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    • #72084
       Loserman76 
      Participant

      King Pin (Gottlieb 1973)

      VPX conversion

      thanks to Popotte, GNance, Arngrim
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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      8 users thanked author for this post.
      #72170
       randr 
      Keymaster
      ModeratorMember

      These are coming fast!! Thank you!

      #72185
       Thalamus 
      Participant
      ContributorMember

      A massive job only doing the uploading. Keeping control of it all.

      What a super x-mas gift this is !


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      #72186
       randr 
      Keymaster
      ModeratorMember

      Yeah has there ever been this many released in a single day ever!? Wow! Historic!

      #72197
       randr 
      Keymaster
      ModeratorMember

      i think my chimes will be getting a workout! :good:

      • This reply was modified 4 weeks ago by  randr.
      #72224
       Drybonz 
      Participant
      Member

      Loserman… really glad to see your great tables coming over to VPX.  Thanks.

      #72822
       Scottacus 
      Participant

      Chime code has now been added to the public DOF files.


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      1 user thanked author for this post.
    Viewing 7 posts - 1 through 7 (of 7 total)

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