AC/DC LE

Viewing 20 posts - 41 through 60 (of 71 total)
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  • #50415
    ninuzzu
    Participant
      @ninuzzu
      vipMember

      Thanks Rich, may I ask you also some pics of the lower playfield plastics? Top view would be great,thanks.

      #50421
      RYSr (Rich)
      Participant
        @rysr
        Member

        Thanks Rich, may I ask you also some pics of the lower playfield plastics? Top view would be great,thanks.

        No problem, I’ll probably be visiting in the next few days, will get them then.

        This is a lucy edition so I don’t know if they changed the plastics from the normal LE?

        Rich

        #50479
        ninuzzu
        Participant
          @ninuzzu
          vipMember

          I think they changed the cabinet decals , backglass, apron and the spinner in the Luci version.

          Can you also take a shot at the apron and spinner so I can compare?

          Probably I’ll make both versions if I have good resources. Thanks

          #50605
          ninuzzu
          Participant
            @ninuzzu
            vipMember

            First test of the working mech:

            1 user thanked author for this post.
            #50606
            Mark70
            Participant
              @mark70
              Member

              That looks cool :-) :good:

              #50607
              Thalamus
              Moderator
                @thalamus
                ContributorMemberModerator

                So many great games lately, and still more to come … Nice work Ninuzzu.

                #50740
                RYSr (Rich)
                Participant
                  @rysr
                  Member

                  Ninuzzu,

                  I took some more pics as requested, tried with a flash with game off. got some glare..

                  If you need better I’ll try with the game on and no flash next time

                   

                  Rich

                  #50825
                  RYSr (Rich)
                  Participant
                    @rysr
                    Member

                    Here are a few with the flash off

                    #51015
                    ninuzzu
                    Participant
                      @ninuzzu
                      vipMember

                      Corrected the “duck walk”. Created the cannon toy and animated the plunger (with spring) in blender. I then imported the plunger animation using the VPX built-in function. Animation is made by 20 frames, using 2 objects for less than 1K triangulated faces. This is a preview:

                      #51016
                      randr
                      Keymaster
                        @randr
                        ModeratorMember

                        @ninuzzu that canon looks about as real as it can! great work. WOW

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                        #51034
                        TNT2
                        Participant
                          @tnt2
                          Member

                          :good:

                          #51035
                          nFozzy
                          Participant
                            @nfozzy

                            Couple of notes on VPX animations. You’ll have to count frame time in order to get primitive animations to play back properly at different framerates.

                            Also although there’s interpolation between frames, frames cannot be used as keyframes via PlayAnim, if there are any missing frames it just shuffles them all down on import. If you follow Fuzzel’s series of posts about this here he advises using ShowFrame on a timer to control of the animation rather than use PlayAnim.

                            #51052
                            ninuzzu
                            Participant
                              @ninuzzu
                              vipMember

                              Yes that’s correct, you need ShowFrame if you want to control the speed. But since I made the animation speed in blender, I simply used PlayAnim 0,1 so it’s at the same speed of the animation made in blender ( a very simple animation though, but I needed it to compress the spring ).

                              Anyway (I hope this is the last request) I need a video of the cannon motor test, similar to this, made by Pinbill for Dozer’s TWD LE:

                              I need to know the switches states when the cannon motor is running. A video showing both the DMD and the cannon would be perfect.

                              Thanks in advance ;)

                              #51058
                              nFozzy
                              Participant
                                @nfozzy

                                You’ll still need to adjust the speed or else a 60fps animation will play at 2x speed at 120fps, 4x speed at 240fps, etc

                                1 user thanked author for this post.
                                #51305
                                ninuzzu
                                Participant
                                  @ninuzzu
                                  vipMember

                                  I remade the bell and the TNT toys. The bell was originally provided by @dark: I sculpted it a bit, added some details and created the bell support (the steel thing that attaches to the pf); the TNT toy was completely done from scratch. Here a preview:

                                  And this is a comparison of the “not sculpted” model versus the sculpted one:

                                  Once imported:

                                   

                                  :bye:

                                  5 users thanked author for this post.
                                  #51313
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    Beautiful !

                                    #51316
                                    Pinbolt
                                    Participant
                                      @pinbolt
                                      Member

                                      Fantastic.

                                      #51318
                                      Phil Docker
                                      Participant
                                        @dock
                                        Member

                                        Lovely work – thank you for Champions league that will tide me over until this is finished !

                                        #51347
                                        Ginsonic
                                        Participant
                                          @ginsonic

                                          Ninuzzu, I salute you  :yahoo:

                                          #51348
                                          RustyCardores
                                          Moderator
                                            @rustycardores
                                            MemberModerator

                                            Fantastic work!

                                            I can’t wait for the IRONMAN Helmet Mod on the lower playfield!

                                            ….just putting it out there ;) lol

                                          Viewing 20 posts - 41 through 60 (of 71 total)

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