- This topic has 82 replies, 6 voices, and was last updated 3 years ago by Fernandoj1983.
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June 5, 2017 at 1:47 am #56522
sorry i was in pincab maintenance mode this week-end, i replaced my shaker
the updates
Sub Bumper1_Hit:vpmTimer.PulseSw(6):bump1 = 1:PlaySound SoundFX(“DR BumperL”,DOFContactors):DOF 101, DOFPulse:End Sub
Sub Bumper2_Hit:vpmTimer.PulseSw(6):bump2 = 1:PlaySound SoundFX(“Bumper”,DOFContactors):DOF 102, DOFPulse:End Sub
Sub Bumper3_Hit:vpmTimer.PulseSw(6):bump3 = 1:PlaySound SoundFX(“DR BumperR”,DOFContactors):DOF 103, DOFPulse:End Sub
Sub Bumper4_Hit:vpmTimer.PulseSw(6):bump4 = 1:PlaySound SoundFX(“DR BumperL”,DOFContactors):DOF 104, DOFPulse:End Sub
Sub Bumper5_Hit:vpmTimer.PulseSw(71):bump5 = 1:PlaySound SoundFX(“DR BumperL”,DOFContactors):DOF 105, DOFPulse:End Sub
Sub Bumper6_Hit:vpmTimer.PulseSw(71):bump6 = 1:PlaySound SoundFX(“DR BumperR”,DOFContactors):DOF 106, DOFPulse:End SubSub Sling1_slingshot:vpmTimer.PulseSw(34):PlaySound SoundFX(“slingshot2”,DOFContactors):Sling1a.visible = false:pSling1.TransZ = -8:Sling1b.visible = true:Sling1Step = 0:Me.TimerEnabled = 1:DOF 107, DOFPulse:End Sub
Sub Sling2_slingshot:vpmTimer.PulseSw(34):PlaySound SoundFX(“slingshot1”,DOFContactors):Sling2a.visible = false:pSling2.TransZ = -8:Sling2b.visible = true:Sling2Step = 0:Me.TimerEnabled = 1:DOF 108, DOFPulse:End Sub
and i added a dynamic rgb undercab effect based on the lightning of the lower playfield
Sub SetLowerGIOn
DOF 110, DOFOff
If NightMod = 1 then
LowerPlayfield2.imageA = “BlackHole_LPF_night_on”
Else
LowerPlayfield2.imageA = “BlackHole_LPF_day_on”
End If
pDT_LL70.image = “droptarget_Yellow”
pDT_LL60.image = “droptarget_Yellow”
pDT_LL50.image = “droptarget_Yellow”
pDT_LL40.image = “droptarget_Yellow”
pDT_LL61.image = “droptarget_White”
pDT_LL51.image = “droptarget_White”
pDT_LL41.image = “droptarget_White”
LPFoverhead.state = 1
End Sub
Sub SetLowerGIOff
DOF 110, DOFOn
If NightMod = 1 then
LowerPlayfield2.imageA = “BlackHole_LPF_night_off”
Else
LowerPlayfield2.imageA = “BlackHole_LPF_day_off”
End If
pDT_LL70.image = “droptarget_Yellow_off”
pDT_LL60.image = “droptarget_Yellow_off”
pDT_LL50.image = “droptarget_Yellow_off”
pDT_LL40.image = “droptarget_Yellow_off”
pDT_LL61.image = “droptarget_White_off”
pDT_LL51.image = “droptarget_White_off”
pDT_LL41.image = “droptarget_White_off”
LPFoverhead.state = 0
End SubCheers
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June 5, 2017 at 2:10 pm #56572Great job on this table, thanks a lot. It plays really well.
One thing I noticed that the flippers’ angle on the lower playfield doesn’t seem to be right. I don’t think the real machine has them asymmetric… that’s not how I remember the real thing to be and based on a TNT Amusements video, they should be angled differently:
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June 5, 2017 at 2:58 pm #56575Great job on this table, thanks a lot. It plays really well. One thing I noticed that the flippers’ angle on the lower playfield doesn’t seem to be right. I don’t think the real machine has them asymmetric… that’s not how I remember the real thing to be and based on a TNT Amusements video, they should be angled differently: Â
I agree, and also I believe they should also be the same size Gottlieb standard flippers as the main playfield ones, they smaller in the this recreation.
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June 5, 2017 at 3:51 pm #56580Great job on this table, thanks a lot. It plays really well. One thing I noticed that the flippers’ angle on the lower playfield doesn’t seem to be right. I don’t think the real machine has them asymmetric… that’s not how I remember the real thing to be and based on a TNT Amusements video, they should be angled differently:
I agree, and also I believe they should also be the same size Gottlieb standard flippers as the main playfield ones, they smaller in the this recreation.
Hmmm, I think they are at different angles unless I’m understanding you wrong? Â Size is different though.. Longer and not as fat… Â I’ll blame WRD since he’s not around to defend himself. Â
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June 5, 2017 at 5:55 pm #56597Actually, the flippers are supposed to be asymmetrical. Â Here’s a grab of the lower playfield from the manual. Â You can search many other pictures of the lower playfield that show the same.
I’ve updated the script with Arngrim’s changes.
Looking back at the old table, Sling8 was also mapped to DOF 111, but it’s not in the config.
Current Project: Perpetual updates of VPX physics.
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June 5, 2017 at 6:04 pm #56600Actually, the flippers are supposed to be asymmetrical. Here’s a grab of the lower playfield from the manual. You can search many other pictures of the lower playfield that show the same. I’ve updated the script with Arngrim’s changes. Can someone test and let me know if the bumpers and slings are working with DOF. @arngrim Looking back at the old table, Sling8 was also mapped to DOF 111, but it’s not in the config. I’ve added to the script. https://www.dropbox.com/s/cxd4nba2uf1uou6/Black%20Hole%20%28Gottlieb%201981%29%20vpx%201.0a.vpx?dl=0
That’s what we get for believing what we see in a TNT video. Â Â Of course I don’t blindly trust the manuals either as not one of mine is totally right on the playfield layout.
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June 5, 2017 at 8:55 pm #56615Heh, thanks… looks like TNT was wrong then, setting them up in a symmetric fashion – and so was the place where I played this table (although it was many years ago so I may not remember right either )
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June 6, 2017 at 12:42 am #56624I don’t know, but I lean towards BorgDog’ explanation until proven otherwise ;)
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June 6, 2017 at 1:02 am #56628Thanks arngrim for updating the script / dof functions. I´ve learned something Â
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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June 6, 2017 at 2:31 pm #56675E111 is in the dof config in the configtool, i missed it in the script update, good catch roth ;)
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June 24, 2017 at 12:35 am #57598I’m having a lot of fun with this table, thanks to cyberpez, Roth, Wrd everyone involved. Â For some reason when I was cleaning up files on my cab, I noticed I have a version 1.0 and 1.0a for this table.
Version 1.0 is dated 5/31/17 and version 1.0a is dated 6/5/17.
Was 1.0a a beta at some point and which is the most stable version I should be playing?
Thanks!
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June 28, 2017 at 2:04 pm #57876Does anyone know if version 1.0a was a beta and if the latest version I should use is 1.0?
Thanks.
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June 28, 2017 at 3:03 pm #57887Sorry for missing your first question. Â I think all that was different in 1.0 and 1.0a was a quick DOF add by Roth.
version 1.1 will have these fixes along with re-sized lower flipper and maybe.. I don’t know? Â I’m sorta sitting on the update right now while being distracted with other projects. Â Soon though!!
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June 28, 2017 at 5:06 pm #57892Thanks cyberpez, I look forward to playing the update. Â No rush, I’m having fun with the current version!
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August 4, 2017 at 6:31 pm #59903August 4, 2017 at 6:45 pm #59905Thanks for the update!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 5, 2017 at 12:33 am #59960Update ?! Ah – thank you very much Cyberpez !
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August 11, 2017 at 6:29 am #60424Thank you very much for Black HoleÂ
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September 1, 2017 at 4:41 pm #62789Im having issues where NONE of my DOF is working – LED, Solenoids, ETC. I dont see anywhere in the script to turn it on (an option), or the code to replace like the VP9 days.
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September 1, 2017 at 5:03 pm #62791Im having issues where NONE of my DOF is working – LED, Solenoids, ETC. I dont see anywhere in the script to turn it on (an option), or the code to replace like the VP9 days. Any help would be appreciated.
Make sure you have the right rom selected in the DOFConfig tool.
Current Project: Perpetual updates of VPX physics.
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