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    VPX conversion

    thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    1.0a - fixed DOF coding error when special is awarded

    1.0b - objects' material changes based on Borgdog's observations

    This topic contains 3 replies, has 3 voices, and was last updated by  Thalamus 4 weeks ago.

    Viewing 4 posts - 1 through 4 (of 4 total)
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    • #72132
       Loserman76 
      Participant

      Sky Jump (Gottlieb 1974)

      VPX conversion

      thanks to GNance, Arngrim
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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      6 users thanked author for this post.
      #72205
       Loserman76 
      Participant

      FYI – fixed a DOF coding error when you get a special awarded. If you want to save a download, look for this line:

       

      PlaySound SoundFX(“knocker”,134,DOFPulse,DOFContactors)

       

      change it to

       

      PlaySound SoundFXDOF(“knocker”,134,DOFPulse,DOFContactors)


      Some users who have liked this topic:

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      1 user thanked author for this post.
      #72222
       STAT 
      Participant
      MemberContributor

      Can’t thank you enough Man … :good:

      #72227
       Thalamus 
      Participant
      ContributorMember

      Yeah. I remember that one from the VP9. Believe it was the same issue with Blue Note. Never reported it since I knew these where about to be released.

    Viewing 4 posts - 1 through 4 (of 4 total)

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