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    VPX conversion

    thanks to Hauntfreaks, GNance, Arngrim, Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations

    1.0b - fixed drain code- apparently I deleted some much needed code in my haste to put DOF code in

    This topic contains 3 replies, has 3 voices, and was last updated by  Loserman76 3 weeks, 5 days ago.

    Viewing 4 posts - 1 through 4 (of 4 total)
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    • #72108
       Loserman76 
      Participant

      Rocket III (Bally 1967)

      VPX conversion

      thanks to Hauntfreaks, GNance, Arngrim, Popotte
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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      7 users thanked author for this post.
      #72199
       randr 
      Keymaster
      ModeratorMember

      What can I say but thanks again!

      #72821
       Scottacus 
      Participant

      Chime code has now been added to the public DOF files.


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      #72864
       Loserman76 
      Participant

      code fix for this going up shortly as well – guess when I put the DOF calls, I removed part of the drain code.


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