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    This golf themed table carries the spirit of "Caddyshack."  Gunther the gopher will pester and annoy you throughout the game.

    Rack up points during modes or multiball specials.  Like a true golfer, you'll be able to gamble your entire score on a double or nothing challenge by completing the "SKINS" game.

    Playfield and Plastic redraws by rothbauerw.

    Primitives by Dark (Volcano, Red Ramp, Tee Box, Golf Balls, Wire Ramps, Apron, Gopher Wheel)

    Beta testers: Ben Logan, cyberprez, wrd1972, dark

    Physics: LFHM by wrd1972

    Special thanks to Kiwi, Ninuzzu, NFozzy and JPSalas.  Palm trees and other elements borrowed from Surf 'N Safari.  Scripting template and other ideas borrowed fromr Super Mario Bros.  Trough and Flipper code based on NFozzy's.  JP's VP9 table was used as a reference at the beginning of this build.

    The latest VPinmame should be used as there's a fix for vblank timing that allows the ROM animations to run at the correct speed.

    Getting the ROM up and running can be tricky.  Follow these instructions to load factory settings:

    • Press the "7" key
    • Press "End" to open the coin door
    • Use the "7" key to bring up the menu
    • Use the flippers to go to "Game Adjustments"
    • Press the start button ("1" on my machine) to load factory settings
    • Press start one more time
    • Press the "Home" key to SLAM TILT and reload the game

     

    Game uses teedoff3 rom.

    Getting the ROM up and running can be tricky.  Follow these instructions to load factory settings:

    • Press the "7" key
    • Press "End" to open the coin door
    • Use the "7" key to bring up the menu
    • Use the flippers to go to "Game Adjustments"
    • Press the start button ("1" on my machine) to load factory settings
    • Press start one more time
    • Press the "Home" key to SLAM TILT and reload the game

    1.2 - Minor physics update.  Added primitives for playfield physics as walls and primitives behave differently.  Removed flipper script mod and updated flipper physics based on results from flipper physics test table.  Table is playing better than ever.

    1.1 - LFMH Physics by wrd1972 (plays fantastic!), some minor visual updates (flashers, brighter ball)

    1.0.1 - Updated acknowledgements to include NFozzy, added option to disable flipper coil ramp up to reduce flipper lag

    This topic contains 61 replies, has 21 voices, and was last updated by  Thalamus 2 months ago.

    Viewing 20 posts - 1 through 20 (of 62 total)
    • Author
      Posts
    • #45370
       rothbauerw 
      Participant
      ContributorMembervip

      Tee’d Off (Gottlieb 1993)

      This golf themed table carries the spirit of “Caddyshack.”  Gunther the gopher will pester and annoy you throughout the game.

      Rack up points during modes or multiball specials.  Like a true golfer, you’ll be able to gamble your entire score on a double or nothing challenge by completing the “SKINS” game.

      Playfield and Plastic redraws by rothbauerw.

      Primitives by Dark (Volcano, Red Ramp, Tee Box, Golf Balls, Wire Ramps, Apron, Gopher Wheel)

      Beta testers: Ben Logan, cyberprez, wrd1972, dark

      Physics: LFHM by wrd1972

      Special thanks to Kiwi, Ninuzzu, NFozzy and JPSalas.  Palm trees and other elements borrowed from Surf ‘N Safari.  Scripting template and other ideas borrowed fromr Super Mario Bros.  Trough and Flipper code based on NFozzy’s.  JP’s VP9 table was used as a reference at the beginning of this build.

      The latest VPinmame should be used as there’s a fix for vblank timing that allows the ROM animations to run at the correct speed.

      Getting the ROM up and running can be tricky.  Follow these instructions to load factory settings:

      • Press the “7” key
      • Press “End” to open the coin door
      • Use the “7” key to bring up the menu
      • Use the flippers to go to “Game Adjustments”
      • Press the start button (“1” on my machine) to load factory settings
      • Press start one more time
      • Press the “Home” key to SLAM TILT and reload the game

       

      • This topic was modified 1 month ago by  randr.
      Like 19+

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      #45376
       randr 
      Keymaster
      ModeratorMember

      WOW this looks great! nice work! will give it a try later tonight :good:

      Thank you for another over the top looking build

      #45389
       Drybonz 
      Participant
      Member

      Just tried this one out… turned out really great, rothbauer.  You did an awesome job on the wheel.  The spin and ball motion/stop looks great.  I also think this is the first table I have seen where I thought the ball shadow looked natural.  Is that your own code for the shadow?

      I appreciate the instructions for getting it started also… I don’t think I was ever able to get the rom working on the VP9 version and just gave up on it.

      Anyway, great job on this one.    :good:

      #45390
       rothbauerw 
      Participant
      ContributorMembervip

      The ball shadows are from Ninuzzu’s Super Mario Bros table with a modification to keep the shadow directly under the ball.  Thanks Ninuzzu!

      #45391
       TNT2 
      Participant
      Member

      Great work rothbauerw. Looks and plays great.

      Odd question. I noticed that “teedoff” ROM can play without modification while “teedoff3” requires the modification. I remember ninuzzu’s Super Mario Bros table doing the same. Any reason why?

      #45400
       Drybonz 
      Participant
      Member

      The ball shadows are from Ninuzzu’s Super Mario Bros table with a modification to keep the shadow directly under the ball. Thanks Ninuzzu!

      Yeah, the shadow under the ball like you have it seems to be the key.  Otherwise, it looks like the ball is floating to me.  I like how you modified it.

      #45401
       rothbauerw 
      Participant
      ContributorMembervip

      Great work rothbauerw. Looks and plays great. Odd question. I noticed that “teedoff” ROM can play without modification while “teedoff3” requires the modification. I remember ninuzzu’s Super Mario Bros table doing the same. Any reason why?

      Which modification?  You mean the setup process?

      #45404
       Ben Logan2 
      Participant
      Member

      Great work, rothbauerw! I love the gopher wheel. Nice physics. Thanks. This table’s a winner.


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      #45405
       TNT2 
      Participant
      Member

      Great work rothbauerw. Looks and plays great. Odd question. I noticed that “teedoff” ROM can play without modification while “teedoff3” requires the modification. I remember ninuzzu’s Super Mario Bros table doing the same. Any reason why?

      Which modification? You mean the setup process?

      Yes.

      Not a big deal though. Just curious.

      #45406
       Al 
      Participant
      Member

      What a happy fun table ! Thanks for what I’m sure was all your hard work on this one, and It was again, wonderful being able to follow along a WIP to conclusion. Excellent !

       

      Cheers,

      al.

       


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      #45407
       Pinbolt 
      Participant
      Member

      Thank you so much, This table is very good.

      #45408
       rothbauerw 
      Participant
      ContributorMembervip

      Great work rothbauerw. Looks and plays great. Odd question. I noticed that “teedoff” ROM can play without modification while “teedoff3” requires the modification. I remember ninuzzu’s Super Mario Bros table doing the same. Any reason why?

      Which modification? You mean the setup process?

      Yes. Not a big deal though. Just curious.

      Not sure.  Maybe the full install of VP came with an nvram file for the other rom?

      #45410
       Mark70 
      Participant
      Member

      It looks and plays fantastic.
      To be honest, I was not very interested in Tee’d off in the past. But this changed today!
      What a great game, and what a great work!

      Thanks for sharing.

      #45411
       Thalamus 
      Participant
      ContributorMember

      On my way to the half built cab now – thank you !!


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      #45412
       the_greeze 
      Participant

      Thank you very much! :)

      #45416
       randr 
      Keymaster
      ModeratorMember

      the wheel physics is very good. Love how the ball rolls inside!


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      #45422
       Al 
      Participant
      Member

      the wheel physics is very good. Love how the ball rolls inside!

      I just kept thinking that’s what the Pirates of the Caribbean capture needs to be like ! Hmmm … :)

      #45423
       RustyCardores 
      Participant
      Member

      Great table, thanks!

      Is this the first table I have seen with audio volume controls for the mechanicals in the script like that?


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      #45424
       rothbauerw 
      Participant
      ContributorMembervip

      Great table, thanks! Is this the first table I have seen with audio volume controls for the mechanicals in the script like that?

      I haven’t seen it anywhere else.  I frequently see posts asking how to adjust volume and I sometimes like to tweak it too, so I thought I’d make it easier for folks.

      #45425
       RustyCardores 
      Participant
      Member

      Great table, thanks! Is this the first table I have seen with audio volume controls for the mechanicals in the script like that?

      I haven’t seen it anywhere else. I frequently see posts asking how to adjust volume and I sometimes like to tweak it too, so I thought I’d make it easier for folks.

      Awesome idea! and as a somewhat “outspoken” proponent of PMD over DOF for tactile feedback, I thank you.  ;)

    Viewing 20 posts - 1 through 20 (of 62 total)

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