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VPX conversion
thanks to Popotte, Bodydump, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
requires VPX 10.4
initial VPX release
1.0a - objects' material changes based on Borgdog's observations
This topic contains 3 replies, has 2 voices, and was last updated by randr 3 months, 4 weeks ago.
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December 23, 2017 at 9:16 pm #72181
VPX conversion
thanks to Popotte, Bodydump, GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdogin addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = truechange to false if you want either of the shadows not showing on your tables
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December 23, 2017 at 9:34 pm #72183December 23, 2017 at 10:06 pm #72188this is just the wedgeheads. figured I’d stop for the night with those.
Merry Christmas!
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December 23, 2017 at 10:10 pm #72190 -
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