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    This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!

     

    This one has a huge list of credits:

    Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table

    Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures.  Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks  to everyone involved.

    Version 1.43 - Better error warnings and workarounds for some of the reported script errors Cleaned up the hole scripts Adjusted the GI and fixed a few incorrect reflections Instruction / Scorecard and LED skull mod now saves on exit Fixed some issues when running the prototype rom

    Version 1.42 Cleaned up initialization scripting to hopefully reduce errors Reworked GI, uses the proper rom-controlled strings again (1.3 had all GI merged together) - Has a couple new GI flavors to try, Saves GI colors on exit to VPReg.stg Fixed some sidewall reflections and updated masks for the new cab mesh Adjsted DT spider angle to be less distorted, adjusted SSFS spider to be more playable Added Sweep target scripting on spell targets

     

    Version 1.4 Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers. Flash caps have been redesigned to play better with vp10.5's screen-space reflections Ramp collision meshes have been improved for accuracy -also the upper sling area. New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script) Optional floating text scores (See options) New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS) Cleaned up the script with a few improvements along the way - - Better ball rolling SFX script - Boogieman animations have been improved a bit - Added a keyboard nudge script

     

    Version 1.31 Replaced a few light images with better quality ones soundFX pass with new gain (LVL function should work better now) Added animated scorecard (Press R in-game to bring up the rules)

     

    Version 1.3 Changelog by nFozzy Optimization New GI in 4 flavors: Soft White, Cool White, White, and Colorized New Boogiemen New sounds, (please use the 10.4 beta!) new physics Added (limited) Support for pre-production roms with the kickback -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm. -these roms have very early code and therefore simplified game rules. Bugfixed Single Screen Fullscreen support

    Version 1.2

    Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.

    Script updates now use "-1" timers, make sure you have the latest VP10.2 beta

     

    Version 1.1

    This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks

    -New 4K playfield image and inserts. A few other visual additions and tweaks

    -New physics from Clark Kent

    -Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs

    -Reduced script latency a bit

    This topic contains 178 replies, has 62 voices, and was last updated by  Vinthar 1 week, 5 days ago.

    Viewing 20 posts - 1 through 20 (of 179 total)
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      Posts
    • #40640
       nFozzy 
      Participant

      This table requires the latest pinmame beta and the latest VP10.4 Beta Notes: You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32. STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options -this table utilizes an 8K(!) Playfield and may overload your ram as a result!

       

      This one has a huge list of credits:

      Original VP10 table by Shoopity with elements from Dozer316's mod of JPSalas's table

      Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 greatfully provided the ramp textures.  Some resources from LoadedWeapon, and sounds from Knorr. Hopefully I didn't leave anyone out :P Huge thanks  to everyone involved.

      Like 27+

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      Total of 22 users thanked author for this post. Here are last 20 listed.
      #40642
       nFozzy 
      Participant

      Hauntfreaks had some extra goodies for this table planned but he’s gone for a bit. I polished up what I had, and put out a version that used the new Modulated Solenoids. So there may be an update in the future.

       

      Happy birthday to Paul Heitsch


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      #40643
       Drybonz 
      Participant
      Member

      Thanks Fozzy… I played each of the betas on a regular basis… good stuff.

      #40645
       randr 
      Keymaster
      ModeratorMember

      Oh this looks nice! :)

      We need a POP front end signature!!! Or no?

      #40650
       DJRobX 
      Moderator
      MemberModerator

      BTW, if you are using modulated solenoids on a cab, you will want also want to update B2s with this one to stop intermittent .NET crashing.

      https://www.dropbox.com/s/5o61qx0gahc8r24/b2s102516b.zip?dl=0

       


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      #40662
       Ben Logan2 
      Participant
      Member

      I’ve played the beta a ton, too. Super great table with amazing lighting and flow. Looking forward to loading this one up. Thanks, nFozzy and team!

      #40664
       senseless 
      Participant
      Member

      Thanks guys for another great teamwork! I love Scared Stiff and can’t wait to get to the nerve wrecking stiff-o-meter challenge :).

      #40665
       Pinbolt 
      Participant
      Member

      Highlight, thank you for this beauty.

      #40690
       STAT 
      Participant
      MemberContributor

      Can anyone tell me, whats the reason for the Birthday Message TODAY at the DMD ?
      Really cool …
      Edit: ok got it, just BD Messages: http://www.robertwinter.com/pinball/ss/hidden.html

      #40691
       TNT2 
      Participant
      Member

      I had to update VpinMAME to the latest beta and update the core.vbs in order to get the table to work (for anyone having issues).

       

      Anyone know what the variable is that can be disabled for desktop users so you don’t have the glass covering on the table? TIA.

      #40693
       STAT 
      Participant
      MemberContributor

      VP / User / Controller.txt … ForceDisableB2S=1
      ?

      #40694
       TNT2 
      Participant
      Member

      Tried that. Unfortunately didn’t work. I think it can be modified on each table. I had the same issue with Javier’s LAH table. He had me modify this section of the script. But I don’t see anything similar in the Scared Stiff script.

      if LastActionHero.ShowDT Then
      vidrio.visible = 0
      leftrail.visible = 1
      rightrail1.visible = 1
      backrail.visible = 1
      Else
      vidrio.visible = 0
      leftrail.visible = 0
      rightrail1.visible = 0
      backrail.visible = 0

       

      Table looked incredible after changing those.

      #40711
       TNT2 
      Participant
      Member

      Toxie, is it possible to make this a global setting in the future?

      #40712
       nFozzy 
      Participant

      Add this line anywhere
      if not Table1.ShowDT then Ramp37.visible = 0 : Ramp10.visible = 0


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      #40713
       randr 
      Keymaster
      ModeratorMember

      Im so far behind on VP rev’s i need to catch up so i can try these new tables!!!!

      We need a POP front end signature!!! Or no?

      #40727
       TNT2 
      Participant
      Member

      Add this line anywhere if not Table1.ShowDT then Ramp37.visible = 0 : Ramp10.visible = 0

      Thank you good sir!

      #40734
       JustAnotherRat 
      Participant

      Is there a way to easily turn off the DOF stuff? I am getting a crash as I do not have DOF.

      #40738
       rotrax 
      Participant

      you make tables better than the real thing….  :good:

      love this one. play swords of fury almost every evening with my son, now we have another great favorite in vpx. thx

      #40876
       Clark Kent 
      Participant
      MemberContributor

      Hi nfozzy! I would like to contact you but it’s not possible here and over at vpforums your mailbox seems to be full. Can you PM me?

      #40880
       randr 
      Keymaster
      ModeratorMember

      Clark you should be able to pm him here no limits on messages  cannot be full.

      use this link then click private message under his profile picture

       

      We need a POP front end signature!!! Or no?

    Viewing 20 posts - 1 through 20 (of 179 total)

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