This topic contains 49 replies, has 24 voices, and was last updated by  Micronaut 3 days, 17 hours ago.

Viewing 20 posts - 21 through 40 (of 50 total)
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  • #49064
     ICPjuggla 
    Moderator
    MembervipModerator

    Nice, thx for this!

    #49068
     wrd1972 
    Participant
    Membervip

    Wow what I nice table. Fun to play.

    Is there something going on with the apron. It appears just a bit translucent on my cab? I can see the balls under it ever so slightly. Also how do I deactivate my PinDMD for the genre of table? Anyone know.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #49079
     Drybonz 
    Participant
    Member

    I think the apron was using a 0.999 opaque material.  I usually just make a separate material for the aprons.

    #49081
     BorgDog 
    Participant
    MemberContributorvip

    HA!  that’s funny.  The things you don’t notice when you are only looking on little screens.  I’m finding that different people use the same name material for different things and some are opaque and some are not.  heck even one of my old tables of mine that I’m working on updating has all the materials different than what I’ve done lately.  Really annoying. :-)  I fixed that on my version along with a couple other little fixes and will upload in a couple days after I get back home to the big cab and have a chance to test it there.  A couple of the other little fixes are dof calls.

    Sorry can’t help on the dmd issue.

    #49082
     Drybonz 
    Participant
    Member

    I like to tinker with tables, and I find more of them have non-1 opacity materials assigned to playfields and aprons than not.

    #49130
     takut 
    Participant
    MemberContributor

    Great table, thanks for sharing, looks great :good:

    #49132
     doogie 
    Participant

    Is it just my setup or is the DOF for the bumpers and slingshots not working?

    #49136
     BorgDog 
    Participant
    MemberContributorvip

    Is it just my setup or is the DOF for the bumpers and slingshots not working?

    Thats one of the things I already fixed for the next update, sorry about that, need to test a few things out and should have an update in the next day or so.  Just bear in mind that only the left sling is actually a sling, so you won’t get a dof hit on the right one.

    #49148
     BorgDog 
    Participant
    MemberContributorvip

    Just uploaded version 1.2 with the missing DOF calls, material fixes, and some other stuff in the changelog  :bye:


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    #49170
     StevOz 
    Participant

    Thanks BD, really great stuff, loving it, plays a treat and really like the laser blaster special effect, so early 80’s. :)

    For perhaps a few pixels more for DT users without straying to far at all from the default setting…no other adjustments needed, here is my POV…

    Really looking forward to a countdown, many moons ago an old mate of mine had one in his garage, that machine got thrashed often, after a few at the local, though somehow it never faulted even after much abuse, that was a built to last machine, the only thing that did break was the tilt. :)

     

     

     

    Attachments:
    #49178
     Al 
    Participant
    Member

    Thanks @borgdog the amount of joy your tables bring to our family is ridiculous! So much fun and I find your physics settings to be spot on too ! Thanks to everyone else also for an absolute winner.

    Cheers

    Al

    Forgot to mention that I played the crap out of this table irl when it first came out but then it was one of my fave sci-fi tv shows and movie too. Nimynimynimy what’s up buck ?

     

    #49179
     Thalamus 
    Participant
    ContributorMember

    Thank you for the update. I love you work. Agree with Al – physics is spot on.

    #49188
     Nemo 
    Participant

    I do find myself revisiting this table over and over, like the theme, like the gamplay, love the graphics !

     

    Thanks for this gem  :good:


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    #49281
     jbg4208 
    Participant
    Member

    Man this table feels great. Great work on this, Dan!! One question though. Are the drop targets and the kicker hole supposed to have sound when they are hit? I see in the script there is a call for DTdrop and holeckick but those sounds are not in the sounds manager list?

    #49283
     RustyCardores 
    Participant
    Member

    Who else can’t resist adding 1/2 a century every time they read the name ?

    …or am I the only one who watched too many cartoons as a kid? (and adult) lol

    #49284
     BorgDog 
    Participant
    MemberContributorvip

    I hate it when I do that. :-(   Good catch Josh.  Attached are the 2 sound files, I’ll put an update up later with them in it.

    Attachments:
    #49287
     jbg4208 
    Participant
    Member

    Awesome thanks!

    #49289
     jbg4208 
    Participant
    Member

    And looks like the gate4 sound also. :)

    #49290
     Drybonz 
    Participant
    Member

     …or am I the only one who watched too many cartoons as a kid? (and adult) lol

    When I was a kid they showed a syndication of Buck Rogers on a local TV station.  My mom and I used to watch it together.  When they took it off the air, we typed up and sent a letter to the TV station asking them to put it back on.  lol… it was a different time.

    #49292
     BorgDog 
    Participant
    MemberContributorvip

    And looks like the gate4 sound also. :)

    hmmm need to plan better when I strip and steal script from multiple tables to make one   :wacko: … pretty sure that’s the one from the default table, added to my copy.


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