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Yet another fresh beta build ;)
rev3390
- add support to change the default ball mass when throwing a ball. The user can also set the default ball mass in the editor options under preferences menu.
- global physics settings: -1 for the flipper physics disables the physics value defined in the physics set
- add 'Set Defaults' button to the editor properties to reset editor changes and position/size of the script window
- add documentation for DMD data access
rev3385
- add Flasher to vpmToggleObj
- add Rubber, Ramp, Primitive and HitTarget support to vpmToggleObj add Rubber, Primitive and HitTarget support to vpmCreateEvents
- retweak SSR & fix heuristics for FS mode
- fix one more crash with new SSR code, and prevent a potential/rare one with stereo 3D enabled
- fix by djrobx for script error if using nudgeplugin.vbs (seen in new star wars table)
rev3377
- fix SSR crashing if only enabled in table user options
rev3376
- increase usable layers from 8 to 11
- add (fake) screen space reflection shader
- add 'Disable Lighting from below' functionality for Targets and Walls (0..1) to optionally disable light coming from below (e.g. from light elements)
- add min/max playfield slope to the global physics settings
- fix ramp collision/internal walls reaching below and above the actual visible walls or wires, which was mainly an issue for rather straight and/or very steep ramps
- only show touch screen startup/help message overall 10 times
rev3359
- remove critical section for the property pane to prevent some strange crashing when closing VPX
- update bass to 2.4.13.8
- draw also flipper thickness in the editor
- add UserValue to target and primitive elements
- Patch by DJRobX: Improve gate swing physics. Expose new gravity factor parameter. Correct backwards initial swing. Also add some "bounce back" for 1-way gates. Currently set up to use as-is defaults, but Wrd1972 recommends the following settings:
This is the ideal setting for GATE motion:
Elasticity = .4 (currently default on gate object)
Friction = .02 (currently default on gate object)
Dampening = .85
Gravity = 3
The following settings are ideal for SWITCH ACTUATOR motion:
Elasticity = .4 (currently default on gate object)
Friction = .02 (currently default on gate object)
Dampening = .9
Gravity = 1
rev3352
- update property panes just for the first selected element all others are needless (could fix the latest crashes hopefully)
- units conversion removed for flippers because the flipper mesh is scaled by custome factors that won't map to real world units
- brute force oversample DMD tex and dot function to get rid of different DMD shaders and improve quality, especially of flasher based DMDs, dramatically
- add copy/paste feature for control points
- cleanups
rev3330
- add unit conversion feature to other elements (flippers, gates, spinners, walls, ramps, kickers)
- add units conversion feature from VPUnits -> inches/millimeters in the status bar for control points.
- fix solid blueprint export for primitives
- next fixes from nFozzy for vpmFlips
rev3324
-fix skirt animation not to reset when using VSYNC
rev3323
- add bumper skirt animation
- next fixes from nFozzy for vpmFlips
- Patch by DJRobX: Fix triggers getting "stuck" when the ball is moving fast. The existing code favors the "hit" sequence, when it should favor the "unhit" one. This only affects visuals, so it's a safe change to make.
- Patch by DJRobX for the minphyslooptime/vsync latency enhancement stuff:
1) Sync loop to last refresh to ensure behavior stays in line with non-enhanced behavior.
2) Reset the script period at the halfway-point speedup. Tests showed that the additional -1 timer was not being fired a good deal of the time because the max timers value was being reached.
- script button can now both open and close the script editor
- do not trigger save? dialog if toggling between DT and FS view in the backdrop
- fix detection of used materials for triggers & kickers
This topic contains 9 replies, has 6 voices, and was last updated by ryanc 1 week, 1 day ago.
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January 13, 2018 at 12:58 pm #74018
Yet another fresh beta build ;)
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February 8, 2018 at 5:10 pm #76306February 8, 2018 at 6:03 pm #76307Not only one single reason for this site being my “goto”. But, this is one of them. The authors is able to control their uploads like no other site. The admins are all sensible guys ( except Fren
) that screen what is needed ( at least I believe they do ). But, where else do go for beta test rollbacks that the devs themselves can retract in the way they do but here ?
Thank you Randr and his padawan’s. for your continued effort in making this the site awesome. I would miss it the most if it went away one day.
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This reply was modified 2 months, 1 week ago by
Thalamus.
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February 8, 2018 at 10:12 pm #76328Not only one single reason for this site being my “goto”. But, this is one of them. The authors is able to control their uploads like no other site. The admins are all sensible guys ( except Fren
) that screen what is needed ( at least I believe they do ). But, where else do go for beta test rollbacks that the devs themselves can retract in the way they do but here ? Thank you Randr and his padawan’s. for your continued effort in making this the site awesome. I would miss it the most if it went away one day.
Dilly Dilly!!
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1 user thanked author for this post.
February 14, 2018 at 4:54 pm #76929Cheers ! And thanks for the constant stream of updates to keep making things, amazingly, even better!
P.S. I think Fuzzels “VP Dev” DMD needs some love / animating .. .. :p
Like 0February 24, 2018 at 8:24 am #77803April 9, 2018 at 11:09 am #81224nothing new today i just included this 10.5 beta in the beta area so its easier to find.
http://vpinball.com/VPBdownloads/categories/vpx-beta-builds/
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April 11, 2018 at 3:41 pm #81425April 11, 2018 at 3:53 pm #81426April 12, 2018 at 8:43 am #81467 -
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