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    "HEY YOU GUYS!"

    Yes, it is finally here, the DOFLinx Mod of the excellent Goonies table.  I highly recommend that you skim through the rules sheet because there are several modes that can be activated and are a lot of fun.  Most will have an animated accent to accompany them.  It's a tough table, but a lot of fun.  When that last ball drains, remember, "Goonies never say die!"  So hit start and try again!

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    Copy the *.fpt and .xml files to your Future "PinballTables" folder

    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.

    DOFLinx install package download:

    The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.

    Desktop Use:

    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.

    Note: Any DMDs or HudOverlays intended for desktop use were relocated to the backbox, so that cabinet users will be able to see them.

    Night Mode:

    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

     

    Updated version of DOFLinx Mod of Goonies

    Included in the zip are the game, rules, library files (put in the libraries folder), and media images.  There is no .xml file needed as this game has its own physics built in.  Enjoy!

    This topic contains 6 replies, has 3 voices, and was last updated by Profile gravatar of Dr.Tom Dr.Tom 6 months, 2 weeks ago.

    Viewing 7 posts - 1 through 7 (of 7 total)
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    • #42231
      Profile gravatar of Dr.Tom Dr.Tom 
      Participant
      MemberContributor

      TheGooniesCAB(DOFLinx)

      “HEY YOU GUYS!”

      Yes, it is finally here, the DOFLinx Mod of the excellent Goonies table.  I highly recommend that you skim through the rules sheet because there are several modes that can be activated and are a lot of fun.  Most will have an animated accent to accompany them.  It’s a tough table, but a lot of fun.  When that last ball drains, remember, “Goonies never say die!”  So hit start and try again!

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      #42237
      Profile gravatar of randr randr 
      Keymaster
      ModeratorMember

      Another FP table i have never tried. BUT will now. thanks Dr.

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      #42238
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      In case anyone never noticed…. this table is actually a mod of the Stern Indiana Jones table (Future Pinball version). I just noticed that now after having this table for quite a while!

      A very fast table, and can be hard at times, but has a lot of good modes.

      I like the different coloured flashers during the bonus multipliers. That works really well!

      I was also surprised to see the beacon go off when I got Sloth! Really effective! I played this before knowing you had this in there, so it made me look up like…”oh cool!”

      I haven’t had the blower fan go off yet…but I could only play this quickly as the family is going to bed…so no noise for now…   :(

      I did notice the different colours based on the mode you are playing in. “Firing” the ball with a yellow trail works nice too.

      There is alot of action with this table, so your flashers get a good work out!

      I did notice a couple of slingshots at the back that don’t have feedback. That area can get crazy during play, so I can understand if you didn’t wan’t solenoids firing off from those.

      Good job on a fun table.

       

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      #42241
      Profile gravatar of Dr.Tom Dr.Tom 
      Participant
      MemberContributor

      Couldn’t find anything to map the Frateli slings to, but with the flashers on the targets and back kicker, it is already a bit busy.  The blower should act on extra ball.  Glad the Beacon had a good effect for you.  And yes, once I realized this was mapped to Stern Indiana Jones, I was able to understand the game play and it quickly moved up on my list.

      0
      #42243
      Profile gravatar of TerryRed TerryRed 
      Participant
      MemberContributor

      Yes, it is possible to sometimes have something like a sling that doesn’t have anything at all in the script. It will just work automatically on its own. Aliens Legacy had one of those.

      You can add your own sub-routine to do what you want for things like that, since it won’t interfere at all with the rest of the game script. Certain commands in the script are simply reacting to that object being “hit”, “unhit”, “triggered”,etc…  So if it isn’t being used for anything, do what you want with it for DOFLinx!

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      #42245
      Profile gravatar of Dr.Tom Dr.Tom 
      Participant
      MemberContributor

      Yeah, didn’t think about that for a sling.  I’ve used that trick before using an unmapped switch, or even adding a switch.  Maybe I’ll play around with it. But like I said, already a lot going on up there already.   Glad you enjoy the mode animations.  Gives some pop to the table.  The table has a lot of replay value in the fact that modes are paired with music and now flashers.  And I am on a mission to get the “never say die” completely spelled out (without manual ball roller).

      0
      #43263
      Profile gravatar of Dr.Tom Dr.Tom 
      Participant
      MemberContributor

      Updated version (2.0) includes solenoid calls for the upper slings, ball saver activates during sloth, truffle, and multiball modes, and animated third locked ball.

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