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    Here is TWD LE version.

    THIS TABLE REQUIRES THE NEWEST VERSION OF EVERYTHING. Visual Pinmame / DirectB2S / DOF and VPX 10.2 –

    PLEASE REFERENCE THIS THREAD TO OBTAIN THE REQUIRED SOFTWARE BEFORE PLAYING THIS TABLE.  IF YOU ARE SUCCESSFULLY RUNNING THE MUSTANG LE TABLE THEN YOU’RE ALL GOOD TO GO.

    http://vpuniverse.com/forums/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/

    This table contains some experimental features and is based on the excellent PRO version of the table authored by Fren and ICP with models by Randr.  Having this as a base saved hours and hours of work so thank you guys, much appreciated.

    Thanks also to Flupper and Dark who provided the excellent ramps, Bicycle Girl and Well Walker models / Textures.  Flupper too for his re-textured models by Randr.

    Thanks to PinBill for his time in providing information on the cross bow mech and its logic and anyone else who has contributed to this table resource wise who I am not aware of.

    There are many options for graphic effects at the top of the script.  Tune to your liking top get a good trade off of eye candy vs performance.  This table runs great on my cabinet which has a Core I7 @4ghz with a GTX 660 Ti @ 1920×1080 60FPS as a reference.

    When I get a moment I’ll release a B2S file for this as well which has GI synced to the ROM and some flasher effects as well.

    Have fun – remember to yell “CORAL” “CORAL” a lot when playing.

    Dozer.

    THIS TABLE REQUIRES THE NEWEST VERSION OF EVERYTHING. Visual Pinmame / DirectB2S / DOF and VPX 10.2 –

    PLEASE REFERENCE THIS THREAD TO OBTAIN THE REQUIRED SOFTWARE BEFORE PLAYING THIS TABLE. 

    http://vpuniverse.com/forums/forums/topic/2687-code-change-to-enable-sam-le-driver-board-support/

    Version 1.5 (Redux) Dark created new optimized models and textures for the fish tank zombies.  The fish tank has been reworked to include new lighting to compliment his new models. Dark created an accurate Bicycle Girl model and texture which can be selected at the top of the script under the graphics options.  If you use the accurate Bicycle Girl, the model will not animate like the original Bicycle Girl.  I personally choose to use Dark's original model as I think it looks way cooler. Flupper reworked the left ramp resulting in a lower triangle count. Added ball shadow code by Ninuzzu. Tidied up texture library to remove unused textures. No other changes.

    This topic contains 256 replies, has 62 voices, and was last updated by  arconovum 1 month ago.

    Viewing 20 posts - 21 through 40 (of 257 total)
    • Author
      Posts
    • #44153
       TNT2 
      Participant
      Member

      I also play in desktop. Mustang LE plays great.

      After changing Const cController = 1

      I receive an error here and the table won’t run:

      If Dozer_Cab = 1 Then
      Controller.B2SSetData 133,1
      Controller.B2SSetData 134,0

      Dozer said not to change this variable but once I did it plays great.

      Const Dozer_Cab = 0 ‘ Don’t touch this either.

      I probably did bad though.  :cry:

       

      However the table looks and plays fantastic! :good:

      #44154
       TNT2 
      Participant
      Member

      Anyone else having a problem with the LE rom? I downloaded it from stern, renamed and zipped like normal and keeps throwing a rom error. The other 2 LE tables work fine.

      I downloaded the LE ROM from Stern and it’s working for me fine.

      #44155
       randr 
      Keymaster
      ModeratorMember

      Plays smooth here! Wow is it nice.

      IMG_4566

      IMG_4567


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      #44158
       Aahzz 
      Participant

      Reboot did not help my issue. It’s like the rom is not present but I’ve checked it 10 times,  downloaded it multiple times. So Weird… the first time i have ever had an issue with the rom.

      #44159
       TNT2 
      Participant
      Member

      Reboot did not help my issue. It’s like the rom is not present but I’ve checked it 10 times, downloaded it multiple times. So Weird… the first time i have ever had an issue with the rom.

      What error is it throwing?

      #44163
       Drybonz 
      Participant
      Member

      The rom is twd_156h.  If you don’t have that one you have the wrong rom.  Note the “h” on the end of the file name.

      #44164
       Drybonz 
      Participant
      Member

      Would be the same thing to just re-size those images, right?

      Well, to answer my own question… apparently not.  I resized those two images down to 2048 and got the same stutter, but reducing max texture size, as DJRobX suggested, down to 3072, did the trick.

      #44165
       TNT2 
      Participant
      Member

      I never cease to be amazed at the light show on these Stern LEs. Great work everyone!


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      #44166
       RustyCardores 
      Participant
      Member

      Hmmm? I’m not getting a light show :(

      Latest everything installed, tried going back through older vpinmames but still no luck.  I’m stumped :(

      #44167
       wrd1972 
      Participant
      Membervip

      Holy Shit it feels like Neegan took Lucille to my system causing it is spewing its guts trying to play this bad-ass WD table. Man this thing looks great but my system cant manage it – 30FPF at best. Looks like you guys are gonna be costing me some money. :)

      But I have not yet spent any time trying to improve performance. Any pointers?

       

      I am also getting this error. Anyone know how to fix this. I have seen it on a few other recent tables as well.

       

      My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

      40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support


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      #44172
       Drybonz 
      Participant
      Member

      It seems like since the plastics are on the big image (twdplasticslowres) that we could delete the individual 1024 plastics, right?  At least reduce file size a little.

      #44174
       randr 
      Keymaster
      ModeratorMember

      did a video showing FPS with the wife playing.

      my settings

      Untitled-2

       

       

      Attachments:
      #44178
       DJRobX 
      Participant
      Member

      Would be the same thing to just re-size those images, right?

      Well, to answer my own question… apparently not. I resized those two images down to 2048 and got the same stutter, but reducing max texture size, as DJRobX suggested, down to 3072, did the trick.

      It actually should be exactly the same, but VP does a fixed aspect ratio scale, so depending on how you did the rescale, the result may be different.    Also be sure and exit VP and start again when you change it.

      #44179
       DJRobX 
      Participant
      Member

      did a video showing FPS with the wife playing. my settings  

      Yeah, the reason you don’t see performance issues is because you have a fast system, but brute force 4x scaling off.   I can’t live without that option – wire ramps look like hell without it.    The only exception I have on my cab is Star Trek LE, because the wire ramps are minimal on that table but the laser light show when you get multiball is sooooo worth it.  :)

      #44180
       Drybonz 
      Participant
      Member

      He’s running in windowed too… wonder if there is some connection to the large textures and fullscreen?

      #44181
       DJRobX 
      Participant
      Member

      Holy Shit it feels like Neegan took Lucille to my system causing it is spewing its guts trying to play this bad-ass WD table. Man this thing looks great but my system cant manage it – 30FPF at best. Looks like you guys are gonna be costing me some money. :) But I have not yet spent any time trying to improve performance. Any pointers? I am also getting this error. Anyone know how to fix this. I have seen it on a few other recent tables as well.

      Try reducing the max texture size as mentioned, it makes a big difference.  Also, to stop that error, you need to update your B2S with the one on my thread that Dozer linked to.

      #44184
       Aahzz 
      Participant

      Fixed my issue…. I zipped my file with winrar.   I’m guessing it doesnt like that. I did it using winzip and all is fine now.

      Awesome table guys.. Plays great! Looks like I found a new favorite.

      Thanks!

       

      #44185
       randr 
      Keymaster
      ModeratorMember

      I will try brute force 4x and see what happens.

      #44190
       Drybonz 
      Participant
      Member

      Would be the same thing to just re-size those images, right?

      Well, to answer my own question… apparently not. I resized those two images down to 2048 and got the same stutter, but reducing max texture size, as DJRobX suggested, down to 3072, did the trick.

      It actually should be exactly the same, but VP does a fixed aspect ratio scale, so depending on how you did the rescale, the result may be different. Also be sure and exit VP and start again when you change it.

      It didn’t seem to give me the same benefit… even after restarting.  I’m wondering if there’s a way to apply the “max texture” option to only this table, so that we don’t have to change it each time we play this one.

      #44195
       DJRobX 
      Participant
      Member

      It didn’t seem to give me the same benefit… even after restarting. I’m wondering if there’s a way to apply the “max texture” option to only this table, so that we don’t have to change it each time we play this one.

      Not currently.

      The function literally looks for images in the table that have a dimension larger than the specified value and rescales them down during load time.   So we’re probably missing another image somewhere if it didn’t have the same effect.    I’ll step through it in the debugger and watch. :)

    Viewing 20 posts - 21 through 40 (of 257 total)

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