Robocop (Ultimate Edition 1.05) (p2.7) (DOFLinx)

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    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69

    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

    DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.

    Desktop Use:

    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.

    Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).

    Night Mode:

    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

    We hope you enjoy the DOFLinx cabinet experience!

     

    For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website

    http://speak1970.wixsite.com/slamspinballemporium

     

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    Copy the *.fpt and .xml files to your "FuturePinballTables" folder

    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

    DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

     

    DOFLinx (Cabinet) Mod by TerryRed

    ---------------------------------

    DOFLinx devices supported in this table:

    Left flipper

    Right flipper

    Left slingshot

    Right slingshot

    Mid field left solenoid

    Mid field centre solenoid

    Mid field right solenoid

    Back left solenoid

    Back right solenoid

    Flasher, outside left

    Flasher, inside left

    Flasher, centre

    Flasher, outside right

    Flasher, inside right

    Blower Fan

    Shaker

    Gear Motor

    Strobe

    Beacon

    Start button

    Coin button

    Launch Ball button

    RGB Undercab Lighting

     

    Original FP build, artwork and models by ROM

    ULTIMATE/ULTRA Editions by SLAMT1LT

    ULTRA/ULTIMATE Edition mods:

    complete script re-write with new rules and features

    new music, sounds and fx from Robocop 1 and 2

    dynamic lighting effects added

    updated and improved physics

    improved DMD and new animations

    improved shot geometry and layout

    added extra lights (RoboCop and ED-209)

    movie clips added

     

    ULTIMATE Edition 1.05

    ---------------------

    fixed centre lane (nuke) priorities

    changed priority of left ramp so RoboCop multiball jackpot takes precidence

    increased score for beating Cain

    added extra bonus if Hurry Up (ED-209) is completed with only 1 second left

     

    ULTIMATE Edition 1.04

    ---------------------

    fixed main mission lights turning off and not turning back on

    fixed ball getting stuck in bumper area

    fixed some DMD issues

    added more clips

    shorted some timers

    improved highest score sequence

    adjusted some score values

    left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside)

    missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score)

    added Bonus Held (multiplier and bonus points held over) to mystery feature

     

    ULTIMATE Edition 1.03

    ---------------------

    fixed Total Fight value not resetting if Fight won (ED vs Robo)

    fixed RoboCop light not turning on after Hurry Up fail and multiball ready

    adjusted score values to balance the game

    added extra ball buy in feature

    added more quotes

     

    ULTIMATE Edition 1.02

    ---------------------

    fixed ED-209 hurry up countdown interupted when Bonus X collected

    fixed ED-209s head not moving back to down position when no in use

    fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready

    fixed Nuke Scoring music not looping when track finished

    adjusted all score values

    Adult Mode is now active by default

    added new clips

    improved some sound fx

    added new quotes

     

    This topic contains 4 replies, has 4 voices, and was last updated by Profile gravatar of TerryRed TerryRed 2 months, 3 weeks ago.

    Viewing 5 posts - 1 through 5 (of 5 total)
    • Author
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    • #39776
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      A video demo of the table running on my cabinet using DOFLinx can be seen here:

       

       

      http://vpinball.com/?post_type=cmdm_page&p=39773

      DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69

      This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!

      Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

      DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

      DOFLinx install package download:

      The current download of DOFLinx can be found through this post at vpforums:

      http://www.vpforums.org/index.php?showtopic=35852

      It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future PinballTables” directory.

      Cabinet Use:

      For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.

      Desktop Use:

      For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.

      Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).

      Night Mode:

      For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

      We hope you enjoy the DOFLinx cabinet experience!

       

      For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website

      http://speak1970.wixsite.com/slamspinballemporium

       

      • This topic was modified 2 months, 3 weeks ago by Profile gravatar of TerryRed TerryRed.
      • This topic was modified 2 months, 3 weeks ago by Profile gravatar of TerryRed TerryRed.
      0
      #39797
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Looks like a cool table. have never tried it but will now! thanks for doing these mods!

      1+

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      #39798
      Profile gravatar of Pinbolt Pinbolt 
      Participant
      Member

      Looks very good.

      1+

      Some users who have liked this topic:

      • avatar
      #39899
      Profile gravatar of Badfinger Badfinger 
      Participant

      Thanks, I ran it as Desktop game no problem, attaching the .vbs I used in scripts it’s from 4.01 of DOFLinx and only additional file I needed with BAM ofc already installed.

       

       

      1968 - 1991 seems to be my favorite ERA of pinball machines.

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      #39908
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Thanks, I ran it as Desktop game no problem, attaching the .vbs I used in scripts it’s from 4.01 of DOFLinx and only additional file I needed with BAM ofc already installed.

      The only reason I don’t include that .vbs file with the tables I mod, is because DOFLinx may eventually get updated with a newer version of that file which provides new functionality (which may be needed for a newer mod of a table).  If someone has a newer DOFLinx version but overwrites that vbs file with an older version (included with an older table), then it creates problems for the user.

      Desktop use will work fine either way… the only thing you are missing is any DMDs or Overlays / HUDS (meant for desktop) that were moved off screen to prevent them from showing up on top of the playfield for cabinet users.

       

       

       

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