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    Another beta phase for the upcoming VP 10.4 release

    rev3209

    - fix touch support detection and the corresponding message

     

    rev3207

    - fix group elements checkbox bug

    -fix stupid bug in the new bumper scatter angle handling

     

    rev3201

    - fix overflow in sorting by clicking the column header in list views

    - scatter angle for bumper are now accessible from the UI and script

    - fix camera fly around rotation issue if fly around mode is disabled

     

    rev3198

    - add ball mesh used by VPX to the blank table including UV map

    - fix UVs of the ball meshes

    - fix initial item selection issue in Sound, Image, Collection Manager and in the Search/Select Element dialog

    - display message if touch support available for screen

    - workaround vanishing kicker holes at inclination ~0

    - extend credits section

    - Patch by nFozzy: Restore basic functionality of cvpmDropTarget.CreateEvents for drop targets with an animation time (e.g. VP10 and newer) (core.vbs update)

     

    rev3181

    - new table extended by a stripped down version of the default table and an updated example table. (thanks BorgDog and Hauntfreaks)

     

    - add new raw size column to the image manager

     

    - change size of user table settings (4x AA, Post-proc AA and In-game AO) and it's combox type to dropdown fixing the strange auto switching back to disable.

     

    - sort elements by name when opening search/select element dialog

     

    - add 'Disable Lighting from below' functionality for Primitives

     

    - update to NVAPI

     

    - add another critical section to the property browser

     

    - another null pointer access fixed

     

     

    rev3167

    - add/remove a selected element to/from a collection via the context menu

    - fixing potential null pointer access

     

    rev3164

    - add additional thickness parameter to (transparent) materials, which interacts with the standard amount (and/or alpha channel of the image) and edge opacity to provide a more natural look

    - add (optional) legacy/VP9-like keyboard nudging code, can be enabled in the 'Keys, Nudge and DOF' preferences dialog

    - add internal/rudimentary GPU & table element profiling functionality (accessed as usual via the F11 statistics/debug display variants)

    the normal statistics/debug display now features multiple modes, the first mode works as before,

    the second features additional timings for each main rendering block (like timings for Ambient Occlusion, pure rendering of the table elements, playfield reflection, etc),

    the third one shows separate timings for each table element type(s), which is only approximate though, as it can not render the table in exactly the same way

    - extend 'Disable Lighting' functionality for HitTarget, Primitive and Wall from simple dis/enable to a blend value 0..1

    - add surround sound options/configurations:

    1) Basic 2CH audio - this should operate exactly as it did before. Forward/rear panning is ignored.

    2) All effects to rear - Moves the table sounds to the back audio channels. This allows one to move the sounds into the cab like one was able before, but without needing a second sound card.

    3) Surround, front is front - This is the best setting when using a dedicated card for the surround sound table sounds. It makes the front channels the front of the cab (closest to the player). This way if one uses older versions of VP, the old legacy output still works well.

    4) Surround, front is rear - This is a pretty "vanilla" surround setup.  If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. The "front" speakers are in the rear of the cab (furthest from you). If VPinmame also uses the same soundcard, it will share the audio with these front channels.

    5) 7.1 surround (aka 6ch audio) - If one wants to drive the backglass, and 4 channel table sounds all off of one card, this is the setting to use. It shifts all of the table audio to the side and rear channels, leaving the fronts available for VPM and backglass sounds. This might also be a good setting to try if you are using just 2 speakers in the cab and 2 in the backbox, the table sounds will pan partially towards the front in 4 speaker mode, letting the backbox provide some of the surround effect.

    Please note that these modes are used in conjunction with the Windows speaker configurations. You can use any mode on any speaker system.

    Some sound cards even have virtual surround options that would work with this setup. You could set up a full 7.1 setup and dedicate it to just the playfield if you wanted with option #3 or #4, and use a separate card for VPM.

    The 7.1 mode was tested and it works great, but we recommend using the #3 option for now(!) as it is the most backwards compatible when also using VP9.X and VP9.X/PhysMod5.

    There's also a much revamped sound manager that lets you tweak the positions without touching the table script.

    - add tweaked ball rolling/collision PlaySound calls to the default table, to use the new surround/front_rear_fade parameter

    - extend all other PlaySound calls of the default table to use the respective elements X and Y position (on the table) for panning and front/rear fading

    - extend some PlaySound calls with DOF/Controller.vbs commands

    - fix some uninitialized dialog state

    - see core scripts (header of core.vbs) for the respective changelog

    - see CommandReference.txt for the changelog of all the scripting properties/interface changes

    - DirectX 8 port for input handling (currently disabled)

    This topic contains 14 replies, has 8 voices, and was last updated by  randr 1 week, 2 days ago.

    Viewing 15 posts - 1 through 15 (of 15 total)
    • Author
      Posts
    • #60149
       fuzzel 
      Participant
      VP DEV

      VP 10.4 Beta

      Another beta phase for the upcoming VP 10.4 release


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      4 users thanked author for this post.
      #60151
       randr 
      Keymaster
      ModeratorMember

      MAN! just as i was getting used to 10.3 :)

      GREAT STUFF I love how VP is always getting better!

      1 user thanked author for this post.
      #60471
       RustyCardores 
      Participant
      Member

      10.4 with surround sound tactile feedback is the shizzle!  :yahoo:   :good:

      #63592
       randr 
      Keymaster
      ModeratorMember

      Looks like a great update! Thank you great changes


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      #63643
       BorgDog 
      Participant
      MemberContributorvip

      Thanks for updates here fuzzel!

      Is there an option somewhere to not display the touch controls dialog when starting a game? It’s getting kind of annoying on my laptop.


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      #63706
       HauntFreaks 
      Moderator
      vipContributorMember

      Thanks for updates here fuzzel! Is there an option somewhere to not display the touch controls dialog when starting a game? It’s getting kind of annoying on my laptop.

      this is making my OCD kick in and driving me nuts…  :wacko:

      #63747
       fuzzel 
      Participant
      VP DEV

      Actually I don’t have clue why that seems to happen for some people. The reason for this showing up is that a windows API function tells VPX that touch controls are present and therefore you see the message.

      #63749
       BorgDog 
      Participant
      MemberContributorvip

      My laptop actually does have touch (win10x64), and it does work, I just don’t want to have to see the message all the time.

      #63750
       HauntFreaks 
      Moderator
      vipContributorMember

      its showing on my setups without touchscreens

      #63751
       randr 
      Keymaster
      ModeratorMember

      I should try the newest beta and see what it does on my setups. I’ll report back  B-)

      #63752
       HauntFreaks 
      Moderator
      vipContributorMember

      I should try the newest beta and see what it does on my setups. I’ll report back B-)

      should be great on your coffee table

      #63806
       vogliadicane 
      Participant

      I only use a keyboard with a touch pad, so maybe… the TV is definitely not a touchscreen

      #63917
       A2597 
      Participant

      I have the same issue, and my PC has no touch input devices…just ugly seeing it every time I load a table.

      #63919
       Thalamus 
      Participant
      ContributorMember

      @a2597 Probably solved in the next beta release :yes:

      #63926
       randr 
      Keymaster
      ModeratorMember

      I haven’t even had time to test it yet lol

    Viewing 15 posts - 1 through 15 (of 15 total)

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