‘Flukeman’ 3D Toy, X-Files (Sega) by: Dark (2.0 Update 2020-01-05)

3 Ratings
Screenshot

Flukeman 3D X-Files Sega 3D by Dark

View in 3D at sketchfab:  https://sketchfab.com/3d-models/flukeman-x-files-pinball-toy-4b2bbd4b5eb4492cb31bd7c7f0562971

So what’s new with the 2.0 version of this model?  Allow me to explain, this was one of the first models I created using ZBrush and then optimized and generated normals bump maps for in 3ds max.  Since it was one of my earliest models using ZBrush I was basically learning as I went along and to make a long story short I did a pretty poor job at making the low poly optimized version.   Over time I did more research and figured out ways to streamline my process and get much better results as you would see in subsequent models.

So what I’ve done for this model is re-exported the old high poly model, made new low poly models and projected all new maps for the low poly versions.  The result is greatly improved clarity in detail of the normal bump map as well as improved texture quality.  Also the texture seams have also been greatly improved.

The large file size is due to the high poly model being included,  also the texture maps are all rendered at 2048×2048,  I’m not sure you would notice the texture difference if reduced to 1024×1024 except maybe on a 4k monitor,  a 2k texture is quite large considering the model will ultimately only take up like 1/16th of the space on screen.

I also rendered out a series of ‘on’ maps for when the green flashers go off, so there’s a series for when the front (light in front of flukeman) goes off and one set for behind.

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Sculpted in Zbrush, a high detail sculpt was used to generate a normal map for a low poly optimised mesh that was in made in 3ds max.  Thanks Jim for the great reference pics!

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