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    "Machine complete and fully operational"

    Welcome to my revised release of The Machine - Bride Of Pinbot (Williams 1991) for VP10.  This was a very fun table to develop and I hope everyone really enjoys it as much as I do.

    Many thanks to Uncle Willy for allowing me to complete his VP10 beta table.  Also  thanks to KieferSkunk/Dorsola, JC144, Dark, Flupper, Cyberpez, 32assassin, Hauntfreaks, Clarkkent and Arngrim for their contributions to the table.

    Requires VP10.3 final release or greater.

    Rev 1.3 Update

    • Fixed ball stick issues on u-turn ramp
    • Added flipper rubbers color Mod
    • Hottie Mod (Hot chicks on 4th face)
    • Minor bug fixes

    Rev 1.2a Update

    • Added "Hottie" Mod...Shows 1 of 10 Hot Chicks images for the 4th face.
    • Fixed some missing sound effects.

     

    Rev 1.2 Update

    • Table & upper playfield now precisely scaled
    • Shooter wire ramp now precisely scaled
    • Heart ramp now precisely scaled
    • New HMLF table physics
    • New flipper physics
    • New GI lighting including color mod
    • New face lighting
    • New customization table options
    • Revised plastics prims
    • Revised backdrop settings
    • Countless visual object enhancements
    • Intro music snippet at table start

    Rev1.1 Update (not available)

    • Countless visual, sound and lighting enhancements
    • New slingshots
    • scaling of objects more precise
    • Upper playfield redone
    • Physics tweaks
    • Full functional ball trough added
    • Under playfield kicker and scoop for hole

    Rev1.0 Initial release (not available)

    This topic contains 141 replies, has 47 voices, and was last updated by  wrd1972 4 weeks, 1 day ago.

    Viewing 20 posts - 1 through 20 (of 142 total)
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    • #39367
       wrd1972 
      Participant
      Membervip

      The Machine – Bride Of Pinbot (Williams 1991)

      “Machine complete and fully operational”

      Welcome to my revised release of The Machine – Bride Of Pinbot (Williams 1991) for VP10.  This was a very fun table to develop and I hope everyone really enjoys it as much as I do.

      Many thanks to Uncle Willy for allowing me to complete his VP10 beta table.  Also  thanks to KieferSkunk/Dorsola, JC144, Dark, Flupper, Cyberpez, 32assassin, Hauntfreaks, Clarkkent and Arngrim for their contributions to the table.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

      Like 25+

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      Total of 21 users thanked author for this post. Here are last 20 listed.
      #39369
       TNT2 
      Participant
      Member

      What the……404 page not found. I can’t believe randr would consider taking a day off!

      :unsure:

      #39370
       TNT2 
      Participant
      Member

      Just kidding randr. You deserve a day off.  :yes:

      #39373
       randr 
      Keymaster
      ModeratorMember

      HA! saw this and approved instantly!

      Truly an HONOR to have this hosted here for people to enjoy!

      AMAZING build thank you to all involved!

      #39378
       CarnyPriest 
      Participant
      Member

      The way the helmet lights reflect on the ball! Great details!


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      #39385
       randr 
      Keymaster
      ModeratorMember

      like easy option to remove add on. great thinking!

      #39386
       jbg4208 
      Participant
      Member

      Sweet!! Thanks Bill  :good:   :yahoo: Been following the WIP thread on VPF. I want to punch the table in the face most of the time but anyway. Thanks again for the hard work!

      #39388
       TNT2 
      Participant
      Member

      Wow. Amazingly clear playfield. Excellent work wrd as usual.

      #39389
       Ben Logan2 
      Participant
      Member

      I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

      “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

      #39390
       rothbauerw 
      Participant
      ContributorMembervip

      I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

      “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

      I couldn’t agree more.  This looks fantastic.  Love the table and this is a great build!  Thanks to everyone involved.

      Edit: Quoted the wrong post.  BTW, you’ve really out done yourself on this one, WRD.  It’s going to be a hard standard to match!


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      #39394
       Drybonz 
      Participant
      Member

      Turned out really nice, guys.  Thank you.  Everyone did a great job on this table.

      The space shuttle toy is a fun option.    :good:


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      #39401
       Drybonz 
      Participant
      Member

      If anyone is having trouble hitting the left ramp, try these flipper settings and see if they work better for you.  mass: 1  Strength: 2400 elasticity: 0.8 E falloff: 0.43 friction: 0.6 return strength:0.058

      I was getting a whole lot of abort! abort!… but feels a lot better with these settings.  This isn’t a criticism, just sharing settings preferences.

      *edit*  Actually, I attached my .vpp so you can just import it if you like.  Don’t forget to back up your original.


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      1 user thanked author for this post.
      #39404
       Jesperpark 
      Participant
      Member

      Thanks to Wrd1972 and everyone else who had a hand in bringing this beautiful table to VP10 :yes:

      #39408
       the_greeze 
      Participant

      Fantastic! Thank you very much :)

      #39409
       Clark Kent 
      Participant
      MemberContributor

      Of course, you can set the flippers physics to your likes but I think as soon as you can shoot the ball up the ramp without taking a run it’s ok. On the real machine the ball also rolls down the ramp a lot.

      One very small error sneaked into my physics settings: the right flipper is not 21.5 but 21. Maybe you should correct that setting.

      #39412
       Drybonz 
      Participant
      Member

      I noticed that Gate4 doesn’t have a material (pink).  Should be metal0.1 maybe?  Very minor… hard to spot.

      #39418
       Mark70 
      Participant
      Member

      In my opinion it is very realistic when a small amount of balls do not overcome the shuttle ramp, this is how I remember the real machine.
      I think it is very good balanced, the vast majority of balls do pass the ramp. But for sure it is a matter of taste.

      #39420
       Mark70 
      Participant
      Member

      I play this table since some days (loaded from the WIP thread over there).
      I have never played BOP that much ever before. Everything is so amazing, graphics, playability, animation, and of course the intense light inserts. Absolutely impressive work.

      #39422
       rotrax 
      Participant

      now i can see  :yahoo:

      thanks for this great build, another evening in my basement…..

      #39427
       wrd1972 
      Participant
      Membervip

      Glad everyone is enjoying the table.

      Even with the beta, there were concerns with hitting the shuttle ramp. The issue with the beta table, was that the ramp was more narrow than it should be. That width issue has been fixed with the release.

      There is also another distinguishing characteristic of the ramp that makes it more challenging to hit that has has not been mentioned. If you look at the front portion of it, it goes from 0 height to ~54 height very quickly in order for it to clear the loop path underneath. In other words, it has the steepest incline I have ever seen on a pin ramp and that is likely contributing to its perceived difficulty. Maybe this is a difficulty for the physics engine.

       

      It kind of seems to me that tweaking the flippers may not be the best solution but rather playing around with the physics of the ramp. It kind of seems like if you dont have a perfect shot, the ball loses its energy to severely when it hits the ramp wall. I will play around with it a bit and maybe others can as well.

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    Viewing 20 posts - 1 through 20 (of 142 total)

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