- This topic has 39 replies, 2 voices, and was last updated 6 years, 6 months ago by TerryRed.
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October 3, 2017 at 12:39 pm #65304
Sweet!!!! I’m an admin on dof so I can test approve these too
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October 3, 2017 at 2:42 pm #65312Sweet!!!! I’m an admin on dof so I can test approve these too
Would that also include the FP versions on DOF Config Tool (to approve I mean, not test) . I submitted the FP Avatar config, but it hasn’t been approved yet.
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October 3, 2017 at 3:13 pm #65315I would always test it on my rig first wouldn’t want to smoke someone’s solenoid but yes can approve new rom names too
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October 3, 2017 at 10:19 pm #65374I would always test it on my rig first wouldn’t want to smoke someone’s solenoid but yes can approve new rom names too
….and it’s done. Avatar for VPX is now updated with addressable leds effects similar to the FP version I did. Added in beacon effects, ramp effects, particle effects, AMP letters, and additional left and right MX effects for targets… and more. Removed duplicate MX emulated flashers that were replaced with new animated effects.
I couldn’t get things like explosions or machine guns, or words like jackpot, extra ball, and other effects… simply because I can’t access the rom coding to add in those things.
The hardest part is figuring out what triggers I need. I spent more timing figuring out than I did adding in the effects commands.
New VPX MX commands are now submitted to DOF Config Tool waiting approval.
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October 3, 2017 at 10:35 pm #65376Sounds great! Sadly I’m down for the evening I’m old lol
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October 4, 2017 at 8:56 pm #65518Sounds great! Sadly I’m down for the evening I’m old lol
I would say the same, but its the opposite for me….  staying up, not being old.  :)
I submitted the updated addressable led MXÂ commands for the VP version. My previous VP submission had some commands from the FP version that aren’t used in the VP version. These are now removed.
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October 4, 2017 at 9:07 pm #65520I just approved it. first time i will use tool for my matrix in years
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October 4, 2017 at 9:18 pm #65521I just approved it. first time i will use tool for my matrix in years
Doh…you are too fast. I had a few more I missed that needed to be removed. They are gone now.
The extra commands were all E triggers and don’t effect anything, but I didn’t want them in there if they aren’t used.
I submitted the final version now….sorry. I just wish I could have been able to add the really cool stuff like explosions and machine gun fire….. :(
Glad to see you using the Tool now. Great new features.
Check out my ACDC LEÂ Â VP MX mod while you are at it!
Now you can use the FP MX mods now too. Since DOFLinx now lets you configure the intensity of your shaker (and other feedback devices) in the DOFLinx.ini, you can use Avatar FP with MX effects and without having the shit scared out of you. :)
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October 4, 2017 at 9:29 pm #65522I just approved it. first time i will use tool for my matrix in years
To give you an idea of the difference….here is all the commands I was “able” to use for the VPX version. The FP version has almost 3 times as many.
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October 4, 2017 at 9:44 pm #65523I am getting standard 5 bar effects AND your effects on table at same time any ideas?
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Messing with the VPinball app and push notifications.
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for IOS and Android********************************************************
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October 4, 2017 at 9:58 pm #65524I am getting standard 5 bar effects AND your effects on table at same time any ideas?
There are still “some” standard flashers that are separate from the new effects (not duplicates) and are supposed to be there and may show at the same time. That’s normal. You shouldn’t however, have flashers for bumpers, slings, AMP, beacon….basically all the stuff on the excel sheet above. Any “flashers” are only from commands in the PF Back Flashers MX entry for the table.
You can always just delete the entire PF Back Flashers MX from your custom config for the table and see if you like not have any of the flashers show up. I originally didn’t have them there for myself, but I kept in the flashers that aren’t being replaced by the new effects I added. This way, you can easily remove them if you want, but they are still there for other things going on.
Note: that most tables in DOF Config Tool now have 5 flasher MX emulation added into the PF Back Flashers MX entry for each table. So if you have a table that didn’t have 5 flashers before , but they are now appearing (and you didn’t want them because there are already other effects for those actions also showing)…again you can just delete that PF BACK MX Flashers entry in your custom config.
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October 4, 2017 at 10:21 pm #65526well i also lost my circles efect for 5 bar emulation. now all squares. i remember this being the issue before and is why i never updated. My configs are all set for circles too. ill keep looking
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October 4, 2017 at 10:28 pm #65527The way I understand it….anything that is in the PF Back Flashers MX for each table is literally emulating an equivalent command found in the “5 Flasher xxxxx” field. This was intended strictly to be used to emulate flashers while keeping them organised and separate from the “effects”.
If you see MX flashers appearing in a table that didn’t have them before (even though the table had complete MX effects already done), its probably because they were auto-generated by the Tool and added way back when Arngrim first added the “Save and Create Basic MX Config” feature. Its not something that is automatically forced on a table…. I think it was just Arngrim trying to add “basic” 5 flasher and strobe emulation for MX to every table back then.
Any new tables that had custom effects added (like I did for ACDC LE) would be left alone for the “Flasher MX” entries, as new tables dont need to have anything added unless there are NO MX commands and effects already existing.
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October 4, 2017 at 10:37 pm #65528Well not sure. i reverted back to my original configs for now. copied avatar manually. I was the one that came up with the circles for 5 bar emulation so i kinda like the option. should work with my settings but seems to be not working. another day
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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October 4, 2017 at 10:37 pm #65529well i also lost my circles efect for 5 bar emulation. now all squares. i remember this being the issue before and is why i never updated. My configs are all set for circles too. ill keep looking
That’s easy…just goto the “Port Assignment” page in the Tool and configure what you want your default “Flasher” Shape and Size to be for each Flasher. This is what will be used for ALL tables. The default for me is Circle 3, but that’s not what you will want (based on what I saw in your videos). You just gotta figure out what “Circle x” shape size is the same as you you were using before.
Then when you create a new config, this will be setup as your new flashers variables in the *30.ini.  Its really much easier and better this way compared to before. It took me a while to figure out how it was all working…but that’s how I was able to figure out how to ask Arngrim to add custom character size option in the Tool as well for Letters and Numbers for flashers if you want (that don’t affect your default flashers).
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October 4, 2017 at 10:41 pm #65530Imagine having “RANDR” for your flashers!  :) (but for letters you have to edit that yourself either for each table, or for your default flasher variable in the *30.ini, as you cant do that in the tool)
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October 4, 2017 at 10:46 pm #65531well trust me im not afraid to try things! LOL been messing site up all day
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Messing with the VPinball app and push notifications.
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October 4, 2017 at 11:00 pm #65532well trust me im not afraid to try things! LOL been messing site up all day
I was wondering why it was running slow.
Make sure you are copying BOTH the direcoutputconfig.ini AND the *30.ini  as the variables for the MX flashers and shaped are in both those files.
Here’s my variables sections as created by the Tool:
[Variables DOF]
t = 60 I48
dt = 60 I48
strblft = White AH30 AL0 AT0 AW9 SHPCircle3
strbrgt = White AH30 AL91 AT0 AW9 SHPCircle3
flshemulo = AH100 AL0 AT0 AW12 SHPCircle3
flshemuli = AH100 AL20 AT0 AW12 SHPCircle3
flshemuc = AH100 AL40 AT0 AW12 SHPCircle3
flshemuri = AH100 AL60 AT0 AW12 SHPCircle3
flshemuro = AH100 AL80 AT0 AW12 SHPCircle3
flasherclo = AH100 AL0 AT0 AW14
flashercli = AH100 AL20 AT0 AW14
flashercc = AH100 AL40 AT0 AW14
flashercri = AH100 AL60 AT0 AW14
flashercro = AH100 AL80 AT0 AW14
LetterA = SHPLetterA
LetterB = SHPLetterB
LetterC = SHPLetterC
LetterD = SHPLetterD
LetterE = SHPLetterE
LetterF = SHPLetterF
LetterG = SHPLetterG
LetterH = SHPLetterH
LetterI = SHPLetterI
LetterJ = SHPLetterJ
LetterK = SHPLetterK
LetterL = SHPLetterL
LetterM = SHPLetterM
LetterN = SHPLetterN
LetterO = SHPLetterO
LetterP = SHPLetterP
LetterQ = SHPLetterQ
LetterR = SHPLetterR
LetterS = SHPLetterS
LetterT = SHPLetterT
LetterU = SHPLetterU
LetterV = SHPLetterV
LetterW = SHPLetterW
LetterX = SHPLetterX
LetterY = SHPLetterY
LetterZ = SHPLetterZ
ForwardSlash = SHPForwardSlash
Apostrophe = SHPApostrophe
ArrowLeft = SHPArrowLeft
ArrowRight = SHPArrowRight
AtSymbol = SHPAtSymbol
CirclePulse = SHPCirclePulse
Colon = SHPColon
ColorBurst = SHPColorBurst
ColorSwirl = SHPColorSwirl
Comma = SHPComma
CrossPulse = SHPCrossPulse
DiamondBoxPulse = SHPDiamondBoxPulse
DiamondPulse = SHPDiamondPulse
Equals = SHPEquals
Exclamation = SHPExclamation
FillBottomTop = SHPFillBottomTop
FillLeftRight = SHPFillLeftRight
FillRightLeft = SHPFillRightLeft
FillTopBottom = SHPFillTopBottom
GreaterThan = SHPGreaterThan
LeftBracket = SHPLeftBracket
LeftRight = SHPLeftRight
LessThan = SHPLessThan
Minus = SHPMinus
Percent = SHPPercent
Period = SHPPeriod
Plus = SHPPlus
PointPlop = SHPPointPlop
Pound = SHPPound
QuestionMark = SHPQuestionMark
QuotationMarks = SHPQuotationMarks
RightBracket = SHPRightBracket
RoundAndRound = SHPRoundAndRound
RoundPulse = SHPRoundPulse
Semi-Colon = SHPSemi-Colon
Smiley = SHPSmiley
SquarePlop = SHPSquarePlop
SquarePulse = SHPSquarePulse
Times = SHPTimes
UpDown = SHPUpDown
VLinePulse = SHPVLinePulse
Number0 = SHPNumber0
Number1 = SHPNumber1
Number2 = SHPNumber2
Number3 = SHPNumber3
Number4 = SHPNumber4
Number5 = SHPNumber5
Number6 = SHPNumber6
Number7 = SHPNumber7
Number8 = SHPNumber8
Number9 = SHPNumber9The section:
flshemulo = AH100 AL0 AT0 AW12 SHPCircle3
flshemuli = AH100 AL20 AT0 AW12 SHPCircle3
flshemuc = AH100 AL40 AT0 AW12 SHPCircle3
flshemuri = AH100 AL60 AT0 AW12 SHPCircle3
flshemuro = AH100 AL80 AT0 AW12 SHPCircle3…is the “Flasher MX xxx” that you want the Tool to change in the “Port Assignment” Page for WS2811. You just have to figure out what “Circle” shape number is the same as yours. This is the “default” variable that is used for all tables  under @flshemulo@, etc…
This section:
flasherclo = AH100 AL0 AT0 AW14
flashercli = AH100 AL20 AT0 AW14
flashercc = AH100 AL40 AT0 AW14
flashercri = AH100 AL60 AT0 AW14
flashercro = AH100 AL80 AT0 AW14…is the “Flasher MX Character” on the Port Assignment Page for WS2811. This is only used for Characters used as flasher, but only for a default “size”. This allows for the variables @flasherclo@, etc to be used for each table combined with letters, numbers,etc…. so that these will NOT affect your DEFAULT flashers.  Hence having “TOTAN” show up only for TOTAN in my table’s custom config if I want to add it.
You got the Tech side of me coming out…. we gotta fix this for you! :)  I fought off using to the Tool for so long….but it really does work great for me. Absolutely NO more of the big ugly squares for flashers on any table now!
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October 4, 2017 at 11:04 pm #65534Ok good info. I will look tomorrow after work. Hate those big squares :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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October 9, 2017 at 11:38 am #66027Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition
The Grid’s most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet!
A video demonstration of this table can be seen here in my cabinet:
This table has complete cabinet feedback and lighting support for the following:
– 10 solenoids for flipper, slingshots, bumpers, etc..
– 5 RGB flashers
– Blower Fan
– Shaker
– Gear motor
– Strobe
– Beacon
– Start button
– Coin button
– Launch Ball button
– RGB Undercab Lighting
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