This topic contains 246 replies, has 58 voices, and was last updated by  Dodger 3 months, 1 week ago.

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  • #39943
     RustyCardores 
    Participant
    Member

    I have to ask. How complicated is it to make a second install? Just make a duplicate of the VP folder and use the 10.1 files there?

    I’ll let you know if a simple duplication works for me, or whether the installer needs to be run again.

     


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    #40241
     ninuzzu 
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    vipMember

    I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder.

    Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10)

    PinMAMEInterval = 5

    Edit: you don’t need this anymore, the new core.vbs handles this


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    #40243
     TNT2 
    Participant
    Member

    Good to see you are still around ninuzzu.  :-)

    #40339
     RustyCardores 
    Participant
    Member

    I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5

    Thanks for this. I updated the core again this morning along with vpinmame. Edited the core as per your suggestion and everything is working fine.  :good:

    #40343
     ninuzzu 
    Participant
    vipMember

    Update:

    https://github.com/CarnyPriest/CCCforVP

    The new CCC code will fix multiball (finally) and bandits targets.

    Tested with both VP10.1 and VP10.2 rev2835.

     

    You have to replace all the files in C:\P-ROC\games\cactuscanyon with the new ones.

    Next delete game.pyc and edit the user_settings.yaml again to set the DMD position.


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    #40373
     RustyCardores 
    Participant
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    Excellent update thanks.  One question… is last call on a timer or should it play until last ball is lost? It was over rather quickly for me then, even though I still had one ball in play.

    #40374
     ninuzzu 
    Participant
    vipMember

    Last call ends when you are with only one ball in play.


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    #42513
     Scooby 
    Participant

    Hey guys,

    Really fun game and thanks for sharing.  I just saw this and am wondering how to update and which folders/files from the GitHub site to put where.  Sorry for the confusion and any help is appreciated!

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    #42516
     ninuzzu 
    Participant
    vipMember

    I’m releasing an update that will do everything for you:

    Use this if you already have P-ROC and it will download the files and update them:

    -first run the dmd fix

    -next run the updater

     


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    #42523
     ninuzzu 
    Participant
    vipMember

    Released v1.2

    – added modulated flashers (WPC rom controlled)
    – edited some inserts
    – added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time
    – changed bumpers animation
    – Minehole kicker is now in “legacy” mode, to (hopefully) prevent the mine issue.
    – added color grade LUT
    – added ball shadow

    The new version needs the latest VPM due to the modulated flashers; I also included core.vbs and controller.vbs in the archive.

    This vbs are needed if you run the table with VP10.1, so if you are not in VP10.2 copy these vbs into Visual Pinball\Scripts folder

    Remember to update your P-ROC installation so the multiball will finally work. Just grab the DMD&CCC_code.rar from the link in the post above.

    I also uploaaded a new version of the P-ROC installer, so if you are new to this, the installer will do everything for you.


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    #42542
     randr 
    Keymaster
    ModeratorMember

    just did this update and all seems to work great including the mine! thank you for the update!

    #42546
     RYSr (Rich) 
    Participant

    Ninuzzu,

    If we did the update from https://github.com/CarnyPriest/CCCforVP are up to date with your Ver 1.2 new link above?

    Rich

     

    Released v1.2 – added modulated flashers (WPC rom controlled) – edited some inserts – added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time – changed bumpers animation – Minehole kicker is now in “legacy” mode, to (hopefully) prevent the mine issue. – added color grade LUT – added ball shadow The new version needs the latest VPM due to the modulated flashers; I also included core.vbs and controller.vbs in the archive. This vbs are needed if you run the table with VP10.1, so if you are not in VP10.2 copy these vbs into Visual Pinball\Scripts folder Remember to update your P-ROC installation so the multiball will finally work. Just grab the DMD&CCC_code.rar from the link in the post above. I also uploaaded a new version of the P-ROC installer, so if you are new to this, the installer will do everything for you.

    #42560
     ninuzzu 
    Participant
    vipMember

    Well if you already updated the CCC code, just run the dmdfix.bat only.

    Version 1.2 of the table reflects the new CCC code, but it doesn’t install any code update.

    The code is updated when you run  the UpdateCCC_code.bat from DMDFix&CCC_code.rar.

    About the DMDFix:

    Carny just found this, it will fix the DMD issues with layers:
    http://soldmy.org/pin/ccc/index.php?title=Recompiling_PyPinPROC_for_CCC_Color_Support

    I made a video so you can see the difference. Look at the train animation.Before

    After the fix


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    #42610
     roar 
    Participant
    Member

    I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5

    Line 642 doesn’t have that value for me, I’ve got two PinMAMEInterval… should I update either?

     

    Private Function PinMAMEInterval
    If VPBuildVersion >= 10200 Then
    PinMAMEInterval = -1 ‘ VP10.2 introduced special frame-sync’ed timers
    Else
    If VPBuildVersion >= 10000 Then
    PinMAMEInterval = 3 ‘ as old VP9 timers pretended to run at 1000Hz but actually did only a max of 100Hz (e.g. corresponding nowadays to interval=10), we do something inbetween for VP10+ by default
    Else
    PinMAMEInterval = 1
    End If
    End If
    End Function

    #42612
     randr 
    Keymaster
    ModeratorMember

    I just used core.vbs with 10.2 beta no issues

     

    #42646
     ninuzzu 
    Participant
    vipMember

    You don’t need that hack anymore, the new core.vbs handles this.

    #42652
     Gustav Wingburen 
    Participant

    Superb table and the physics is really top notch.

    i get slowdowns from 60 FPS down to under 40 after reaching High Noon. Strange.
    Don’t know if this is table specific bat rather strange. Also, when a bad guy drop target is up,
    my DOF solenoids keep firing like 3 times/sec, cant remeber it donig so before.

    Thanks for this great table Ninuzzu + team  :yahoo:

    #42661
     grunger 
    Participant

    I’m pretty sure the answer here is no, but just incase…..
    Is it possible to stretch the display to fit the DMD monitor rather than being a strip in the middle?

    #42662
     randr 
    Keymaster
    ModeratorMember

    You mean proc dmd or non proc version? You can size both to fit easily

    #42683
     Chaz 
    Participant

    At this point in time I’m just playing CC without the proc upgrades. Eventually I’ll get there, but for now I’m still learning the basics of VP.

    Should I upgrade to CC vers 1.2 anyway? Or does vers 1.2 only make a difference if running proc?

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