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December 23, 2017 at 8:41 pm #72010
VPX conversion
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdogin addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
For the manual ball lift you can use either the start game button (typically “1”) OR you can use the letter “A”.
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = truechange to false if you want either of the shadows not showing on your tables
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December 24, 2017 at 2:04 pm #72258BTW, apologies. I forgot to lower the high score thresholds on this table (good luck getting one!). Anyway, it will be fixed in the next update for the wedgeheads (probably after the 2/4 players have settled in)
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December 24, 2017 at 2:40 pm #72260Huh. I’ve set my own goal of beating the impossible one
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December 5, 2019 at 11:38 pm #153550I’m having an issue with my cab button used to lift the ball, injecting 2 balls. Any thoughts? If i use my keyboard i have no problem (hitting the a button)
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December 6, 2019 at 1:19 am #153563Start notepad – hit the same button. What do you get ? aa maybe ?
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December 6, 2019 at 2:24 am #153574Try hitting Player 1 start button (1 key on keyboard) instead of A to lift the pinballs. (Both keys worked for me to lift the pinballs to the plunger.)
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December 6, 2019 at 5:11 pm #153644Wow I don’ t know I missed this one. I remember playing this one when I was 8Â years old in a garage near my cousins house. This brings back a rush of memories including playing on a wooden crate since I was too short to see over the flipper. Awesome.
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