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VPX conversion
thanks to Hauntfreaks, GNance, Arngrim, Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
requires VPX 10.4
initial VPX release
1.0a - objects' material changes based on Borgdog's observations
1.0b - fixed drain code- apparently I deleted some much needed code in my haste to put DOF code in
This topic contains 3 replies, has 3 voices, and was last updated by Loserman76 3 months, 4 weeks ago.
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December 23, 2017 at 9:03 pm #72108
VPX conversion
thanks to Hauntfreaks, GNance, Arngrim, Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdogin addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = truechange to false if you want either of the shadows not showing on your tables
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December 23, 2017 at 11:31 pm #72199December 25, 2017 at 8:19 am #72821Chime code has now been added to the public DOF files.
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December 25, 2017 at 12:47 pm #72864code fix for this going up shortly as well – guess when I put the DOF calls, I removed part of the drain code.
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