This topic contains 96 replies, has 35 voices, and was last updated by  Brett 1 week, 3 days ago.

Viewing 20 posts - 61 through 80 (of 97 total)
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  • #60745
     sbg57 
    Participant

    The sound of the ball disappeared sometime

    #60754
     sbg57 
    Participant

    the ball number 3 does not play the rolling sound

    #60774
     Ben Logan2 
    Participant
    Member

    Cyberpez,

    I like the look of those colored balls so much, I’m copying them to other tables. I’d love to know which lines of code to copy to get alternative tables to “cycle through” series of colored balls: yellow, then orange, then red.

    If it’s too complicated, don’t worry about posting an answer. I can keep experimenting until I figure it out. But, if it’s simple, would you mind pasting the code here?

    Thanks!

    :D

    #60779
     arconovum 
    Participant
    MemberContributor

    Just messin’ with your table..

     

    Back-To-The-Future-Clipboard-1


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    #60789
     chokeee 
    Participant

    The ball looks a bit “grey” (I remember that some JP’s table has that problem and he fixed it).

    #60793
     randr 
    Keymaster
    ModeratorMember

    Played this table again last night. Thats saying something :good:


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    #60799
     cyberpez 
    Participant

    Cyberpez, I like the look of those colored balls so much, I’m copying them to other tables. I’d love to know which lines of code to copy to get alternative tables to “cycle through” series of colored balls: yellow, then orange, then red. If it’s too complicated, don’t worry about posting an answer. I can keep experimenting until I figure it out. But, if it’s simple, would you mind pasting the code here? Thanks! :D

    I’m in love with the colored balls too..  Ha..  been going wild with it on a few other tables of mine (stay tuned)

    For this table its a little complicated.  The table uses a custom through and the color is set at startup.  I’m working on another table that sets a random ball every time the ball is kicked to the shooter lane.  I modified that code a bit and came up with this..  Just add a trigger to whatever table.(like where the ball gets kicked to the shooter lane)  Then you would just need to modify the ball image names to whatever you wanted to use.

    Dim BallModType

    Sub trigger3_hit ()
    BallModType = Int(Rnd*8)+1

    Select Case BallModType

    Case 1: ActiveBall.Image = “PinballRadicalRed”

    Case 2: ActiveBall.Image = “PinballOutrageousOrange”

    Case 3: ActiveBall.Image = “PinballLaserLemon”

    Case 4: ActiveBall.Image = “PinballElectricLime”

    Case 5: ActiveBall.Image = “PinballScreaminGreen”

    Case 6: ActiveBall.Image = “PinballBlizzardBlue”

    Case 7: ActiveBall.Image = “PinballShockingPink”

    Case 8: ActiveBall.Image = “PinballPurplePizzazz”

    End Select
    End Sub

     

    —–  as for the normal silver ball.  If someone has a better one in mind I’m all ears —-


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    #60802
     HauntFreaks 
    Moderator
    vipContributorMember

    I’m in love with the colored balls too.. Ha.. been going wild with it on a few other tables of mine (stay tuned)  

    CyberPez isnt foolin’ around… I know one table that will thrust you back to your youth and black velvet posters on your walls  (its badass to say the least)

    as for the ball being grey the Ambient light in set to true black so it not what JP was saying… you can try setting the ball image to NONE this sometimes works better….

    #60803
     Mark70 
    Participant
    Member

    Just found the never seen feature, it’s the 2 way spirit level which is hidden under the left instruction card :good:
    Make it visible by disabling the left instruction card (and the photo) within the script options.


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    #60808
     cyberpez 
    Participant

    Just found the never seen feature, it’s the 2 way spirit level which is hidden under the left instruction card :good: Make it visible by disabling the left instruction card (and the photo) within the script options.

    Winner!!

     

    I <3 silly ideas that come together and actually work!!  Don’t worry, I’m using it for a more practical purpose on another table  :whistle:  (besides something no one would have ever come across unless I told them to go look for it)


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    #60846
     arconovum 
    Participant
    MemberContributor

    wow that’s a tough one…Funny .. I did the same in my FSS version of Star trek next generation … it has an egg.


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    #60940
     HauntFreaks 
    Moderator
    vipContributorMember

    I’m in love with the colored balls too.. Ha.. been going wild with it on a few other tables of mine (stay tuned)  

    those POS at TPA stole you glow balls…. those sumbitches

    #60946
     chokeee 
    Participant

    Table authors, script masters… how can I in easy way fix “grey ball” problem. I tried to change lights, ball images but always the ball looks “different”. The same situation is in Dozer’s  great Indianapolis 500 table.

    #60949
     Mark70 
    Participant
    Member

    Table authors, script masters… how can I in easy way fix “grey ball” problem. I tried to change lights, ball images but always the ball looks “different”. The same situation is in Dozer’s great Indianapolis 500 table.

    Here you go:  http://vpinball.com/forums/topic/back-to-the-future/page/2/#post-60446

     

    #62212
     eMBee 
    Participant

    It’s a beauty! Thank you so much for this one…. :yahoo:


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    #62447
     sifusun 
    Participant

    FANTASTIC!!!!!!!!!!!!!!!!!!!!   Thx everyone!!!!!!!!!!!! :yahoo:

     

    I have only one issue:

    Starting the table from my “pinballX  frontend” does NOT launch the backglass (it says “…direct b2s not found… “).  :-(

    Starting the table from vpx everything runs fine!!!  (it starts WITH the backglass)…

    First time this issue appears on my CAB (among 150+  tables)…

     

    This is what I did:

    1) Checked spelling of table and BG :-(

    2) Renamed table and BG :-(

    3) Took 3 different BGs :-(

    4) Downloaded an (small and unofficial ???) update from the official pinball X  forum :-(

    5) Searched the script from the table for hints of any “backglass options / …. ???”) :unsure:   –> no idea if there is something to tweak…

     

    Any help is very welcome! :wacko:

    #68639
     Nelson 
    Participant

    Hello, Thanks to All for this table, but, I have this trouble:

    gameplay freezes every 3-4 second and for over 500ms nothing is moving, totally frozen.

    I’m using VPX 10.4, I have a single monitor in full screen mode, in desktop mode the same thing happens.
    I would appreciate any help please,
    Thank you very much

     

    Nelson

    #68645
     TNT2 
    Participant
    Member

    If I remember correctly this table is pretty graphic intensive. What GPU are you using?

    #68671
     Nelson 
    Participant

    Thank you for answer.

    Amd 8120 cpu, 16 gb ram, Sapphire HD7850 2gb VGA

     

    best regards

    #68676
     randr 
    Keymaster
    ModeratorMember

    Sure sounds like system is not keeping up. Try a fresh boot? Maybe you have some stuff running in background?

Viewing 20 posts - 61 through 80 (of 97 total)

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