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    Must use VP10.4!!! VPX version of Recel's Lady Luck. Only my second build ever so any suggestions or comments are appreciated. Thanks go out to Loserman and mfuegman for help with the script, Hauntfreaks for hooking me up, and Herweh for some images from his VP9 version.

    'Version 1.4 Changes:

    'Lowered switch height

    'Used rail and stuff to make captive ball holder more like actual machine instead of 2 posts

    '50K Primitive!!!! "Thanks to Evan at VPF for making it!!!

    'Redrew Plastic where 50K prim is

    'Sped the table up just a touch

    'Visual touch ups thanks to HauntFreaks

    'Adjusted all sounds to PMD for full surround

    This topic contains 18 replies, has 9 voices, and was last updated by  blacksad 2 weeks, 1 day ago.

    Viewing 19 posts - 1 through 19 (of 19 total)
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    • #58770
       WED21 
      Participant

      Lady Luck (Recel 1976) VPX

      VPX version of Recel’s Lady Luck. Only my second build ever so any suggestions or comments are appreciated. Thanks go out to Loserman and mfuegman for help with the script, Hauntfreaks for hooking me up, and Herweh for some images from his VP9 version. Could still use a few primatives I can’t build, yet. Needs a rail instead of wall at diverter area, needs a bar instead of posts at captive ball, and a top for the 50k light would be nice. Any help would be great!!

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      #58789
       arconovum 
      Participant
      MemberContributor

      Much appreciated WED very much looking forward to playing this table.

       

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      #58791
       arconovum 
      Participant
      MemberContributor

      .

      #58798
       STAT 
      Participant
      MemberContributor

      Very cool WED, thanks, cant wait to Play some Games tonight :good:

      One small Thing to the Bumper Cabs – should be “1000 (circled:) POINTS WHEN LIT”,
      based on the Pictures at IPDB.org


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      #58800
       STAT 
      Participant
      MemberContributor

      Looks like you can use this ( tested and ok for me ) …

      And according to IPDB, there are RED and BLUE (1000 POINTS “only”) Versions, whatever, now i use this B-)


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      #58810
       WED21 
      Participant

      Thank you! I’ll change that and I’ve also noticed that for some reason after the “extra ball” script was added, if you get the double bonus it doesn’t reset it for the next ball. So basically you will have double bonus for the rest of the game. Coding/scripting is my bane in all of this. I wish there was a”easy” explaination of how all of it worked and what different things mean. Going to step into using Blender and see if I can learn to build primatives then maybe try to tackle a ROM based table.


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      #59069
       WED21 
      Participant

      I uploaded the new 1.1 version. I have kept the bumper caps the same because after watching a lot of videos they are different in each one!! But seeming how they are lit all the time I don’t see a need for a “When Lit” cap. If anyone knows which ones were on the original machine I’ll change it. The Beeps I made myself and are fifths of one another so that they sound pleasant instead of like wanting to drive a nail into your forehead like the original ones do, which I do have as well if someone wants them. The 50k Bell is from the original table and sounds great. please let me know of any other issues. Thanks!!


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      #59070
       HauntFreaks 
      Moderator
      vipContributorMember

      not that it really matters…. but the flyers i’ve seen do have caps that say when lit…


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      #59071
       Daryl 
      Participant
      Member

      This is often operator controlled and likely tied to 3ball vs 5 ball. My Buccaneer is like that .. some are on all the time but if you go to 5 ball they switch on / off.


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      #59100
       STAT 
      Participant
      MemberContributor

      IPDB Show 2 Versions of Caps: “1000 Points”, and “1000 Points when lit”,
      i think they are different at German/English Version, maybe.


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      #59368
       doogie 
      Participant

      Nice work.  Is there supposed to be DOF?

      #59377
       WED21 
      Participant

      Nice work. Is there supposed to be DOF?

      I don’t have DOF on my cab so I have no idea how to code it in. There probably is some leftover stuff in the script. If anyone wants to add it to the script I will be more than happy to update it.

      #60812
       Scotty VH 
      Moderator
      ModeratorMember

      I can’t get the backglass to work… any suggestions?

      #60814
       HauntFreaks 
      Moderator
      vipContributorMember

      I can’t get the backglass to work… any suggestions?

      Hey Scotty I just tested it on my end and its all working…. and its a controller.vbs table so it should auto load…

      #60953
       STAT 
      Participant
      MemberContributor
      #62121
       WED21 
      Participant

      New version up. Hopefully fixes everything. Here are the changes:

      ‘Version 1.3 Changes:
      ‘Added Flipper shadows
      ‘Adjusted Slingshot animation
      ‘Used a new Metal0.8 Material
      ‘Remade shadows based on new rails.
      ‘Changed Ambient lighting “Thanks Hauntfreaks”
      ‘Removed all DOF calls
      ‘Encoded sounds down to 16bit to play on all computers


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      #65652
       STAT 
      Participant
      MemberContributor

      Thanks WED, Thanks Hauntfreaks … cool Update :good:

      #65673
       randr 
      Keymaster
      ModeratorMember

      NICE!


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      #65972
       blacksad 
      Participant

      Very realistic lights and sounds and very good ball’s physic, a pleasure to play with, many thanks ! :yahoo:


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