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    OXO (Williams 1973)

     

    OXO is a Williams tic-tac-toe table that has fun game play and excellent shots coupled with awesome Christian Marche artwork.  The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball.  Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.

     

    HauntFreaks has pulled out all of the stops on this one!  His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table.  He has also made a new B2S backglass for the table that will also be available to download which also also has third monitor DMD artwork.

     

    This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials.

     

    There are three user variables that can be altered to change the playing epxperience.  They are all located near the top of the script and include:

     

    FreePlay - set to True for free play or False if you want to coint up

    ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them

    PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers.

     

    Here's the tean that brought you this table

    Script: Scottacus

    Artwork: Hauntfreaks

    Beta Testing: Xenonph and Thalamus

    Chime Testing: Bord

     

    Special thanks to Fren for his excellent VP9 OXO table that got this whole project started!

    This topic contains 56 replies, has 22 voices, and was last updated by  randr 2 months ago.

    Viewing 20 posts - 1 through 20 (of 57 total)
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    • #65559
       Scottacus 
      Participant

      http://vpinball.com/?post_type=cmdm_page&p=65556

      OXO (Williams 1973)

       

      OXO is a Williams tic-tac-toe table that has fun game play and excellent shots coupled with awesome Christian Marche artwork.  The basic premise is to achieve a tic-tac-toe with either X’s or O’s and then land the ball in either saucer for a 5000 point bonus and an extra ball.  Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.

       

      HauntFreaks has pulled out all of the stops on this one!  His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table.  He has also made a new B2S backglass for the table that will also be available to download which also also has third monitor DMD artwork.

       

      This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials.

       

      There are three user variables that can be altered to change the playing epxperience.  They are all located near the top of the script and include:

       

      FreePlay – set to True for free play or False if you want to coint up

      ShowBallShadow – set to True to turn on to enable ball shadows or to False to to deactivate them

      PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers.

       

      Here’s the tean that brought you this table

      Script: Scottacus

      Artwork: Hauntfreaks

      Beta Testing: Xenonph and Thalamus

      Chime Testing: Bord

       

      Special thanks to Fren for his excellent VP9 OXO table that got this whole project started!

      Like 13+

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      #65561
       randr 
      Keymaster
      ModeratorMember

      Very nice guys! Thank you

      #65562
       Scottacus 
      Participant

      Thanks Randr, for the time being the table is only available here so that I have only one site on which to make corrections if any bugs pop up from the initial downloads.  I had some problems with the Capersville table code and it was a royal pain to have too fix code on three sites.

      Your site has some very active EM guys so I’m hoping that they play this table a lot and try to break it any way they can so that the code can be as robust as possible.  HauntFreaks and I are hoping to build many more EM tables and all of my code is portable so these early editions like Capersville and OXO will make future versions more stable.

       

      I’m particularly excited about the chime code for this table.  I know that only a few guys have chime units but building these tables to take advantage of this technology will help push the realism of the simulations forward.


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      #65563
       randr 
      Keymaster
      ModeratorMember

      Funny you mention that! I’m going to be installing a chime unit this winter!


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      #65566
       Scottacus 
      Participant

      That’s very cool!  Bord has tested the code and it seems to be working well so I’m planning on revisiting the Capersville table and updating it to the new chime code as well as the new Post It note code so that players can also enter initials with their high scores.

       


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      #65567
       BorgDog 
      Participant
      MemberContributorvip

      I’ll be testing out the chimes tonight when I get home.  Looking forward to it! Thanks guys!


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      #65568
       Thalamus 
      Participant
      ContributorMember

      Well. You are a inspiration to me. I hope some day I’ll be able to move over from doing private mods to where you are, releasing new VPX tables.

      Congratulations once again for a job well done !


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      #65569
       freelunch 
      Participant
      Member

      I remember playing this EM back in my early Future Pinball days. It has one of my favorite scoring rulesets for an EM. Thanks!


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      #65572
       STAT 
      Participant
      MemberContributor

      Super Table ! Haunt and you, more EM … ? :yahoo:
      And LM with upcoming VP9 Converations … Cab will burning for Xmas :good:


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      #65573
       Mark70 
      Participant
      Member

      Very good!  Thanks to all!


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      #65578
       STAT 
      Participant
      MemberContributor

      Guys, i don’t understand the complete Controller.vbs, but should be possible to Set 1 of 2 directb2s Files ?
      What i mean is, to get a random directb2s ( the yellow or the green ) in Script …
      Anything like this ?

      Set Controller = CreateObject(“B2S.Server”)
      B2SFile = int(rnd(1)*2)+1
      If B2SFile = 1 Then Controller.B2SName = “OXO – green”
      Else Controller.B2SName = “OXO – yellow”
      End If
      Controller.Run()


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      #65579
       vogliadicane 
      Participant
      Member

      wow this is really beautiful. The package of table+bg+wheel image is perfect. Thanks a lot! :yes:


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      #65612
       Ben Logan2 
      Participant
      Member

      Those pink rubbers look great (as does the rest of the table, of course!). Beautiful job. Thanks!


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      #65628
       BorgDog 
      Participant
      MemberContributorvip

      Guys, i don’t understand the complete Controller.vbs, but should be possible to Set 1 of 2 directb2s Files ? What i mean is, to get a random directb2s ( the yellow or the green ) in Script … Anything like this ? Set Controller = CreateObject(“B2S.Server”) B2SFile = int(rnd(1)*2)+1 If B2SFile = 1 Then Controller.B2SName = “OXO – green” Else Controller.B2SName = “OXO – yellow” End If Controller.Run()

      I think that’s all handled in controller.vbs, @arngrim would be the one to answer that as he wrote it i believe, don’t know if trying to force one or the other in the table script would work.

      Oh, and I’m sure bord will back me up on this, but if you like playing em’s and you have DOF and you don’t have chimes you are seriously missing out on some awesomeness.  Chimes would be last on the list to go if I ever had to cut things out.

      Great fun table :good:   need to learn all the rules and how it works.

      #65631
       randr 
      Keymaster
      ModeratorMember

      Damn you @borgdog im going to install the chime unit now. for me the shaker is best feedback i could not live without it. Chimes will be in my cab within a week or 2 as this tables has pushed me to doing it. DAMN all of you LMAO


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      #65632
       BorgDog 
      Participant
      MemberContributorvip

      Damn you @borgdog im going to install the chime unit now. for me the shaker is best feedback i could not live without it. Chimes will be in my cab within a week or 2 as this tables has pushed me to doing it. DAMN all of you LMAO

      Nice!  My recent Close Encounters and Solar Ride will hit the chimes too, as well as all those em’s.


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      #65649
       The Loafer 
      Participant
      Member

      This looks fantastic downloading in a few min.

       

      Jeesus, so how much do I have to spend to get a chime unit?   F#$%# this expensive hobby! LOL

      #65653
       Seraph 
      Participant

      Hey, absolutely beautiful table, thank you

      Just some thoughts :

      With ball shadows turned off – the ball crossing the rollovers displays a bright image under the ball

      If you change the balls from 5 -> 3 you need to change line 590 from

      if balls = 5 … to … if balls = balls

      Personal setup – was great to be able to hide the post it note on apron, simply commented out the entering initials sub, and postit sub – prefer a clean apron and displaying high score as player1 score on b2s.

      Thanks again !


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      #65654
       Pinfan45 
      Participant
      Member

      Thanks soo much Haunt Looks Super! Colors are soo Rich And Vibrant. Awesome Job

      As Always.

      #65655
       Arngrim 
      Participant
      DOF Minister

      @STAT

      there is a much easier way to do this, all the controller initialization are done in the vbs, so you just need to define the right cGameName to the controller framework

      change cGameName from a Constant to a Dim and then:

      if B2SFile = 1 Then

      cGameName = “OXO – green”

      else

      cGameName = “OXO – yellow”

      end if

      and btw, i don’t have chime toys on my cab, i even shut down the chime mech sounds with the keys and dof menu of vp…  :whistle: :)


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