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    Road Race VPX'd 1.0 VPX conversion of Road Race table.

    thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim, JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    needs VPX 10.4

    B2S is included in the ZIP

    Initial VPX release

    1.0b fixed missing material on post

    1.0c updated a couple of images to a lower DPI/resolution to hopefully fix some folks' crashing issues when running the table. Thanks Hauntfreaks for the assist

    1.0d added mech tilt to the key scans and updated B2S to include Stat's image update- thank you Stat and Thalamus on these 2 items.

    1.0e updated some objects' settings based on suggestion from Borgdog.

    This topic contains 26 replies, has 10 voices, and was last updated by  Thalamus 4 weeks ago.

    Viewing 20 posts - 1 through 20 (of 27 total)
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    • #71850
       Loserman76 
      Participant

      Road Race (Gottlieb 1969)

      Road Race VPX’d 1.0
      VPX conversion of Road Race table.

      thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim, JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables

      Like 19+

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      #71852
       The Loafer 
      Participant
      Member

      This looks great!  Ohhh is the deluge of tables about to start?  LOL. Really appreciate this loserman, cant wait to see how your tables play in VP10!


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      #71853
       randr 
      Keymaster
      ModeratorMember

      Great looking table. Will try this out over the weekend for sure!  :good:

      #71854
       Loserman76 
      Participant

      Yes, this is what I’ve been teasing now for like 6 months. This one got the call to go first. Kind of a joke as some folks refer to the real version as one of the worst Gottliebs ever – :-)

      Waiting a bit before I start uploading the others to see if there are any issues with this one. If there are any, I will correct this as well my other tables prior to their release as the scripting for all of my tables is mostly the same.

       

       

      Like 10+

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      2 users thanked author for this post.
      #71855
       32assassin 
      Participant
      Member

      thank you one less physics 5 table,  down to 24.


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      #71858
       Scotty VH 
      Moderator
      ModeratorMember

      Thanks LM.  I’ll give it a good playthrough and let you know if I find any issues.

      UPDATE:  I don’t know how the game “should” play, but it did seem a bit fast to me for a game of this era.  With that said, it could be very accurate, and I just don’t know what to expect.  Also, I noticed that the bottom piece of the spindle that holds the center dial/flipper thingy is pink  — does this mean it needs to have a material assigned?

      #71861
       STAT 
      Participant
      MemberContributor

      Unfair … i am in bed now … hey big thanks Jeff, this,will be my first Job tomorrow :) … a Game on this one.


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      #71862
       Loserman76 
      Participant

      nuts – yup that’s one that I missed. I flipped the materials to a set from Hauntfreaks and apparently some stuff doesn’t “carry over” correctly to the new mappings.

       

       

      #71868
       Thalamus 
      Participant
      ContributorMember

      Was planning on hitting the bed … not yet I’ll tell you !

      Update: Seems I can shake the cab as much as I want .. not tilt penalty ?!

      • This reply was modified 4 weeks, 1 day ago by  Thalamus.
      #71873
       Loserman76 
      Participant

      Not sure how you can tilt without triggering the tilt on the table – I can hit a tilt a couple of times and it’s done. Must be something with a cab vs. desktop (I do my dev work on my desktop & laptop, my cab still has things I am working on).

       

      -LM

      #71887
       Micronaut 
      Participant

      siiiiii! 1969, :yahoo: ,thank you, i like the old EM pinball

      #71888
       STAT 
      Participant
      MemberContributor

      Nice Table, thanks LM … and Tilt also works for me, on Cab/FS …
      I optimized BG Image from Backglass (straight Score Border, Credits Window, tried to get the View from IPDB), removd some Pixels, would create a new, but can’t because you used onw Reels … maybe you like it and want to Change Image, not a Must … (full Size in .zip)

      Merry Christmas Jeff  :good:

      Attachments:
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      #71899
       randr 
      Keymaster
      ModeratorMember

      I will say all your tables are awesome in vp9 but I sure love them in vpx! Thanks again loser man  :good:

      #71900
       Thalamus 
      Participant
      ContributorMember

      Interesting. For all VPM games my tilt-bob seems to work as expected. For a few EM they work as well. Joker Poker by BD and Trade Winds by Wrd1972. I know there are a few more – Capersville comes to mind ( that table must have a record – tilting ). I haven’t checked all EM’ but there seems to be quite a lot of them that don’t tilt for me. I can hear the bob hitting the metal and that again will send a button2 => T.

      Any script experts that have some code they are willing to share that would help me implement tilt in eg. this table ? I guess I could look at all those and find a way myself, but, if anyone has something ready it would be of much help. Second question. Are all EM tables set to tilt on first excessive nudge ? Modern games often have 2-3 warnings before a full tilt is issued.

      #71916
       Loserman76 
      Participant

      Ah – that’s it – the tilt bob. I’m only looking at the “regular” tilt keys. Forgot that was added to VP. Let me dig through the code to see how easy that will be to add in (I think it’s just a matter of adding a new key scan check). IF that is all it is, that will be an easy fix across the board.

       

      Stat – pulling down your bg image now to check it out.

      • This reply was modified 4 weeks, 1 day ago by  Loserman76.

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      #71918
       BorgDog 
      Participant
      MemberContributorvip

      @loserman76

      something like this in the keydown for tilt

      If keycode = MechanicalTilt Then
      gametilted
      End If

      oh, and @thalamus yes, on the real em’s I’ve had if the tilt bob hits the ring it’s instant tilt


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      #71919
       Loserman76 
      Participant

      ok, just poked around on Joker Poker EM and yup, easy fix. So that will go up in a bit after I take a look at Stat’s image and re-work the B2S to use it.


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      #71920
       Thalamus 
      Participant
      ContributorMember

      Sound good LM. Guess I can do a diff between this release and a update where it works. But, again. If you have some code that I could just add it would be great help. Now, I have x-mas holiday and a perfect time to do some fixes to those EM’s and Originals that doesn’t tilt.

      #71921
       Thalamus 
      Participant
      ContributorMember

      So … gametilted is a sub I need to add or is it implemented in some of the core scripts ?

      Guess I can find that out myself, just isn’t in near my cab right now.

      • This reply was modified 4 weeks ago by  Thalamus.
      #71923
       Loserman76 
      Participant

      it’s an add to the key scan routine – 4 lines and it handles a tilt bob.

      around line 448 in the script you will see the tilt key scans. after this key scan:

      If keycode = CenterTiltKey Then
      Nudge 0, 2
      TiltIt
      End If

      add:

      If keycode = MechanicalTilt Then
      TiltCount=2
      TiltIt
      End If

       

      sorry, I’m an idiot – between coordinating the wedgehead collection upload and fixing code, I copy/pasted the same thing – haha

       

      that will fix it. that will be added to the 1.0d version shortly :)

      • This reply was modified 4 weeks ago by  Loserman76.
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