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    After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx!

    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :

    https://www.youtube.com/watch?v=iMHys6_5-pM

    When the table first loads, press START (1) to turn on the table!  :)

    Features:

    - amazing animated 5 RGB flasher effects

    - animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects

    - RGB undercab lighting changes based on multiball, game modes, and much more

    - gear motor operates when shooting at the spinning disc

    - shaker motor and blower fan operates for many table events

    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)

    - beacon lights up during cinematics and certain game modes

    - strobe effects throughout

    - flasher effects change colour based on mode and game progression

    - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions

    - all effects combine for an amazing feedback and light show!

    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:

    http://speak1970.wixsite.com/slamspinballemporium

    Watch the video. This is a really cool table!

    DOFLinx:

    The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function.

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)

    DOFLinx.vbs is included with the DOFLinx install package.

    DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums:

    http://www.vpforums.org/index.php?showtopic=35852

    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

    ===================================

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69

    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.

    Cabinet Use:

    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.

    Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.

    Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.

    Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

    We hope you enjoy the DOFLinx cabinet experience!

    This topic contains 10 replies, has 3 voices, and was last updated by  TerryRed 10 months, 3 weeks ago.

    Viewing 11 posts - 1 through 11 (of 11 total)
    • Author
      Posts
    • #44453
       TerryRed 
      Participant
      MemberContributor

      http://vpinball.com/VPBdownloads/tron-legacy-stern-ultimate-doflinx-cabinet-edition/

      After all these years… the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! …and only on Future Pinball with DOFLinx!

      A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :

      When the table first loads, press START (1) to turn on the table!  :)

      Features:

      – amazing animated 5 RGB flasher effects

      – animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects

      – RGB undercab lighting changes based on multiball, game modes, and much more

      – gear motor operates when shooting at the spinning disc

      – shaker motor and blower fan operates for many table events

      – 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)

      – beacon lights up during cinematics and certain game modes

      – strobe effects throughout

      – flasher effects change colour based on mode and game progression

      – Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions

      – all effects combine for an amazing feedback and light show!

      For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:

      http://speak1970.wixsite.com/slamspinballemporium

      Watch the video. This is a really cool table!

      #44464
       TerryRed 
      Participant
      MemberContributor

      For anyone wondering…this table is NOT the same as the older rom, GLXB, Fransisco666 table that the VP version was based on.

      This as an ALL NEW table from SLAMT1LT that people have been waiting years for. (he does use rom’s ramps and models)

       

      #44478
       TerryRed 
      Participant
      MemberContributor

      I don’t know if you guys realize this….but I actually don’t even hear these games while I record them. I have the speakers turned off. The only thing I hear is the noise of the solenoids from the cabinet. The game sound is recorded with the playfield capture, and then I sync everything up afterward. This allows for much better sound in the video. I get to know these tables real well while doing the mods. I imagine what voices or sounds are played in my head so I don’t talk over them.  :)

      #44480
       randr 
      Keymaster
      ModeratorMember

      See terry your sick and need help like the rest of us! :) I got to say your videos are very well done!


      Some users who have liked this topic:

      • avatar
      #44481
       TerryRed 
      Participant
      MemberContributor

      See terry your sick and need help like the rest of us! :) I got to say your videos are very well done!

       

      Lol…  too many voices in my head…. more pinball!

      It’s a lot more work for me…but recording these videos with this method really does make a huge difference compared to the older videos!  I like doing these videos, because these tables have some really cool features that a lot of people would not normally see.

       

      #44723
       Dr.Tom 
      Participant
      MemberContributor

      I don’t know why. But this table crashes during every play, especially if I hit the skill shot.  I’ve only played one complete game.  When I escape, no errors are showing up.  The game just freezes usually at the end of a ball of the skill shot.  Never had a table consistently act this way.  The non dof’d table is behaving the same way.

      #44724
       TerryRed 
      Participant
      MemberContributor

      I don’t know why. But this table crashes during every play, especially if I hit the skill shot. I’ve only played one complete game. When I escape, no errors are showing up. The game just freezes usually at the end of a ball of the skill shot. Never had a table consistently act this way. The non dof’d table is behaving the same way.

      Are you using FutureDMD, or any other method similar that needs a custom opengl file to work?  FutureDMD makes this table (and Robocop) crash, if you are using the normal Future Pinball.exe or any of the 2.4,2.5,2.6,2.7,2.7 SLAMT1LT versions of the Future Pinball.exe

      It has to do with the custom OpenGL.dll file that FutureDMD uses.

      However, if you use the Zed x64 1.1 version of the Future Pinball.exe (which allows for more ram usage and other things), then FutureDMD will not make this table crash.  I’m currently using the Zed x64 1.1 EXE and all my tables have been working fine so far. It just means that you will want to use proper XML files for every non Zed table. I alread started doing that, so it wasn’t a big deal for me.

      It took me a while to figure this one out. I got around this with Robocop by removing the specific DMD graphics image calls that caused the crash.

      You can find the Zed x64 1.1 version of Future Pinball.exe in this guide:

      http://gopinball.com/forum/viewtopic.php?f=84&t=6054

      …and the actual link to the file:

      https://mega.nz/#!XcYQET7K!EPm56hpPFvpdkfAyXcysFEUieGbVBGRIMa2IBMwShRI

       

      #44726
       TerryRed 
      Participant
      MemberContributor

      To clarify….try replacing your Future Pinball.exe (back it up) with the Zed x64 1.1 version (renamed to Future Pinball.exe) to see if that fixes your crashing.

      #44739
       Dr.Tom 
      Participant
      MemberContributor

      Wow,didn’t expect such a quick reply.  Thanks, I’ll give it a try after Christmas.  I had some trouble uploading dead hinters, so it will have to wait a few days.  I think my Internet connection was a little sluggish the other night.


      Some users who have liked this topic:

      • avatar
      • avatar
      #44953
       Dr.Tom 
      Participant
      MemberContributor

      Terry, the zed physics fp.exe totally worked.  Thanks for the solution.  Dead Hunters is up.  Give it a spin.  When you get into a multiball…well, let’s just say everything goes nuts.  You are the master at DOFLinx and I’m kinda the 1980’s Cannon films version.

      #44960
       TerryRed 
      Participant
      MemberContributor

      Terry, the zed physics fp.exe totally worked. Thanks for the solution. Dead Hunters is up. Give it a spin. When you get into a multiball…well, let’s just say everything goes nuts. You are the master at DOFLinx and I’m kinda the 1980’s Cannon films version.

      I won’t be back for a few more days… But will definitely check it out then….

      Btw… I love 80s Canon movies. ?

    Viewing 11 posts - 1 through 11 (of 11 total)

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