- This topic has 185 replies, 63 voices, and was last updated 3 years, 1 month ago by Luger81.
-
AuthorPosts
-
May 21, 2017 at 4:59 pm #54952
Thanks OZG Appreciate your help to change the slope. is that in backdrop Settings?
physical slope like make the ball faster?…. or visual slope?
the backdrop setting are only for appearance it doesn’t affect the physics of the table
you need to go into the table options menu under dimensions and slope to change the physical slope…Attachments:
You need to login in order to like this post: click here
May 21, 2017 at 6:12 pm #54968i’ve done posts in the past breaking down the backdrop settings …. I have my own reasoning to why set it a certain way…
I’ll do a post on it if i cant find the old post… it will help ease any anxiety …lolYou need to login in order to like this post: click here
May 21, 2017 at 8:24 pm #54989Thanks OZG Appreciate your help to change the slope. is that in backdrop Settings?
Wow, you want the table to be faster? To each his own, can make things seem wacky though, rubbers and all.
You need to login in order to like this post: click here
May 21, 2017 at 9:01 pm #54996The real AC/DC tables that I’ve played are like a greased pig.
You need to login in order to like this post: click here
May 22, 2017 at 8:05 am #55019These 4 tables are just INCREDIBLE! They show how you can build a 3d table with great physics. I played nothing but these 4 tables yesterday they are undoubtedly in the top 5 VP tables ever created. Amazing attention to detail, off the hook lighting, great physics. Wow this is impressive and a real treat for my cab. Thank you so much!!!!!
You need to login in order to like this post: click here
May 22, 2017 at 6:37 pm #55052Such an amazing table. Gorgeous.
I think it deserves something special…. Â how about some cool new addressable leds matrix effects, animation, letters and words that appear for almost everything throughout the table events.
I present to you…my 1st ever DOF mod for a VP table. The AC/DC cabinet “FIRE” edition! Â ;) Â Â I added in all the DOF for addressable leds, as well as a couple of beacon and FIRE button functions! (Arngrim already had the normal DOF stuff done)
Some effects included are:
– animated effects for the electric spinner,
– animated effects for the bell
– letters that light up (with effects) for each target (AC/DC, TNT, ROCK) and the AXE rollovers
– animated effects and the word “FIRE” that show up when the cannon is ready to fire
– side rail effects for each ramp
– bumper and slingshot effects
– side rail effects for drain
– 5 flasher emulation on the side strips, positioned where they are on the playfield
Here is a video demonstration a bunch of gameplay in my cabinet. You’ve never seen a VP table look quite like this…..
You need to login in order to like this post: click here
May 22, 2017 at 6:51 pm #55054The table needs more buttons!
You need to login in order to like this post: click here
May 22, 2017 at 6:53 pm #55055Hey Terryred  great video , looks amazing, I notice your AXE lights up , for some reason mine dosent also I loose the ball if it goes behind the bell , did you have to do anything to get yours to work? I have never seen the canon work on mine either.
You need to login in order to like this post: click here
May 22, 2017 at 7:15 pm #55058The table needs more buttons!
I actually want to re-do that panel again…it would be the 3rd time. This time only for one player, but with only two sticks, and each of them 4 way switchable. I’d also like to have a “vent” on the control panel for the blower-fan (instead of the key hole like I do now)
You need to login in order to like this post: click here
May 22, 2017 at 7:17 pm #55059Hey Terryred great video , looks amazing, I notice your AXE lights up , for some reason mine dosent also I loose the ball if it goes behind the bell , did you have to do anything to get yours to work? I have never seen the canon work on mine either.
Hmmm… I have the newest version of the table…then I updated PinMAME to 2.9, but then added in the latest SAM beta update from VPU. Never had any issues at all with this table.
You need to login in order to like this post: click here
May 22, 2017 at 9:00 pm #55074Terryred , thanks for getting back to me , I reinstalled the latest pinMame and it all seems to be working , The only thing is the music stutters a little now , I will try tweaking a bit, The ball on yours seems a lot smoother than mine also , interested to know what video card you have?
Thanks again
You need to login in order to like this post: click here
May 22, 2017 at 9:12 pm #55084Terryred , thanks for getting back to me , I reinstalled the latest pinMame and it all seems to be working , The only thing is the music stutters a little now , I will try tweaking a bit, The ball on yours seems a lot smoother than mine also , interested to know what video card you have? Thanks again
I have an i5 2500K cpu, 8 GB DDR3, and NVIDIA GTX 960 2GB video card.
Win 10.
VPX 10.2.1
You need to login in order to like this post: click here
May 22, 2017 at 9:13 pm #55086It’s not just the graphics card, it’s the whole PC. I use a Radeon RX460 4GB, works like a charm. Sometimes on Metallica Premium Monsters during 3 or 4 multiball, I get the stutter. I rack it up to bottlenecking or the way a table may be programmed. Doesn’t pay to buy an expensive graphics card if your system bottlenecks somewhere.
i7 920@2.67 10GB DDR3 Windows 7 64bit 500GB 7200rpm hd and a Radeon RX460 4GB (Dell Studio XPS 435t/9000)
You need to login in order to like this post: click here
May 22, 2017 at 9:49 pm #55098Interesting, I have a I7 2.4 , win 10 , Quadro 4000 4gig , 8 gig ram DDR3, it runs generally fine , just some of the new stern tables the ball dosent seem as smooth.
thanks for your feedback
You need to login in order to like this post: click here
May 22, 2017 at 10:02 pm #55099It’s usually when the 3 or 4 multiball starts, only a few seconds, then it works itself out. Like I said, programming or bottlenecking, who knows. I love it anyway, give me fuel, give me fire.
You need to login in order to like this post: click here
May 22, 2017 at 10:08 pm #55100Guys, is anyone else getting this split flasher effect? Any idea what could be causing it?
Attachments:
You need to login in order to like this post: click here
May 22, 2017 at 10:10 pm #55102the 2 things that have made the biggest impact on smoothness and snappy flippers , ….IMO
– forced fullscreen
– in game sync set to 1night and day difference using those settings and not…
You need to login in order to like this post: click here
1 user thanked author for this post.
May 23, 2017 at 3:08 am #55112Great work TerryRed!
You need to login in order to like this post: click here
May 23, 2017 at 9:49 am #55126Great work TerryRed!
Thanks. It’s great work like yours that inspires…
Arngrim has added my addressable led updates for AC/DC LE to DOF Config Tool. Â Just do an update of your table configs (and copy over the new updated *.shapes.xml file and your new *.ini files) and you are good to go!
You need to login in order to like this post: click here
May 24, 2017 at 7:27 am #55210Included with vpinmame 2.9 from vPU is Sam.vbs you must put it in scripts folder
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.