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    A spotlight commonly seen on pinball tables, this one was modelled originally for William's No Good Gofers.  A variety of texture baked texture maps are included for a variety of looks with different lighting/highlights.  There are also multiple versions of the spotlight, one version with all the parts assembled into one mesh and another version where all the pieces are made separate to allow more customisation for authors (spotlight, metal bracket, wiring all separate).

     

    Create primitive object in VP -> import obj -> import texture maps, apply texture maps, size and position - done.

    This topic contains 0 replies, has 1 voice, and was last updated by Profile gravatar of Dark Dark 9 months ago.

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      Profile gravatar of Dark Dark 
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      Spotlight 3D by Dark

      A spotlight commonly seen on pinball tables, this one was modelled originally for William’s No Good Gofers.  A variety of texture baked texture maps are included for a variety of looks with different lighting/highlights.  There are also multiple versions of the spotlight, one version with all the parts assembled into one mesh and another version where all the pieces are made separate to allow more customisation for authors (spotlight, metal bracket, wiring all separate).

       

      3dcreation

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