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    We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm!

    A video demonstration of this table in my cabinet can be seen here:

    https://www.youtube.com/watch?v=LcbtMBi9NXU

     

    Features:

    - 10 solenoid feedback for flippers, bumpers, slingshots, etc

    - 5 RGB flasher effects

    - KITT's "woo-woo" animated red lights with your RGB flashers

    -RGB under cabinet lighting

    -gear motor for KITT and the truck ramp's movement

    -shaker motor effects for engine rumble

    -beacon and strobe effects

    -blower fan effects

     

    The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function.

     Requirements / Installation:

    Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

     DOFLinx.vbs is included with the DOFLinx install package.

     DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    ===================================

     

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69

    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.

     

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.

    Desktop Use:

    For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.

    (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.

     

    Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.

    Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

    We hope you enjoy the DOFLinx cabinet experience!

    This topic contains 6 replies, has 6 voices, and was last updated by  TerryRed 3 weeks, 5 days ago.

    Viewing 7 posts - 1 through 7 (of 7 total)
    • Author
      Posts
    • #46919
       TerryRed 
      Participant
      MemberContributor

      http://vpinball.com/VPBdownloads/knight-rider-p2-5-doflinx-cabinet-edition/

      We’re going back to the 80’s for my DOFLinx mod of rom’s excellent Knight Rider Future Pinball table. You got the lights….you got the feedback….and you got the Hoff’s terrible perm!

      A video demonstration of this table in my cabinet can be seen here:

       

      Features:

      – 10 solenoid feedback for flippers, bumpers, slingshots, etc

      – 5 RGB flasher effects

      – KITT’s “woo-woo” animated red lights with your RGB flashers

      -RGB under cabinet lighting

      -gear motor for KITT and the truck ramp’s movement

      -shaker motor effects for engine rumble

      -beacon and strobe effects

      -blower fan effects

       

      #46922
       Dr.Tom 
      Participant
      MemberContributor

      You are a maniac.  Putting out like a game every two days.  All hail the king!  Fyi, once I saw DOFLINX,  the kit swoosh was the first thing I thought of as well.


      Some users who have liked this topic:

      • avatar
      #46926
       RustyCardores 
      Participant
      Member

      If any car pics are ever needed for anything KnightRider, I’ve got this beast available to me…. ;)


      Some users who have liked this topic:

      • avatar
      #46942
       marie 
      Participant

      Wow, thanks Terry! :yahoo:  

      One of my FP favorites!
      Strolling down memory lane With this fabulous table by ROM, its catchy sound bites and now, thanks to you, the famous red lights! Making the thrill complete.

      You have just made one of my childhood dreams come true: experiencing the real KITT car!! (or getting close to it… ;-) )


      Some users who have liked this topic:

      • avatar
      #46986
       senseless 
      Participant
      Member

      Turbo boost! Another great addition to the list of DOFLinx tables, thanks!


      Some users who have liked this topic:

      • avatar
      #67385
       Jwosi 
      Participant

      DOFLinx crashes right after starting the game. I have gotten DOFLinx to work on other games. Debug log shows below:

      22-Oct-17 09:38:15.002 – Starting scan of FP process for DOFLinx code
      22-Oct-17 09:38:15.393 – FP table running DOFLinx code found and link established
      22-Oct-17 09:38:15.413 – Using full colour palette
      22-Oct-17 09:38:15.504 – Sent invalid colour name via FP message of ‘YELLOW’
      22-Oct-17 09:38:46.373 – Shutting down
      22-Oct-17 09:38:46.395 – Program close

      Also get a .NET error below:

      See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.

      ************** Exception Text **************
      System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
      Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
      at System.Collections.Generic.List`1.get_Item(Int32 index)
      at DOFLinx.MainForm.Set_Next_RGB_Colour()
      at DOFLinx.MainForm.StartRGBColours()
      at DOFLinx.MainForm.ProcFFColour(Int16 TheColour, Byte TheAct, Int32 TheTime)
      at DOFLinx.MainForm.FPLinkTimer_Tick(Object sender, EventArgs e)
      at System.Windows.Forms.Timer.OnTick(EventArgs e)
      at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

       

      ************** Loaded Assemblies **************
      mscorlib
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2115.0 built by: NET47REL1LAST
      CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
      —————————————-
      DOFLinx
      Assembly Version: 1.0.0.0
      Win32 Version: 5.0.0.0
      CodeBase: file:///D:/DirectOutput/DOFLinx.exe
      —————————————-
      Microsoft.VisualBasic
      Assembly Version: 10.0.0.0
      Win32 Version: 14.7.2046.0 built by: NET47REL1
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
      —————————————-
      System
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      —————————————-
      System.Core
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
      —————————————-
      System.Windows.Forms
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      —————————————-
      System.Drawing
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2046.0 built by: NET47REL1
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      —————————————-
      System.Configuration
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2046.0 built by: NET47REL1
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
      —————————————-
      System.Xml
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
      —————————————-
      System.Runtime.Remoting
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2114.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
      —————————————-
      DirectOutput
      Assembly Version: 0.9.5818.37242
      Win32 Version: 0.9.5818.37242
      CodeBase: file:///D:/DirectOutput/DirectOutput.DLL
      —————————————-
      B2SBackglassServer
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///d:/Visual%20Pinball/Tables/B2SBackglassServer.DLL
      —————————————-
      System.Web
      Assembly Version: 4.0.0.0
      Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
      —————————————-

      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging=”true” />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.

       

      #67391
       TerryRed 
      Participant
      MemberContributor

      DOFLinx crashes right after starting the game. I have gotten DOFLinx to work on other games. Debug log shows below: 22-Oct-17 09:38:15.002 – Starting scan of FP process for DOFLinx code 22-Oct-17 09:38:15.393 – FP table running DOFLinx code found and link established 22-Oct-17 09:38:15.413 – Using full colour palette 22-Oct-17 09:38:15.504 – Sent invalid colour name via FP message of ‘YELLOW’ 22-Oct-17 09:38:46.373 – Shutting down 22-Oct-17 09:38:46.395 – Program close Also get a .NET error below: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.get_Item(Int32 index) at DOFLinx.MainForm.Set_Next_RGB_Colour() at DOFLinx.MainForm.StartRGBColours() at DOFLinx.MainForm.ProcFFColour(Int16 TheColour, Byte TheAct, Int32 TheTime) at DOFLinx.MainForm.FPLinkTimer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.2115.0 built by: NET47REL1LAST CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll —————————————- DOFLinx Assembly Version: 1.0.0.0 Win32 Version: 5.0.0.0 CodeBase: file:///D:/DirectOutput/DOFLinx.exe —————————————- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll —————————————- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll —————————————- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.2116.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll —————————————- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll —————————————- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll —————————————- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll —————————————- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.2102.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll —————————————- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.7.2114.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll —————————————- DirectOutput Assembly Version: 0.9.5818.37242 Win32 Version: 0.9.5818.37242 CodeBase: file:///D:/DirectOutput/DirectOutput.DLL —————————————- B2SBackglassServer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///d:/Visual%20Pinball/Tables/B2SBackglassServer.DLL —————————————- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll —————————————- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging=”true” /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

      It would be best to ask DDH69 about this on vpforums in the DOFLinx General / Section.  If you are using a newer version of DOFLinx, maybe you didn’t change your DOFLinx.ini to what it needed to be,etc..

    Viewing 7 posts - 1 through 7 (of 7 total)

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