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    Locknut template,  I put these together for use on the Jurassic Park update but as always, willing to share.

    Includes 2 locknut models with 7 different texture baked maps.  Feel free to alter them as you please, I suggest using effects that will effect the entire image like levels, hue+saturation, brightness/contrast so that it doesn't cause any bad seams on the mesh mapping. LocknutA.obj LocknutB.obj

    All B maps include "B" in the title.

    Please note that I did not model these, that they were free from turbosquid.com I just texture baked them and altered the models slightly.  They are high poly and MUST BE RENDERED STATIC! They are in excess of 5k faces each (triangulated).

    Read 'readme' included in the archive.

    Use freely.

    Author is not responsible for end use.

     

    Import primitive obj to VP, import texture map(s), apply maps, size,position, done.

    These are high poly and should be rendered STATIC!

    This topic contains 0 replies, has 1 voice, and was last updated by  Dark 10 months, 3 weeks ago.

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       Dark 
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      vipMemberContributor

      Locknut 3D mesh template by Dark

      Locknut template,  I put these together for use on the Jurassic Park update but as always, willing to share.

      Includes 2 locknut models with 7 different texture baked maps.  Feel free to alter them as you please, I suggest using effects that will effect the entire image like levels, hue+saturation, brightness/contrast so that it doesn’t cause any bad seams on the mesh mapping.
      LocknutA.obj
      LocknutB.obj

      All B maps include “B” in the title.

      Please note that I did not model these, that they were free from turbosquid.com I just texture baked them and
      altered the models slightly.  They are high poly and MUST BE RENDERED STATIC!
      They are in excess of 5k faces each (triangulated).

      Read ‘readme‘ included in the archive.

      Use freely.

      Author is not responsible for end use.

       

      3dcreation

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